[Definition] titleIds = 0005000010143500 # replace with fulltitleID name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 [Control] vsyncFrequency = 65535 [Preset] name = 1024x1024 (1x, Default) $shadowRes = 1 [Preset] name = 512x512 (0.5x) Downscale $shadowRes = 0.5 [Preset] name = 2048x2048 (2x) - Good balance $shadowRes = 2 [Preset] name = 4096x4096 (4x) $shadowRes = 4 [TextureRedefine] #Shadows x3 Lods width = 1024 height = 1024 formats = 0x005 #,0x034,0x431,0x034 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024