[Definition] titleIds = 00050000101B0400 name = Resolution path = "Star Fox Zero/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Control] vsyncFrequency = 65535 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 # TV [TextureRedefine] width = 1280 height = 720 formats = 0x11,0x1a,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1152 height = 720 formats = 0x11,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x11,0x1a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x1a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Gamepad [TextureRedefine] width = 864 height = 480 formats = 0x11,0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 768 height = 480 formats = 0x11,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 768 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 765 height = 480 formats = 0x11,0x816 overwriteWidth = ($width/$gameWidth) * 765 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 704 height = 480 formats = 0x11,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 704 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 680 height = 480 formats = 0x11,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 680 overwriteHeight = ($height/$gameHeight) * 480