[Definition] titleIds = 0005000010180600,0005000010180700,0005000010180500 name = Resolution path = "Captain Toad: Treasure Tracker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 256x144 $width = 256 $height = 144 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 427x240 $width = 427 $height = 240 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Quality [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // 21:9 [Preset] name = (21:9) 1280x540 $width = 1280 $height = 540 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 2100x900 $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 2560x1080 $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 3440x1440 $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 4200x1800 $width = 4200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 5120x2160 $width = 5120 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 10240x5320 $width = 10240 $height = 5320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 13760x5760 $width = 13760 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // 48:9 [Preset] name = (48:9) 1920x360 $width = 1920 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 3840x720 $width = 3840 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 4800x900 $width = 4800 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 11520x2160 $width = 11520 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 15360x2880 $width = 15360 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 23040x4320 $width = 23040 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 30720x5760 $width = 30720 $height = 5760 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 0x008 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1152 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1128 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #shadow width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 600 [TextureRedefine] #sparkly mine width = 896 height = 480 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 ##672x405 [TextureRedefine] #Depth 8 width = 640 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #Depth width = 640 height = 360 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #heat haze zoomed width = 576 height = 368 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #816 fire transition, ? width = 512 height = 512 formats = 0x816 # #0x431,0x235,0x034 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 512 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 500 height = 300 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 300 [TextureRedefine] # width = 480 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] #heat haze width = 288 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] #Transition fire width = 282 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 160 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 256 height = 128 formats = 0x816,0x806 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 250 height = 150 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 240 height = 135 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] # mine sparkles width = 224 height = 128 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] # mine sparkles width = 213 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 [TextureRedefine] width = 160 height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #Transition fire width = 141 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 #[TextureRedefine] #haze #width = 128 #height = 16 #formats = 0x823 #overwriteWidth = ($width/$gameWidth) * 128 #overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 125 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # Transition fire width = 70 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 62 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #transition fire width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 35 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 35 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 32 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 31 height = 18 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 31 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] #Transition fire width = 17 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 17 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 15 height = 9 formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 #[TextureRedefine]# #width = 8 #height = 8 #formats = 0x816 #,0x823 #overwriteWidth = ($width/$gameWidth) * 8 #overwriteHeight = ($height/$gameHeight) * 8