#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_shading_language_packing : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shaders was auto-converted from OpenGL to Cemu so expect weird code and possible errors. // shader b88c6020a8b17332 // PRO+ hud v2 #ifdef VULKAN layout(set = 0, binding = 0) uniform ufBlock { uniform ivec4 uf_remappedVS[17]; uniform vec2 uf_windowSpaceToClipSpaceTransform; }; #else uniform ivec4 uf_remappedVS[17]; uniform vec2 uf_windowSpaceToClipSpaceTransform; #endif ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } bool isCurrentSizeEqualTo(vec2 param) { float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy); return (result <= 0.001); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[4]; bool activeMaskStackC[5]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x))); R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000); PV0i.y = R0i.y; R127i.w = floatBitsToInt(1.0); PS0i = R127i.w; // 1 R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y))); // 2 R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w)); PV0i.y = R0i.y; R1i.w = uf_remappedVS[1].x & 0x40000000; // 3 backupReg0i = R0i.z; backupReg1i = R0i.w; R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); PV1i.x = R127i.x; PV1i.y = R127i.x; PV1i.z = R127i.x; PV1i.w = R127i.x; // 4 backupReg0i = R0i.x; backupReg1i = R0i.z; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; // 5 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = tempi.x; // 6 R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w)))); PV0i.x = R2i.x; PV0i.y = R2i.x; PV0i.z = R2i.x; PV0i.w = R2i.x; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.y = tempi.x; // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.z = tempi.x; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = tempi.x; // 10 predResult = (0 != R1i.w); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 R1i.z = uf_remappedVS[1].x & 0x00000002; // 1 predResult = (0 != R1i.z); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R1i.y; R1i.yzw = ivec3(backupReg0i,0,0x3f800000); } activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PS0i = int(intBitsToFloat(R1i.y)); // 1 PV1i.x = PS0i << int(1); PS1i = int(intBitsToFloat(R1i.x)); // 2 R126i.z = PV1i.x + PS1i; PV0i.z = R126i.z; // 3 R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); PV1i.x = R127i.x; R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); // 4 R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y)); R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x)); // 5 R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w)); PV1i.x = R123i.x; R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z)); PV1i.y = R123i.y; // 6 R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z)); PV0i.y = R123i.y; R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y)); PV0i.z = R123i.z; R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x)); PV0i.w = R123i.w; // 7 R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w)); R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z)); R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y)); R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x)); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 R1i.w = uf_remappedVS[1].x & 0x00000002; // 1 predResult = (0 != R1i.w); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R1i.y; R1i.yzw = ivec3(backupReg0i,0,0x3f800000); } activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PS0i = int(intBitsToFloat(R1i.y)); // 1 PV1i.x = PS0i << int(1); PS1i = int(intBitsToFloat(R1i.x)); // 2 R126i.z = PV1i.x + PS1i; PV0i.z = R126i.z; // 3 R127i.x = (PV0i.z == 0x00000002)?int(0xFFFFFFFF):int(0x0); PV1i.x = R127i.x; R127i.y = (PV0i.z == int(1))?int(0xFFFFFFFF):int(0x0); // 4 R127i.z = ((PV1i.x == 0)?(uf_remappedVS[9].y):(uf_remappedVS[10].y)); R127i.w = ((PV1i.x == 0)?(uf_remappedVS[9].x):(uf_remappedVS[10].x)); // 5 R123i.x = ((R127i.x == 0)?(uf_remappedVS[9].w):(uf_remappedVS[10].w)); PV1i.x = R123i.x; R123i.y = ((R127i.x == 0)?(uf_remappedVS[9].z):(uf_remappedVS[10].z)); PV1i.y = R123i.y; // 6 R123i.x = ((R127i.y == 0)?(PV1i.x):(uf_remappedVS[11].w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(PV1i.y):(uf_remappedVS[11].z)); PV0i.y = R123i.y; R123i.z = ((R127i.y == 0)?(R127i.z):(uf_remappedVS[11].y)); PV0i.z = R123i.z; R123i.w = ((R127i.y == 0)?(R127i.w):(uf_remappedVS[11].x)); PV0i.w = R123i.w; // 7 R1i.x = ((R126i.z == 0)?(uf_remappedVS[12].x):(PV0i.w)); R1i.y = ((R126i.z == 0)?(uf_remappedVS[12].y):(PV0i.z)); R1i.z = ((R126i.z == 0)?(uf_remappedVS[12].z):(PV0i.y)); R1i.w = ((R126i.z == 0)?(uf_remappedVS[12].w):(PV0i.x)); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (0 != uf_remappedVS[13].x); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.y; backupReg1i = R0i.z; backupReg2i = R0i.w; R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; // 1 backupReg0i = R0i.x; backupReg1i = R0i.z; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.y = tempi.x; // 2 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R1i.z = tempi.x; // 3 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.w = tempi.x; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 R0i.x = uf_remappedVS[1].x & int(1); // 1 backupReg0i = R0i.x; predResult = (0 != backupReg0i); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 R0i.w = uf_remappedVS[1].x & 0x00000002; // 1 predResult = (0 != R0i.w); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R127i.x = uf_remappedVS[1].x & 0x00010000; R127i.y = uf_remappedVS[1].x & 0x00000010; PV0i.y = R127i.y; R125i.z = uf_remappedVS[1].x & 0x00000004; R127i.w = uf_remappedVS[1].x & 0x00000020; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].y))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[14].x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[14].y))); R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y)); PS1i = R127i.z; // 2 R123i.x = ((R127i.y == 0)?(R1i.w):(R1i.w)); PV0i.x = R123i.x; R123i.y = ((R127i.y == 0)?(R1i.z):(R1i.z)); PV0i.y = R123i.y; R126i.z = ((R127i.x == 0)?(PV1i.x):(PV1i.z)); PV0i.z = R126i.z; R123i.w = ((R127i.x == 0)?(PV1i.y):(PV1i.w)); PV0i.w = R123i.w; R124i.y = uf_remappedVS[1].x & 0x00000008; PS0i = R124i.y; // 3 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w))); PV1i.x = R0i.x; R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z))); R123i.w = ((R127i.w == 0)?(PV0i.y):(PV0i.y)); PV1i.w = R123i.w; R122i.x = ((R127i.w == 0)?(PV0i.x):(PV0i.x)); PS1i = R122i.x; // 4 backupReg0i = R127i.y; R123i.x = ((R127i.w == 0)?(R127i.z):(PV1i.z)); PV0i.x = R123i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0); R127i.z = ((R125i.z == 0)?(PV1i.w):(PV1i.w)); R123i.w = ((backupReg0i == 0)?(R1i.x):(PV1i.x)); PV0i.w = R123i.w; R126i.z = ((R125i.z == 0)?(PS1i):(PS1i)); PS0i = R126i.z; // 5 R127i.x = ((R125i.z == 0)?(PV0i.x):(PV0i.x)); PV1i.x = R127i.x; R125i.y = ((R127i.w == 0)?(PV0i.w):(PV0i.w)); PV1i.y = R125i.y; // 6 R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y)); // 7 R123i.y = ((R125i.z == 0)?(R125i.y):(PV0i.z)); PV1i.y = R123i.y; // 8 R1i.x = ((R124i.y == 0)?(PV1i.y):(PV1i.y)); R1i.y = ((R124i.y == 0)?(R127i.x):(R126i.x)); R1i.z = ((R124i.y == 0)?(R127i.z):(R127i.z)); R1i.w = ((R124i.y == 0)?(R126i.z):(R126i.z)); PS0i = R1i.w; } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R0i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0); PV0i.x = R0i.x; R126i.y = uf_remappedVS[1].x & 0x00010000; R127i.z = uf_remappedVS[1].x & 0x00040000; PV0i.w = uf_remappedVS[1].x & 0x00020000; // 1 R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z)); PV1i.x = R123i.x; R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y)); PV1i.y = R127i.y; R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x)); PV1i.z = R123i.z; R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w)); PV1i.w = R123i.w; // 2 R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z)); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x)); R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w)); // 3 R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y)); PV1i.w = R123i.w; // 4 R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w)); R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x)); R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z)); R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 PV1i.x = PV0i.x; R0i.w = PV0i.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedVS[16].w))); // 2 R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),1.0))); PV0i.x = R0i.x; PV0i.y = R0i.x; PV0i.z = R0i.x; PV0i.w = R0i.x; R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); PS0i = R0i.y; } // export SET_POSITION(vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w))); if (//isCurrentSizeEqualTo(vec2(36, 36)) || //master mode logo isCurrentSizeEqualTo(vec2(80, 80)) || isCurrentSizeEqualTo(vec2(84, 84)) || isCurrentSizeEqualTo(vec2(90, 90)) //stamina red with weapon ) { gl_Position.y -= 9000.0; } if (isCurrentSizeEqualTo(vec2(32, 32)) && // hearts but also inventory icons (uf_remappedVS[3].w == 1133903872 || uf_remappedVS[3].w == 1134559232)) { gl_Position.y -= 9000.0; } // export passParameterSem0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w)); }