[Definition] titleIds = 0005000010177600,0005000010177700,0005000010197d00 name = Resolution path = "Devil's Third/Graphics/Resolution" description = Changes the resolution of the game. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formats = 0x011,0x820,0x01a,0x41a tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 480 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 # Blur [TextureRedefine] width = 320 height = 180 formats = 0x810,0x820 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x810 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Bloom [TextureRedefine] width = 640 height = 368 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x820 tileModesExcluded = 0x1 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # Bloom looked broken from my testing (not using the tiled rendering fix or whatever it's called), but it might be a shader that didn't get upscaled correctly. [TextureRedefine] width = 352 height = 192 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 352 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 322 height = 182 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 322 overwriteHeight = ($height/$gameHeight) * 182