[Definition] titleIds = 00050000101F4D00,00050000101FB100 name = Resolution path = "Skylanders Imaginators/Graphics/Resolution" description = Changes the resolution of the game. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game output and hud resolution width = 1280 height = 720 formats = 0x01a,0x011 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Gamepad resolution width = 864 height = 480 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Stage rendering width = 1024 height = 576 formats = 0x01a,0x011,0x80e overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] # Squashed/bloom alt viewport width = 512 height = 576 formats = 0x01a,0x80e,0x011 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] # Half-res viewport depth, blur and bloom width = 512 height = 288 formats = 0x01a,0x80e,0x011 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 # Bloom blur [TextureRedefine] # Squashed bloom width = 256 height = 256 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 144 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 128 height = 80 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 72 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 72 [TextureRedefine] width = 64 height = 48 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 36 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 36 [TextureRedefine] width = 32 height = 32 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 18 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 16 height = 16 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 16 height = 9 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 9 [TextureRedefine] width = 8 height = 8 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 8 [TextureRedefine] width = 8 height = 4 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 4