[Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" description = Changes the resolution of the game. version = 4 [Preset] name = 1920x1080 Default $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) #Resolutions |Aspect ratio #2560×1080, 5120×2160, 8192×3456 |64:27 (2.370) #3440×1440 |43:18 (2.38) #1920×800, 3840×1600, 7680×3200 |12:5 (2.4) [Preset] name = ---- Ultra wide 21:9 ---- $width = 2560 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 2.0 $scaleShader = (1920.0/2560.0) $aspectRatio = (64.0/27.0) #LG [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 2.0 $scaleShader = (1920.0/2560.0) $aspectRatio = (64.0/27.0) #LG [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.5 $scaleShader = (2560.0/3440.0) $aspectRatio = (43.0/18.0) [Preset] name = 3840x1600 (21:9) $width = 3840 $height = 1600 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.35 $scaleShader = (2844.445/3840.0) $aspectRatio = (12.0/5.0) [Preset] name = 5160x2160 (4k 21:9) $width = 5160 $height = 2160 $gameWidth= 1920 $gameHeight= 1080 $lightSource = 1.0 $scaleShader = (3840.0/5160.0) $aspectRatio = (64.0/27.0) #LG [Preset] name = ---- Custom resolutions ---- $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x1080 AO fix - Light res x2 $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1440 AO fix $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 1.5 $scaleShader = 1.0 #(1088.0/1440.0) $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 AO fix - light res x2 $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x2160 vert x2 SSAA - light res x2 $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x4320 vert x2 SSAA - light res x2 $width = 3840 $height = 4320 # x2 $gameWidth = 1920 $gameHeight = 1080 $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) ## Colour depth increase - Didn't see any visual improvement. # #[TextureRedefine] #formats = 0x001 #overwriteFormat = 0x005 # #[TextureRedefine] #formats = 0x01a #overwriteFormat = 0x01f # #[TextureRedefine] #formats = 0x019 #overwriteFormat = 0x01f # #[TextureRedefine] #formats = 0x806 #overwriteFormat = 0x80e # #[TextureRedefine] #formats = 0x816 #overwriteFormat = 0x820 [TextureRedefine] width = 1920 height = 1088 formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 formats = 0x80e,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 #[TextureRedefine] #Shadows x3 Lods #width = 1024 #height = 1024 #formats = 0x005 #,0x034,0x431,0x034 #overwriteWidth = ($width/$gameWidth) * 1024 #overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 1024 height = 544 formats = 0x001 overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$lightSource) [TextureRedefine] width = 960 height = 544 formats = 0x816,0x806,0x019,0x01a,0x001,0x80e overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$lightSource) [TextureRedefine] width = 960 height = 540 formats = 0x816,0x806,0x019,0x01a,0x001,0x80e overwriteWidth = ($width/$gameWidth) * (960*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (540*$lightSource) [TextureRedefine] width = 864 height = 480 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # width = 512 height = 512 formats = 0x019,0x01a #,0x806 overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$lightSource) [TextureRedefine] width = 480 height = 270 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480) overwriteHeight = ($height/$gameHeight) * (270) [TextureRedefine] width = 480 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (480) overwriteHeight = ($height/$gameHeight) * (272) [TextureRedefine] # width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (256) overwriteHeight = ($height/$gameHeight) * (256) [TextureRedefine] width = 256 height = 144 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * (256) overwriteHeight = ($height/$gameHeight) * (144) [TextureRedefine] width = 240 height = 135 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * (240) overwriteHeight = ($height/$gameHeight) * (135) [TextureRedefine] # width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (128) overwriteHeight = ($height/$gameHeight) * (128) [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (128) overwriteHeight = ($height/$gameHeight) * (80) [TextureRedefine] width = 120 height = 67 #formats = overwriteWidth = ($width/$gameWidth) * (120) overwriteHeight = ($height/$gameHeight) * (67) [TextureRedefine] # width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (64) overwriteHeight = ($height/$gameHeight) * (64) [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * (64) overwriteHeight = ($height/$gameHeight) * (48) [TextureRedefine] width = 60 height = 33 #formats = overwriteWidth = ($width/$gameWidth) * (60) overwriteHeight = ($height/$gameHeight) * (33) ### pictograph. If you try to fix this, verify that saved pictures can be loaded from album. # #[TextureRedefine] #Pictograph #width = 1600 #height = 912 #formats = 0x019 #overwriteWidth = ($width/$gameWidth) * 1600 #overwriteHeight = ($height/$gameHeight) * 912 # #[TextureRedefine] #Pictograph #width = 1600 #height = 900 #formats = 0x019 #overwriteWidth = ($width/$gameWidth) * 1600 #overwriteHeight = ($height/$gameHeight) * 900 # #[TextureRedefine] #pictograph #width = 832 #height = 450 #formats = 0x01a,080e,0x41a #overwriteWidth = ($width/$gameWidth) * 832 #overwriteHeight = ($height/$gameHeight) * 450 # #[TextureRedefine] #pictograph #width = 800 #height = 464 #formats = 0x01a,080e,0x41a # #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 464 # #[TextureRedefine] #pictograph #width = 800 #height = 450 #formats = 0x01a,080e,0x41a #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 450