#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_shading_language_packing : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shaders was auto-converted from OpenGL to Cemu so expect weird code and possible errors. // shader 20075cc6cf058a84 // skell intro smoke #ifdef VULKAN layout(set = 0, binding = 0) uniform ufBlock { uniform ivec4 uf_remappedVS[26]; uniform vec2 uf_windowSpaceToClipSpaceTransform; }; #else uniform ivec4 uf_remappedVS[26]; uniform vec2 uf_windowSpaceToClipSpaceTransform; #endif ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; ATTR_LAYOUT(0, 2) in uvec4 attrDataSem2; ATTR_LAYOUT(0, 3) in uvec4 attrDataSem3; ATTR_LAYOUT(0, 4) in uvec4 attrDataSem4; ATTR_LAYOUT(0, 5) in uvec4 attrDataSem5; ATTR_LAYOUT(0, 6) in uvec4 attrDataSem6; ATTR_LAYOUT(0, 7) in uvec4 attrDataSem7; ATTR_LAYOUT(0, 8) in uvec4 attrDataSem8; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 0) out vec4 passParameterSem0; layout(location = 2) out vec4 passParameterSem2; layout(location = 3) out vec4 passParameterSem3; layout(location = 4) out vec4 passParameterSem4; layout(location = 1) out vec4 passParameterSem1; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[5]; bool activeMaskStackC[6]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStack[2] = false; activeMaskStack[3] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStackC[3] = false; activeMaskStackC[4] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xy = attrDataSem0.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder = attrDataSem1; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem5; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder = attrDataSem6; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R7i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyz = attrDataSem7.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R8i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xyz = attrDataSem4.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); attrDecoder.z = 0; attrDecoder.w = 0; R9i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem2.xyzw)/255.0); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); R4i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R125i.x = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x)))); PV0i.x = R125i.x; R123i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e22f983) + 0.5)); PV0i.y = R123i.y; R127i.z = floatBitsToInt(max(intBitsToFloat(R5i.y), -(intBitsToFloat(R5i.y)))); PV0i.z = R127i.z; R127i.w = R5i.z; R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3e22f983) + 0.5)); PS0i = R127i.y; // 1 R127i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PV0i.x)); R123i.y = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3e22f983) + 0.5)); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[0].x) + -(0.5)); PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.y))); R126i.x = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PV0i.z)); PS1i = R126i.x; // 2 PV0i.x = floatBitsToInt(fract(intBitsToFloat(R127i.y))); R127i.y = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R127i.w)); R124i.w = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); PS0i = R124i.w; // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(R126i.x)); PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.x)); R5i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); R126i.z = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PS1i = R126i.z; // 4 backupReg0i = R127i.y; backupReg1i = R125i.x; R125i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.w))); R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R124i.w) + intBitsToFloat(R127i.z))); R127i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(backupReg1i))); R126i.y = R6i.x; R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); PS0i = R126i.y; // 5 R127i.x = R6i.z; R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); R125i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R8i.x)); R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(R8i.y)); R126i.w = R6i.y; R126i.w = floatBitsToInt(intBitsToFloat(R126i.w) * 2.0); R125i.w = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(R8i.z)); PS1i = R125i.w; // 6 PV0i.x = R8i.x; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); R0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e22f983)); PV0i.z = 0; PV0i.w = R8i.y; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R126i.z = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3e22f983)); PS0i = R126i.z; // 7 backupReg0i = R126i.w; R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w)); R7i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.y)); R7i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.x)); R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); R124i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(backupReg0i)); PS1i = R124i.y; // 8 PV0i.x = R6i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); R127i.y = R6i.x; R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); PV0i.z = R6i.z; PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); R127i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R127i.x)); R126i.y = R6i.w; R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); PS0i = R126i.y; // 9 backupReg0i = R125i.y; R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.w)); R125i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(R125i.z)); PV1i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i)); R0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x)); R125i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(PV0i.z)); PS1i = R125i.x; // 10 R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),0.0))); PV0i.x = R124i.x; PV0i.y = R124i.x; PV0i.z = R124i.x; PV0i.w = R124i.x; R125i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.x))); PS0i = R125i.w; // 11 backupReg0i = R127i.x; backupReg1i = R125i.y; R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(R126i.y)); R125i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.z))); R125i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(R124i.w) + intBitsToFloat(R5i.y))); R124i.w = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(R126i.y)); PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w)); // 12 R126i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R126i.y)); R127i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R127i.y)); R2i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); R0i.z = 0; PS0i = R0i.z; // 13 R5i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x)); PV1i.x = R5i.x; R5i.y = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y)); PV1i.y = R5i.y; PV1i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w)); R127i.w = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.y)); R0i.x = 0; PS1i = R0i.x; // 14 R10i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R125i.w)); R10i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.z)); R11i.z = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R125i.y)); R4i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0); R12i.y = 0; PS0i = R12i.y; // 15 R6i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R127i.x)); R5i.y = 0x3f800000; R12i.z = 0; R6i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.w))); R8i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x)); PS1i = R8i.w; // 16 R12i.x = 0x3f800000; R0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R127i.x))); R9i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R124i.w)); R10i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.x))); PS0i = R10i.w; // 17 R1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); R10i.z = 0; PS1i = R10i.z; // 18 R8i.z = 0; PS0i = floatBitsToInt(sin((intBitsToFloat(R5i.w))/0.1591549367)); // 19 R127i.z = PS0i; R0i.w = floatBitsToInt(-(intBitsToFloat(PS0i)) * 1.0); PS1i = floatBitsToInt(cos((intBitsToFloat(R5i.w))/0.1591549367)); // 20 R127i.w = PS1i; R1i.w = floatBitsToInt(intBitsToFloat(PS1i) * 1.0); PS0i = R1i.w; // 21 PS1i = floatBitsToInt(sin((intBitsToFloat(R0i.y))/0.1591549367)); // 22 backupReg0i = R0i.y; R0i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS1i)); R5i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS1i)); R5i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) * 1.0); PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); // 23 R6i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); R6i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(PS0i)); R11i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0); R127i.w = floatBitsToInt(sin((intBitsToFloat(R126i.z))/0.1591549367)); PS1i = R127i.w; // 24 R5i.x = PS1i; PS0i = floatBitsToInt(cos((intBitsToFloat(R126i.z))/0.1591549367)); // 25 R7i.x = PS0i; R8i.y = floatBitsToInt(-(intBitsToFloat(R127i.w))); R7i.y = PS0i; PS1i = R7i.y; // 26 R9i.z = floatBitsToInt(sqrt(intBitsToFloat(R124i.x))); PS0i = R9i.z; // 27 predResult = (intBitsToFloat(0xc0200000) > intBitsToFloat(R7i.w)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.xyz = ivec3(R5i.z,R0i.w,R6i.z); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; R127i.w = 0; R13i.x = uf_remappedVS[1].z; PS0i = R13i.x; // 1 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = R126i.x; PV1i.y = R126i.x; PV1i.z = R126i.x; PV1i.w = R126i.x; // 2 backupReg0i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = tempi.x; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R13i.y = uf_remappedVS[4].z; PS1i = R13i.y; // 4 R13i.z = uf_remappedVS[5].z; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 5 backupReg0i = R126i.x; R126i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); PV1i.x = R126i.x; R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); PV1i.y = R127i.y; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) * -(intBitsToFloat(PV1i.x))); PV0i.y = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(PV1i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R10i.x) * -(intBitsToFloat(PV1i.x))); // 7 backupReg0i = R127i.y; R123i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R127i.y = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z))); R123i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(PV0i.y))); PV1i.w = R123i.w; // 8 R0i.x = PV1i.z; PV0i.x = R0i.x; R0i.y = PV1i.w; PV0i.y = R0i.y; R1i.x = PV1i.x; PS0i = R1i.x; // 9 R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); PV1i.x = R5i.x; PV1i.y = R5i.x; PV1i.z = R5i.x; PV1i.w = R5i.x; R1i.y = R127i.y; PS1i = R1i.y; // 10 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.y = tempi.x; // 11 backupReg0i = R0i.x; backupReg1i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.z = tempi.x; // 12 R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0))); PV0i.x = R8i.x; PV0i.y = R8i.x; PV0i.z = R8i.x; PV0i.w = R8i.x; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R8i.y = tempi.x; // 14 backupReg0i = R8i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.z = tempi.x; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 predResult = (0.5 > intBitsToFloat(R7i.w)); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),0.0))); PV0i.x = R8i.x; PV0i.y = R8i.x; PV0i.z = R8i.x; PV0i.w = R8i.x; R6i.x = uf_remappedVS[1].x; PS0i = R6i.x; // 1 backupReg0i = R10i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R11i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R10i.y = tempi.x; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R12i.z)); R6i.y = uf_remappedVS[1].y; R6i.z = uf_remappedVS[1].z; // 3 R0i.xyz = ivec3(uf_remappedVS[4].x,uf_remappedVS[4].y,uf_remappedVS[4].z); R122i.x = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.x))); PS1i = R122i.x; // 4 backupReg0i = R12i.z; backupReg1i = R7i.x; R12i.xyz = ivec3(uf_remappedVS[5].x,uf_remappedVS[5].y,uf_remappedVS[5].z); PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(backupReg0i)); R7i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(backupReg1i) + intBitsToFloat(PS1i))); PS0i = R7i.x; // 5 backupReg0i = R1i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R7i.y),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.y = tempi.x; R1i.z = 0; PS1i = R1i.z; // 6 predResult = (intBitsToFloat(0xbfc00000) > intBitsToFloat(R7i.w)); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 R127i.x = uf_remappedVS[1].w; PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].z) * 1.0); R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].z) * 1.0); R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].w))); // 1 PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[1].y)); R6i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * 0.0 + intBitsToFloat(PV0i.y))); PS1i = R6i.z; // 2 R6i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.z))); R127i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[1].y)); // 3 PV1i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[4].y)); R0i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * 0.0 + intBitsToFloat(R127i.z))); // 4 R0i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x))); R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[4].y)); // 5 R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[4].w) * intBitsToFloat(uf_remappedVS[5].y)); // 6 R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedVS[1].w) * intBitsToFloat(uf_remappedVS[5].y)); // 7 R6i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[1].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y))); PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[5].z) * 1.0); // 8 R12i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.y))); R0i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[4].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R127i.w))); R12i.z = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * 0.0 + intBitsToFloat(PV1i.w))); R12i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[5].x) * intBitsToFloat(R126i.w) + intBitsToFloat(R126i.x))); PS0i = R12i.y; } activeMaskStack[3] = activeMaskStack[3] == false; activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { activeMaskStack[4] = activeMaskStack[3]; activeMaskStackC[5] = activeMaskStackC[4]; // 0 predResult = (0.0 > intBitsToFloat(R7i.w)); activeMaskStack[4] = predResult; activeMaskStackC[5] = predResult == true && activeMaskStackC[4] == true; } else { activeMaskStack[4] = false; activeMaskStackC[5] = false; } if( activeMaskStackC[5] == true ) { // 0 R6i.y = 0; R6i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[5].x))); R0i.y = 0x3f800000; PS0i = R0i.y; // 1 R12i.y = 0; R0i.z = 0; R12i.z = uf_remappedVS[1].x; PS1i = R12i.z; // 2 R7i.z = 0; // 3 R10i.z = R9i.z; } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); PV0i.x = R5i.x; PV0i.y = R5i.x; PV0i.z = R5i.x; PV0i.w = R5i.x; R13i.x = R6i.z; PS0i = R13i.x; // 1 backupReg0i = R0i.x; backupReg1i = R0i.z; backupReg1i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.y = tempi.x; R13i.y = backupReg1i; PS1i = R13i.y; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.z = tempi.x; R13i.z = R12i.z; PS0i = R13i.z; // 3 backupReg0i = R0i.z; R8i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); PV1i.x = R8i.x; PV1i.y = R8i.x; PV1i.z = R8i.x; PV1i.w = R8i.x; PS1i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); // 4 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.y = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R12i.z)); // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R1i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R8i.z = tempi.x; } activeMaskStack[2] = activeMaskStack[2] == false; activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { activeMaskStack[3] = activeMaskStack[2]; activeMaskStackC[4] = activeMaskStackC[3]; // 0 predResult = (1.5 > intBitsToFloat(R7i.w)); activeMaskStack[3] = predResult; activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true; } else { activeMaskStack[3] = false; activeMaskStackC[4] = false; } if( activeMaskStackC[4] == true ) { // 0 backupReg0i = R10i.x; R10i.x = R11i.z; R10i.z = backupReg0i; R11i.x = R8i.z; PS0i = R11i.x; // 1 R11i.y = R1i.y; R11i.z = R1i.x; } activeMaskStack[3] = activeMaskStack[3] == false; activeMaskStackC[4] = activeMaskStack[3] == true && activeMaskStackC[3] == true; if( activeMaskStackC[4] == true ) { // 0 R127i.x = ((intBitsToFloat(0x40600000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); PV0i.x = R127i.x; R127i.y = ((intBitsToFloat(0x40200000) > intBitsToFloat(R7i.w))?int(0xFFFFFFFF):int(0x0)); // 1 R123i.x = ((PV0i.x == 0)?(R10i.y):(R10i.x)); PV1i.x = R123i.x; R123i.y = ((PV0i.x == 0)?(R11i.z):(R11i.z)); PV1i.y = R123i.y; R123i.z = ((PV0i.x == 0)?(R1i.y):(R1i.x)); PV1i.z = R123i.z; R123i.w = ((PV0i.x == 0)?(R10i.x):(R10i.y)); PV1i.w = R123i.w; R127i.z = ((PV0i.x == 0)?(R1i.x):(R1i.y)); PS1i = R127i.z; // 2 backupReg0i = R10i.x; backupReg1i = R10i.y; R10i.x = ((R127i.y == 0)?(PV1i.x):(backupReg0i)); R10i.y = ((R127i.y == 0)?(PV1i.w):(R11i.z)); R10i.z = ((R127i.y == 0)?(PV1i.y):(backupReg1i)); R123i.w = ((R127i.x == 0)?(R8i.z):(R8i.z)); PV0i.w = R123i.w; R11i.x = ((R127i.y == 0)?(PV1i.z):(R1i.x)); PS0i = R11i.x; // 3 R12i.x = ((R127i.y == 0)?(0):(R0i.x)); R11i.y = ((R127i.y == 0)?(R127i.z):(R8i.z)); R11i.z = ((R127i.y == 0)?(PV0i.w):(R1i.y)); R12i.y = ((R127i.y == 0)?(0):(R5i.y)); PS1i = R12i.y; // 4 backupReg0i = R12i.z; R12i.z = ((R127i.y == 0)?(0x3f800000):(backupReg0i)); } activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R5i.x)); R126i.y = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R5i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(R7i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) * 1.0); R126i.x = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(R7i.y)); PS0i = R126i.x; // 1 R127i.x = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x))); PV1i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R5i.w) * 0.0 + intBitsToFloat(PV0i.w))); PV1i.y = R127i.y; R127i.z = floatBitsToInt((intBitsToFloat(R5i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(PV0i.z))); PV1i.z = R127i.z; R127i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0); R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R5i.x)); PS1i = R125i.z; // 2 R125i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.x)); R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * 0.0 + intBitsToFloat(R0i.w))); R126i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.z)); R125i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R7i.y)); R124i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(PV1i.y)); PS0i = R124i.x; // 3 backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg1i = R127i.z; R127i.x = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg0i)); R125i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); R127i.z = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(R127i.y)); R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(backupReg1i)); R124i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg1i)); PS1i = R124i.w; // 4 backupReg0i = R127i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R7i.x) + intBitsToFloat(R126i.y))); R127i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(backupReg0i)); R0i.z = floatBitsToInt((intBitsToFloat(R11i.w) * intBitsToFloat(R8i.y) + intBitsToFloat(backupReg1i))); R0i.w = floatBitsToInt((intBitsToFloat(R11i.w) * 0.0 + intBitsToFloat(R127i.w))); R124i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(R125i.x))); PS0i = R124i.z; // 5 backupReg0i = R127i.x; backupReg1i = R127i.z; backupReg2i = R125i.y; R127i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg0i))); R125i.y = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i))); R127i.w = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z))); R125i.x = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R125i.z) + intBitsToFloat(backupReg2i))); PS1i = R125i.x; // 6 R124i.x = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(R126i.w))); R7i.z = 0; R126i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(R124i.y) + intBitsToFloat(R127i.y))); // 7 backupReg0i = R125i.w; R0i.x = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(R124i.z))); R125i.w = floatBitsToInt((intBitsToFloat(R6i.x) * intBitsToFloat(backupReg0i) + intBitsToFloat(R124i.w))); // 8 backupReg0i = R125i.y; R125i.y = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R127i.w))); PV0i.y = R125i.y; R124i.z = floatBitsToInt((intBitsToFloat(R4i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg0i))); PV0i.z = R124i.z; // 9 backupReg0i = R127i.x; backupReg1i = R127i.z; R127i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); R124i.y = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R124i.x))); R127i.z = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(backupReg1i))); PV1i.w = floatBitsToInt(intBitsToFloat(R11i.y) * intBitsToFloat(PV0i.y)); PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(PV0i.z)); // 10 backupReg0i = R125i.x; R125i.x = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R126i.x) + intBitsToFloat(backupReg0i))); R126i.y = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.z) + intBitsToFloat(R125i.w))); R123i.z = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(R124i.z) + intBitsToFloat(PV1i.w))); PV0i.z = R123i.z; R122i.x = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R125i.y) + intBitsToFloat(PS1i))); PS0i = R122i.x; // 11 R13i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PS0i))); R127i.y = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R127i.z)); R126i.z = floatBitsToInt((intBitsToFloat(R10i.w) * intBitsToFloat(R0i.w) + intBitsToFloat(R126i.w))); R126i.w = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R127i.z)); R8i.x = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.z))); PS1i = R8i.x; // 12 R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),0.0))); PV0i.x = R5i.x; PV0i.y = R5i.x; PV0i.z = R5i.x; PV0i.w = R5i.x; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.y = tempi.x; R126i.x = floatBitsToInt((intBitsToFloat(R12i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R127i.y))); PS1i = R126i.x; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.z = tempi.x; // 15 backupReg0i = R126i.x; R126i.x = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(R126i.w))); R13i.y = floatBitsToInt((intBitsToFloat(R12i.y) * intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i))); PS1i = floatBitsToInt(intBitsToFloat(R12i.z) * intBitsToFloat(R126i.z)); // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R13i.z = tempi.x; // 17 PV1i.x = floatBitsToInt(intBitsToFloat(R11i.z) * intBitsToFloat(R126i.z)); R8i.y = floatBitsToInt((intBitsToFloat(R11i.x) * intBitsToFloat(R127i.x) + intBitsToFloat(R126i.x))); // 18 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R8i.z = tempi.x; // 19 R10i.z = R9i.z; } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(uf_remappedVS[6].x)); R127i.y = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(uf_remappedVS[6].w)); PV0i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].y) + -(intBitsToFloat(0x3dcccccd))); R4i.w = 0x3f800000; PV0i.w = R4i.w; R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[6].w) + -(intBitsToFloat(0x3dcccccd))); PS0i = R127i.w; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = ((intBitsToFloat(PV0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); PS1i = R126i.x; // 2 R0i.x = ((-(1.0) > intBitsToFloat(uf_remappedVS[0].y))?int(0xFFFFFFFF):int(0x0)); R126i.y = ((intBitsToFloat(R127i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + -(intBitsToFloat(PV1i.x))); R126i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[8].w)) + 1.0); R0i.w = 0; PS0i = R0i.w; // 3 R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].w) * intBitsToFloat(0x3e22f983) + 0.5)); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(uf_remappedVS[9].z) * intBitsToFloat(0x3e22f983) + 0.5)); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(R127i.y))); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.x)); tempResultf = log2(intBitsToFloat(R9i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 4 R123i.x = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV0i.x = R123i.x; R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(fract(intBitsToFloat(PV1i.y))); PV0i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.x))); R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[9].x)); PS0i = R127i.y; // 5 R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb) + -(intBitsToFloat(0x40490fdb)))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R126i.y)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(R126i.x)); R125i.w = floatBitsToInt(intBitsToFloat(R9i.x) + -(0.5)); PS1i = R125i.w; // 6 backupReg0i = R127i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.z)); R127i.y = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983)); PV0i.y = R127i.y; R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].x) + -(1.0)); R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983)); PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); // 7 R125i.x = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5)); R126i.y = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].y) + -(1.0)); R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[10].z) + -(1.0)); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + -(0.0)); R127i.x = floatBitsToInt(sin((intBitsToFloat(PV0i.y))/0.1591549367)); PS1i = R127i.x; // 8 R126i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); R123i.y = ((intBitsToFloat(PV1i.w) >= 0.0)?(floatBitsToInt(1.0)):(0)); PV0i.y = R123i.y; R1i.z = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); R124i.w = floatBitsToInt(intBitsToFloat(uf_remappedVS[11].x) + -(intBitsToFloat(uf_remappedVS[11].y))); R127i.z = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367)); PS0i = R127i.z; // 9 backupReg0i = R127i.w; R124i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(PV0i.y)); PV1i.x = R124i.x; R124i.y = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PV0i.y)); PV1i.y = R124i.y; R125i.z = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PV0i.y)); PV1i.z = R125i.z; R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS0i)); R125i.y = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); PS1i = R125i.y; // 10 backupReg0i = R127i.y; PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R126i.w)); R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS1i)); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(R126i.w)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(R126i.w)); PS0i = floatBitsToInt(cos((intBitsToFloat(backupReg0i))/0.1591549367)); // 11 backupReg0i = R125i.w; R5i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(PV0i.z)); PV1i.x = R5i.x; R5i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x)); PV1i.y = R5i.y; R10i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV0i.w)); PV1i.z = R10i.z; R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); R126i.w = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(R125i.x) + intBitsToFloat(R126i.x))); PS1i = R126i.w; // 12 R7i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)))); PV0i.x = R7i.x; PV0i.y = R7i.x; PV0i.z = R7i.x; PV0i.w = R7i.x; R2i.y = floatBitsToInt((-(intBitsToFloat(R127i.z)) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.y))); PS0i = R2i.y; // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.y = tempi.x; R127i.y = floatBitsToInt((-(intBitsToFloat(R127i.x)) * intBitsToFloat(R125i.x) + intBitsToFloat(R125i.w))); PS1i = R127i.y; // 14 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R9i.z = tempi.x; R9i.y = floatBitsToInt(1.0 / intBitsToFloat(R124i.w)); PS0i = R9i.y; // 15 backupReg0i = R126i.y; R1i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x42800000)); R5i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(uf_remappedVS[10].w) + 1.0)); R1i.w = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(R125i.x) + intBitsToFloat(R127i.w))); R6i.z = ((intBitsToFloat(uf_remappedVS[11].x) == intBitsToFloat(uf_remappedVS[11].y))?int(0xFFFFFFFF):int(0x0)); PS1i = R6i.z; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.z = floatBitsToInt(-(intBitsToFloat(R9i.z))); PS0i = R7i.z; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3a4ccccd)); PS1i = R124i.y; // 18 R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3ab60b61)); R1i.y = ((intBitsToFloat(uf_remappedVS[11].z) == 0.0)?int(0xFFFFFFFF):int(0x0)); R126i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z)); R127i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(uf_remappedVS[8].w)); PV0i.w = R127i.w; R6i.x = 0; PS0i = R6i.x; // 19 backupReg0i = R124i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.y = tempi.x; R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(backupReg0i)); PS1i = R125i.z; // 20 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(R124i.x)); // 21 R2i.x = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R126i.z))); R0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R125i.z)); PV1i.y = R0i.y; R0i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(uf_remappedVS[14].w) + intBitsToFloat(uf_remappedVS[14].y))); R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); R9i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[14].z) + intBitsToFloat(uf_remappedVS[14].x))); PS1i = R9i.x; // 22 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R2i.z = tempi.x; R10i.x = ((backupReg0i == 0)?(PV1i.y):(PV1i.y)); PS0i = R10i.x; } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R10i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w)))); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; R10i.y = ((R0i.x == 0)?(R2i.w):(R2i.w)); PS0i = R10i.y; // 1 R124i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R2i.x))); R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(uf_remappedVS[17].z) + intBitsToFloat(uf_remappedVS[17].x))); R10i.z = ((R0i.x == 0)?(R2i.z):(R0i.w)); R10i.w = ((R0i.x == 0)?(PV0i.x):(PV0i.x)); R124i.y = floatBitsToInt((intBitsToFloat(R1i.w) * intBitsToFloat(uf_remappedVS[17].w) + intBitsToFloat(uf_remappedVS[17].y))); PS1i = R124i.y; // 2 backupReg0i = R0i.z; R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0))); PV0i.x = R125i.x; PV0i.y = R125i.x; PV0i.z = R125i.x; PV0i.w = R125i.x; R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); PS0i = R127i.x; // 3 backupReg0i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R5i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.5); PS1i = R5i.x; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.z = tempi.x; R2i.y = floatBitsToInt(intBitsToFloat(R124i.y) + 0.5); PS0i = R2i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); PS1i = floatBitsToInt(tempResultf); // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(PS1i)); PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(PS1i)); PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(PS1i)); R126i.w = floatBitsToInt(intBitsToFloat(R9i.x) + 0.5); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(-(intBitsToFloat(uf_remappedVS[18].x)),-(intBitsToFloat(uf_remappedVS[18].y)),-(intBitsToFloat(uf_remappedVS[18].z)),0.0))); tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) / 2.0); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(PS0i)); // 8 PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.5); R126i.z = floatBitsToInt(-(intBitsToFloat(R127i.x)) + 1.0); R7i.y = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(uf_remappedVS[11].w))); PS0i = R7i.y; // 9 PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(uf_remappedVS[11].y))); R0i.z = 0; R0i.w = 0; R5i.y = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); PS1i = R5i.y; // 10 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].x) + intBitsToFloat(R1i.z))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R9i.y)); R123i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].z) + intBitsToFloat(R1i.x))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].y) + intBitsToFloat(R5i.z))); PV0i.w = R123i.w; R5i.z = R126i.w; PS0i = R5i.z; // 11 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); R123i.z = ((R6i.z == 0)?(PV0i.y):(0x3f800000)); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0)); R5i.w = R126i.z; PS1i = R5i.w; // 12 R0i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); PV0i.x = R0i.x; R2i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); PV0i.y = R2i.y; R2i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(uf_remappedVS[19].w) + 1.0)); PV0i.z = R2i.z; R8i.y = PV1i.z; R8i.y = clampFI32(R8i.y); PS0i = R8i.y; // 13 backupReg0i = R3i.z; backupReg1i = R0i.y; R2i.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PV0i.x)); R0i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(PV0i.y)); R3i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.z)); R1i.x = ((R1i.y == 0)?(R6i.x):(backupReg1i)); PS1i = R1i.x; // 14 backupReg0i = R1i.y; backupReg0i = R1i.y; backupReg0i = R1i.y; R1i.y = ((backupReg0i == 0)?(R7i.y):(R2i.w)); R1i.z = ((backupReg0i == 0)?(R0i.z):(R7i.z)); R1i.w = ((backupReg0i == 0)?(R0i.w):(R126i.x)); R3i.y = R3i.w; R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 2.0); PS0i = R3i.y; // 15 predResult = (intBitsToFloat(uf_remappedVS[6].y) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[6].x))); PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].x)) + intBitsToFloat(uf_remappedVS[6].y)); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 predResult = (intBitsToFloat(uf_remappedVS[6].w) > 0.0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.y = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedVS[6].w)); PV0i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[6].z)) + intBitsToFloat(uf_remappedVS[6].w)); // 1 PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS1i)); PV0i.x = clampFI32(PV0i.x); // 3 backupReg0i = R3i.y; R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PV0i.x)); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(R9i.z)) + -(intBitsToFloat(uf_remappedVS[20].x))); // 1 R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(R2i.y)); R126i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R2i.z)); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[20].y)); R127i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(R0i.x)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 2 R127i.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(PS1i)); PV0i.x = R127i.x; R127i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(PS1i)); PV0i.y = R127i.y; R127i.z = floatBitsToInt(intBitsToFloat(R9i.z) * intBitsToFloat(PS1i)); PV0i.z = R127i.z; PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0)); R4i.w = floatBitsToInt(intBitsToFloat(R8i.y) * intBitsToFloat(R3i.y)); PS0i = R4i.w; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV0i.w)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 4 R4i.x = floatBitsToInt(max(intBitsToFloat(R2i.x), 0.0)); R4i.y = floatBitsToInt(max(intBitsToFloat(R0i.y), 0.0)); PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[20].z)); R4i.z = floatBitsToInt(max(intBitsToFloat(R3i.z), 0.0)); PS0i = R4i.z; // 5 R2i.x = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0)); PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedVS[22].z) * intBitsToFloat(R127i.z)); R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); PS1i = R127i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),1.0,0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = log2(intBitsToFloat(PV1i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 7 PV1i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0)); PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].w)); tempResultf = log2(intBitsToFloat(PV0i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 8 R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(uf_remappedVS[24].w)); R127i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(uf_remappedVS[20].w)); R127i.z = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); PS0i = R127i.z; // 9 backupReg0i = R126i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].y) + intBitsToFloat(uf_remappedVS[25].y))); R126i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[23].x) + intBitsToFloat(uf_remappedVS[25].x))); R2i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), 0.0)); R2i.y = floatBitsToInt(max(intBitsToFloat(backupReg1i), 0.0)); PS1i = R2i.y; // 10 R123i.w = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(uf_remappedVS[23].z) + intBitsToFloat(uf_remappedVS[25].z))); PV0i.w = R123i.w; PS0i = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); // 11 R0i.x = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].x) + intBitsToFloat(R126i.y))); R0i.y = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].y) + intBitsToFloat(R126i.x))); R0i.z = floatBitsToInt((intBitsToFloat(PS0i) * intBitsToFloat(uf_remappedVS[24].z) + intBitsToFloat(PV0i.w))); // 12 R0i.w = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(uf_remappedVS[18].w)); } // export float origRatio = (float(1280)/float(720)); float newRatio = (float($width)/float($height)); // *(origRatio / newRatio) SET_POSITION(vec4(intBitsToFloat(R10i.x)*(origRatio / newRatio), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w))); // export passParameterSem0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); // export passParameterSem2 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export passParameterSem3 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); // export passParameterSem4 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); // export passParameterSem1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); if( activeMaskStackC[1] == true ) { // 0 } }