#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shaders was auto-converted from OpenGL to Cemu so expect weird code and possible errors. // shader a2b3125cf46e9f74 // Used for: Fixing the grid by inserting some values that are 0 on recompiler mode. #ifdef VULKAN layout(set = 0, binding = 0) uniform ufBlock { uniform ivec4 uf_remappedVS[17]; uniform vec2 uf_windowSpaceToClipSpaceTransform; }; #else uniform ivec4 uf_remappedVS[17]; uniform vec2 uf_windowSpaceToClipSpaceTransform; #endif ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0; ATTR_LAYOUT(0, 1) in uvec4 attrDataSem1; ATTR_LAYOUT(0, 2) in uvec4 attrDataSem8; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 2) out vec4 passParameterSem3; layout(location = 0) out vec4 passParameterSem0; layout(location = 3) out vec4 passParameterSem5; layout(location = 1) out vec4 passParameterSem1; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder.xyzw = attrDataSem0.xyzw; attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.x = attrDataSem1.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xy = attrDataSem8.xy; attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); attrDecoder.zw = uvec2(0); R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); // 0 PV0f.x = R3f.x * intBitsToFloat(uf_remappedVS[0].x); PV0f.y = R3f.y * intBitsToFloat(uf_remappedVS[0].y); PV0f.z = R3f.x * intBitsToFloat(uf_remappedVS[1].x); PV0f.w = R3f.y * intBitsToFloat(uf_remappedVS[1].y); R0f.w = 1.0; PS0f = R0f.w; // 1 PV1f.x = R3f.y * intBitsToFloat(uf_remappedVS[2].y); PV1f.y = PV0f.w + PV0f.z; PV1f.z = R3f.x * intBitsToFloat(uf_remappedVS[2].x); R127f.w = PV0f.y + PV0f.x; PS1f = R3f.z * intBitsToFloat(uf_remappedVS[1].z); // 2 R127f.x = PS1f + PV1f.y; PV0f.y = R3f.z * intBitsToFloat(uf_remappedVS[2].z); PV0f.z = R3f.z * intBitsToFloat(uf_remappedVS[0].z); PV0f.w = PV1f.x + PV1f.z; R126f.x = intBitsToFloat(uf_remappedVS[0].w) * 1.0; PS0f = R126f.x; // 3 PV1f.x = intBitsToFloat(uf_remappedVS[1].w) * 1.0; PV1f.y = PV0f.y + PV0f.w; PV1f.z = PV0f.z + R127f.w; PV1f.w = intBitsToFloat(uf_remappedVS[2].w) * 1.0; R127f.w = 1.0; PS1f = R127f.w; // 4 R0f.xyz = vec3(PV1f.x,R126f.x,PV1f.w) + vec3(R127f.x,PV1f.z,PV1f.y); PV0f.x = R0f.x; PV0f.y = R0f.y; PV0f.z = R0f.z; R126f.w = R4f.x * intBitsToFloat(uf_remappedVS[1].x); R126f.z = R4f.x * intBitsToFloat(uf_remappedVS[0].x); PS0f = R126f.z; // 5 backupReg0f = R0f.w; R127f.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))); PV1f.x = R127f.x; PV1f.y = R127f.x; PV1f.z = R127f.x; PV1f.w = R127f.x; R3f.x = R1f.x; PS1f = R3f.x; // 6 backupReg0f = R0f.x; backupReg1f = R0f.z; backupReg2f = R0f.w; tempf.x = dot(vec4(backupReg0f,R0f.y,backupReg1f,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.y = tempf.x; R3f.y = R1f.y; PS0f = R3f.y; // 7 backupReg0f = R0f.x; backupReg1f = R0f.y; backupReg2f = R0f.w; tempf.x = dot(vec4(backupReg0f,backupReg1f,R0f.z,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.z = tempf.x; R3f.z = R1f.z; PS1f = R3f.z; // 8 R1f.x = dot(vec4(R127f.x,R127f.y,PV1f.x,R127f.w),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))); PV0f.x = R1f.x; PV0f.y = R1f.x; PV0f.z = R1f.x; PV0f.w = R1f.x; R5f.w = R1f.w; PS0f = R5f.w; // 9 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R1f.y = tempf.x; // 10 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R1f.z = tempf.x; // 11 tempf.x = dot(vec4(R127f.x,R127f.y,R127f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R1f.w = tempf.x; // 12 backupReg0f = R126f.w; PV0f.x = R4f.x * intBitsToFloat(uf_remappedVS[2].x); PV0f.y = R2f.x * intBitsToFloat(uf_remappedVS[2].x); R127f.z = R2f.x * intBitsToFloat(uf_remappedVS[1].x); R126f.w = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[1].y)) + backupReg0f); // 13 R127f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.x); R127f.y = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[0].y)) + R126f.z); R126f.z = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[2].y)) + PV0f.y); PV1f.w = R2f.x * intBitsToFloat(uf_remappedVS[0].x); // 14 R123f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y)) + PV1f.w); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[1].y)) + R127f.z); PV0f.y = R123f.y; // 15 backupReg0f = R127f.y; R126f.x = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[1].z)) + R126f.w); R127f.y = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[0].z)) + backupReg0f); R127f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[1].z)) + PV0f.y); R126f.w = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[0].z)) + PV0f.x); // 16 backupReg0f = R127f.x; R127f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[2].z)) + R126f.z); PV0f.x = R127f.x; R126f.z = (mul_nonIEEE(R4f.z,intBitsToFloat(uf_remappedVS[2].z)) + backupReg0f); PV0f.z = R126f.z; // 17 tempf.x = dot(vec4(R127f.z,R126f.w,PV0f.x,-0.0),vec4(R127f.z,R126f.w,PV0f.x,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; PS1f = PV0f.z * PV0f.z; // 18 tempf.x = dot(vec4(R126f.x,R127f.y,PS1f,-0.0),vec4(R126f.x,R127f.y,1.0,0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; tempResultf = 1.0 / sqrt(PV1f.x); PS0f = tempResultf; // 19 R2f.x = R127f.z * PS0f; R2f.y = R126f.w * PS0f; R2f.z = R127f.x * PS0f; tempResultf = 1.0 / sqrt(PV0f.x); PS1f = tempResultf; // 20 R4f.x = R126f.x * PS1f; R4f.y = R127f.y * PS1f; R4f.z = R126f.z * PS1f; // export SET_POSITION(vec4(R1f.x, R1f.y, R1f.z, R1f.w)); // export // skipped export to semanticId 255 // export // skipped export to semanticId 255 // 0 backupReg0f = R0f.x; backupReg1f = R0f.z; backupReg2f = R0f.w; tempf.x = dot(vec4(backupReg0f,R0f.y,backupReg1f,backupReg2f),vec4(intBitsToFloat(992651951/*uf_remappedVS[10].x WORKAROUND*/),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.y = tempf.x; // 1 backupReg0f = R0f.y; backupReg1f = R0f.z; backupReg2f = R0f.w; R127f.x = dot(vec4(R0f.x,backupReg0f,backupReg1f,backupReg2f),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(-1147685851/*uf_remappedVS[11].y WORKAROUND*/),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))); PV1f.x = R127f.x; PV1f.y = R127f.x; PV1f.z = R127f.x; PV1f.w = R127f.x; // 2 backupReg0f = R127f.y; backupReg0f = R127f.y; backupReg0f = R127f.y; R126f.x = R127f.y * intBitsToFloat(uf_remappedVS[12].x); R127f.y = backupReg0f * intBitsToFloat(uf_remappedVS[13].y); R126f.z = backupReg0f * intBitsToFloat(uf_remappedVS[13].x); R126f.w = backupReg0f * intBitsToFloat(uf_remappedVS[12].y); // 3 backupReg0f = R0f.x; backupReg1f = R0f.y; backupReg2f = R0f.z; tempf.x = dot(vec4(backupReg0f,backupReg1f,backupReg2f,R0f.w),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.w = tempf.x; // 4 R123f.x = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[13].z)) + R126f.z); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[12].z)) + R126f.x); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[12].w)) + R126f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedVS[13].w)) + R127f.y); PV0f.w = R123f.w; R2f.w = PV1f.x; PS0f = R2f.w; // 5 R5f.x = PV0f.x + intBitsToFloat(uf_remappedVS[15].x); R5f.y = PV0f.w + intBitsToFloat(uf_remappedVS[15].y); R0f.z = R127f.w; R0f.w = PV0f.y + intBitsToFloat(uf_remappedVS[16].x); R0f.y = PV0f.z + intBitsToFloat(uf_remappedVS[16].y); PS1f = R0f.y; // export passParameterSem3 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); // export passParameterSem0 = vec4(R5f.x, R5f.y, R5f.z, R5f.w); // export passParameterSem5 = vec4(R0f.w, R0f.y, R0f.z, R0f.z); // export passParameterSem1 = vec4(R0f.x, R0f.x, R0f.x, R0f.z); }