<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1920.0;
$scaleFactorY = $fullHeight / 1080.0;

$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "The Legend of Zelda: Twilight Princess HD - <?=$title?>"
version = 2

[TextureRedefine] # game rendering resolution
width =	1920
height = 1080
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1920)?> 
overwriteHeight = <?=round($scaleFactorY*1080)?> 

[TextureRedefine] # Blur, bloom
width =	960
height = 540
formatsExcluded = 0x8 # exclude the menu background textures
overwriteWidth = <?=round($scaleFactorX*960)?> 
overwriteHeight = <?=round($scaleFactorY*540)?> 

[TextureRedefine] #colour grading
width = 480
height = 270
formats = 0x01a
#overwriteWidth = <?=round($scaleFactorX*480)?> 
#overwriteHeight = <?=round($scaleFactorY*270)?> 

[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1920)?> 
#overwriteHeight = <?=round($scaleFactorY*1080)?> 

[TextureRedefine] # shadows
width = 384
height = 384
#formats = 0x5 # find the format
overwriteWidth = <?=round($scaleFactorY*384)?> 
overwriteHeight = <?=round($scaleFactorY*384)?>