<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1920.0; $scaleFactorY = $fullHeight / 1080.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = "The Legend of Zelda: Twilight Princess HD - <?=$title?>" version = 2 [TextureRedefine] # game rendering resolution width = 1920 height = 1080 formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteHeight = <?=round($scaleFactorY*1080)?> [TextureRedefine] # Blur, bloom width = 960 height = 540 formatsExcluded = 0x8 # exclude the menu background textures overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*540)?> [TextureRedefine] #colour grading width = 480 height = 270 formats = 0x01a #overwriteWidth = <?=round($scaleFactorX*480)?> #overwriteHeight = <?=round($scaleFactorY*270)?> [TextureRedefine] # gamepad width = 854 height = 480 #overwriteWidth = <?=round($scaleFactorX*1920)?> #overwriteHeight = <?=round($scaleFactorY*1080)?> [TextureRedefine] # shadows width = 384 height = 384 #formats = 0x5 # find the format overwriteWidth = <?=round($scaleFactorY*384)?> overwriteHeight = <?=round($scaleFactorY*384)?>