[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0". version = 2 # This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune. # Minor (random, might be better/worse) gameplay compromises. # Some small text bugs: # - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info. # - Missing bonus modifier text from inventory screen. # - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this. # - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears. # If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord. # This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes. # ----------------------------------------------------------------- # >>> Camera UI <<< #[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp #width = 200 #height = 200 #formats = 0x034 #tilemodes = 4 #overwriteHeight = 1 #overwriteWidth = 1 # Affects leaves (and maybe more)! [TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp width = 314 height = 358 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # UNORM -> SNORM [TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 overwriteFormat = 0x021a # UNORM -> SNORM [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> MISC <<< [TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp width = 242 height = 162 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp width = 512 height = 512 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp width = 1278 height = 387 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp width = 128 height = 128 formats = 0x035 tilemodes = 4 overwriteFormat = 0x235 # UNORM -> SNORM # >>> Frame Decoration <<< [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp width = 179 height = 40 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp width = 855 height = 30 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp width = 151 height = 139 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp width = 88 height = 77 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp width = 908 height = 26 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp width = 57 height = 171 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp width = 79 height = 187 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp width = 96 height = 69 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp width = 107 height = 47 formats = 0x433 tilemodes = 2 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM # >>> Frame Glow <<< [TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp width = 92 height = 157 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp width = 135 height = 188 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp width = 58 height = 171 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp width = 148 height = 140 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp width = 159 height = 152 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp width = 108 height = 47 formats = 0x033 tilemodes = 2 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp width = 97 height = 69 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp width = 1086 height = 41 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp width = 110 height = 77 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp width = 110 height = 77 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp width = 151 height = 149 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp width = 97 height = 157 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp width = 57 height = 160 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp width = 79 height = 187 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB # >>> Frame Decoration Blur <<< [TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp width = 97 height = 80 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp width = 68 height = 174 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp width = 157 height = 148 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp width = 101 height = 168 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp width = 144 height = 199 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp width = 182 height = 152 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp width = 126 height = 153 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp width = 279 height = 54 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp width = 90 height = 69 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp width = 1098 height = 58 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp width = 997 height = 58 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM