#version 420 #extension GL_ARB_texture_gather : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shaders was auto-converted from OpenGL to Cemu. // shader d2cb8f8abc8a00bc UNIFORM_BUFFER_LAYOUT(33, 1, 12) uniform uniformBlockPS1 { vec4 uf_blockPS1[1024]; }; UNIFORM_BUFFER_LAYOUT(38, 1, 13) uniform uniformBlockPS6 { vec4 uf_blockPS6[1024]; }; UNIFORM_BUFFER_LAYOUT(42, 1, 14) uniform uniformBlockPS10 { vec4 uf_blockPS10[1024]; }; TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(4, 1, 2) uniform sampler2D textureUnitPS4; TEXTURE_LAYOUT(5, 1, 3) uniform sampler2D textureUnitPS5; TEXTURE_LAYOUT(6, 1, 4) uniform samplerCubeArray textureUnitPS6; TEXTURE_LAYOUT(7, 1, 5) uniform sampler2DArray textureUnitPS7; TEXTURE_LAYOUT(10, 1, 6) uniform sampler2D textureUnitPS10; TEXTURE_LAYOUT(11, 1, 7) uniform sampler2D textureUnitPS11; TEXTURE_LAYOUT(14, 1, 8) uniform sampler2D textureUnitPS14; TEXTURE_LAYOUT(15, 1, 9) uniform sampler2D textureUnitPS15; TEXTURE_LAYOUT(16, 1, 10) uniform sampler2D textureUnitPS16; layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem2; layout(location = 2) in vec4 passParameterSem5; layout(location = 3) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; layout(location = 2) out vec4 passPixelColor2; #ifdef VULKAN layout(set = 1, binding = 11) uniform ufBlock { uniform vec4 uf_fragCoordScale; }; #else uniform vec2 uf_fragCoordScale; #endif void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } float textureShadow_1(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_2(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_3(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_4(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } float textureShadow_5(sampler2DArray s, vec4 coord) { vec4 v; vec2 texSize = vec2(textureSize(s,0).xy); vec2 texSizeR = vec2(1.0) / texSize; vec2 texCoordFract = mod(coord.xy,texSizeR); vec2 texCoordBase = coord.xy - texCoordFract + texSizeR/2.0; texCoordFract /= texSizeR; v.x = texture(s, vec3(texCoordBase+vec2(0.0,0.0), coord.z)).x >= coord.w?1.0:0.0; v.y = texture(s, vec3(texCoordBase+vec2(texSizeR.x,0.0), coord.z)).x >= coord.w?1.0:0.0; v.z = texture(s, vec3(texCoordBase+vec2(0.0,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; v.w = texture(s, vec3(texCoordBase+vec2(texSizeR.x,texSizeR.y), coord.z)).x >= coord.w?1.0:0.0; float r = mix(mix(v.x, v.y, texCoordFract.x) , mix(v.z, v.w, texCoordFract.x) , texCoordFract.y); return r; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R18i = ivec4(0); ivec4 R19i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[3]; bool activeMaskStackC[4]; activeMaskStack[0] = false; activeMaskStack[1] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStackC[2] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex6 = 0.0; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem2); R2i = floatBitsToInt(passParameterSem5); R3i = floatBitsToInt(passParameterSem6); if( activeMaskStackC[1] == true ) { R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R5i.x = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R5i.z = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.zw)).x); R5i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); R3i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.zw)).xyzw); R13i.xy = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R0i.xy)).xy); } if( activeMaskStackC[1] == true ) { // 0 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.w)) + uf_blockPS1[14].x)); PV0i.x = R123i.x; R126i.y = floatBitsToInt((intBitsToFloat(R3i.x) * 2.0 + -(1.0))); R125i.z = floatBitsToInt((intBitsToFloat(R3i.y) * 2.0 + -(1.0))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); PV0i.w = R123i.w; R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * 2.0 + -(1.0))); PS0i = R124i.z; // 1 R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); PV1i.x = R9i.x; R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(0x437f0000)); R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.z)) + uf_blockPS1[14].x)); PS1i = R127i.z; // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[45].x)); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), -(intBitsToFloat(PS1i)))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), -(intBitsToFloat(PS1i)))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), uf_blockPS6[43].x)); PS0i = int(intBitsToFloat(PV1i.w)); // 3 PV1i.x = PS0i & int(1); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z))); R4i.w = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y)); PS1i = R4i.w; // 4 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.z))); R3i.y = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R8i.w = ((PV1i.x == 0)?(0):(0x3f800000)); R3i.x = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV1i.w)); PS0i = R3i.x; // 5 R15i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(PV0i.z)); PV1i.x = R15i.x; R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); R0i.z = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(0xc0600000))); R0i.z = clampFI32(R0i.z); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), uf_blockPS6[44].x)); R5i.w = 0x3f800000; PS1i = R5i.w; // 6 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),uf_blockPS6[39].z) + -(uf_blockPS6[39].x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.z))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R12i.z))); R12i.w = R13i.x; R12i.w = clampFI32(R12i.w); R13i.w = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3c23d70a) + -(0.5))); R13i.w = clampFI32(R13i.w); PS0i = R13i.w; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),1.0,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[44].y) + intBitsToFloat(R127i.w))); PS1i = R122i.x; // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[44].z) + intBitsToFloat(PS1i))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R126i.z))); PV0i.y = R123i.y; R13i.z = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); R13i.z = clampFI32(R13i.z); R6i.w = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.y))); R6i.w = clampFI32(R6i.w); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 9 R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PV0i.y))); PV1i.w = R123i.w; R14i.z = floatBitsToInt(uf_blockPS6[44].w + intBitsToFloat(PV0i.x)); PS1i = R14i.z; // 10 R12i.x = floatBitsToInt(uf_blockPS1[0].y); R14i.y = PS1i; PV0i.y = R14i.y; R15i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R127i.x)); PV0i.z = R15i.z; PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); // 11 R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),uf_blockPS6[39].z) + -(uf_blockPS6[39].y))); R3i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS6[39].w); R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); PS1i = R0i.w; } if( activeMaskStackC[1] == true ) { R0i.y = floatBitsToInt(textureLod(textureUnitPS11, intBitsToFloat(R0i.xy),0.0).x); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.w; R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[11].x,uf_blockPS1[11].y,uf_blockPS1[11].z,0.0))); PV0i.x = R13i.x; PV0i.y = R13i.x; PV0i.z = R13i.x; PV0i.w = R13i.x; R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(backupReg0i))); PS0i = R14i.x; // 1 backupReg0i = R0i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[12].x,uf_blockPS1[12].y,uf_blockPS1[12].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R15i.y = tempi.x; R16i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(backupReg0i))); PS1i = R16i.y; // 2 R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R5i.x)) + uf_blockPS1[14].x)); PV0i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * 2.0 + -(1.0))); PV0i.y = R123i.y; R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R0i.w))); R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PS1i)),intBitsToFloat(PS1i)) + 1.0)); PV0i.w = R123i.w; // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(intBitsToFloat(PV0i.x)))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), -(intBitsToFloat(PV0i.x)))); R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.w))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.w)); R4i.y = floatBitsToInt(tempResultf); PS1i = R4i.y; // 4 R2i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3fa66666)); R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(PV1i.x)); PV0i.y = R126i.y; R125i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV1i.w)); PV0i.z = R125i.z; R127i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.y)); PV0i.w = R127i.w; R2i.y = floatBitsToInt(intBitsToFloat(R0i.z) + uf_blockPS10[3].y); PS0i = R2i.y; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV0i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(uf_blockPS10[2].z + 1.0); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.w))); R17i.y = floatBitsToInt(uf_blockPS1[1].y); PS1i = R17i.y; // 6 backupReg0i = R3i.y; R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R3i.x)) + intBitsToFloat(PV1i.x))); PV0i.x = R0i.x; R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y))); PV0i.y = R3i.y; R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w))); PV0i.z = R0i.z; R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); R18i.y = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(PV1i.z)); R18i.y = clampFI32(R18i.y); PS0i = R18i.y; // 7 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R17i.z = floatBitsToInt(uf_blockPS1[2].y); PS1i = R17i.z; // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(uf_blockPS1[13].x,uf_blockPS1[13].y,uf_blockPS1[13].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R18i.z = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); R2i.w = floatBitsToInt(tempResultf); PS0i = R2i.w; } if( activeMaskStackC[1] == true ) { // 0 R123i.w = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[39].w),intBitsToFloat(R0i.y)) + intBitsToFloat(R2i.x))); PV0i.w = R123i.w; // 1 R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); R126i.y = clampFI32(R126i.y); PV1i.y = R126i.y; // 2 PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); // 3 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; // 4 R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PV0i.w = R127i.w; // 5 PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + 1.0); // 6 R14i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R127i.w))); R14i.w = clampFI32(R14i.w); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R10i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); PV0i.x = R10i.x; R10i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); PV0i.y = R10i.y; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.y)),intBitsToFloat(PV0i.y)) + 1.0)); PV1i.x = R123i.x; R4i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); PV1i.z = R4i.z; R9i.w = 0; R2i.x = PV0i.x; PS1i = R2i.x; // 2 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.z))); R0i.y = PV1i.z; PV0i.y = R0i.y; R2i.z = 0; PV0i.z = R2i.z; tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.z),intBitsToFloat(R16i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R4i.y))); // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),1.0,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R15i.w = tempi.x; R19i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x))); PS0i = R19i.y; // 5 predResult = (1.0 > intBitsToFloat(R13i.z)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R127i.x = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); PV0i.y = floatBitsToInt(intBitsToFloat(R8i.x) * 1.5); PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) * 1.5); PV0i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); PS0i = floatBitsToInt(intBitsToFloat(R10i.z) * 1.5); // 1 backupReg0i = R0i.z; R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.x)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); R2i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.z))); PV1i.z = PV0i.w & int(1); R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); R122i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 0.25 + 1.0)); PS1i = R122i.x; // 2 R3i.x = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R4i.y = PV1i.z - R127i.x; PV0i.y = R4i.y; R2i.z = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); R4i.w = floatBitsToInt(intBitsToFloat(0x3da22222) * intBitsToFloat(PS1i)); PS0i = floatBitsToInt(uf_blockPS6[53].y); PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0); // 3 R4i.x = PS0i; R3i.y = floatBitsToInt(uf_blockPS6[53].x); R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) / 2.0); R3i.z = floatBitsToInt(-(intBitsToFloat(PS0i))); PV1i.w = PV0i.y << 0x00000002; PS1i = floatBitsToInt(float(PV0i.y)); // 4 R0i.x = PV1i.w + 0x0000002c; R0i.y = PV1i.w + 0x0000002b; R0i.z = PV1i.w + 0x0000002a; R0i.w = PV1i.w + 0x0000002d; R8i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); PS0i = R8i.z; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R3i.w),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.w = tempi.x; R9i.z = PS0i; PS1i = R9i.z; } if( activeMaskStackC[2] == true ) { R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R7i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); } if( activeMaskStackC[2] == true ) { // 0 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.z)),vec4(-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R10i.y)),-(intBitsToFloat(R4i.z)),-(intBitsToFloat(R9i.w))))); R126i.x = clampFI32(R126i.x); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; tempResultf = 1.0 / sqrt(intBitsToFloat(R2i.w)); PS0i = floatBitsToInt(tempResultf); // 1 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS0i))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS0i))); PV1i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); PV1i.z = R127i.z; R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.y))); R10i.z = R8i.z; PS1i = R10i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R11i.z = R8i.z; PS0i = R11i.z; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(PV0i.x)) + 1.0)); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); PV1i.w = R123i.w; // 4 backupReg0i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R4i.w))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.x))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R2i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i))); // 5 PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PV0i.w))); // 6 R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R9i.x))); PV0i.x = R16i.x; R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.y))); R19i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R12i.z))); // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.x))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R5i.x))); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.x))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z))); PV0i.y = R123i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; // 10 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); PV0i.y = R123i.y; R127i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.x)); // 11 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); PV1i.x = R123i.x; PV1i.w = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x)); R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); PS1i = R126i.z; // 12 backupReg0i = R0i.w; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); PV0i.y = R127i.y; PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); // 13 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R126i.z))); PV1i.x = R126i.x; R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbb03126f)); R126i.w = clampFI32(R126i.w); PV1i.w = R126i.w; R8i.x = floatBitsToInt((uf_blockPS6[53].x * 0.5 + intBitsToFloat(PV0i.y))); PS1i = R8i.x; // 14 R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)); R8i.y = floatBitsToInt((uf_blockPS6[53].y * 0.5 + intBitsToFloat(PV1i.x))); R8i.w = PV1i.w; R9i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R3i.z)); PS0i = R9i.y; // 15 R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w)); R10i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R4i.x)); R9i.w = R126i.w; R10i.w = R126i.w; PS1i = R10i.w; // 16 R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) * 0.5 + intBitsToFloat(R127i.y))); R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) * 0.5 + intBitsToFloat(R126i.x))); R11i.w = R126i.w; } if( activeMaskStackC[2] == true ) { R8i.y = floatBitsToInt(textureShadow_1(textureUnitPS7, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); R9i.x = floatBitsToInt(textureShadow_2(textureUnitPS7, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); R10i.w = floatBitsToInt(textureShadow_3(textureUnitPS7, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); R11i.z = floatBitsToInt(textureShadow_4(textureUnitPS7, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); } if( activeMaskStackC[2] == true ) { activeMaskStack[2] = activeMaskStack[1]; activeMaskStackC[3] = activeMaskStackC[2]; // 0 PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(R9i.x)); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) / 2.0); // 1 R123i.y = floatBitsToInt((intBitsToFloat(R10i.w) * 0.5 + intBitsToFloat(PV0i.y))); PV1i.y = R123i.y; // 2 R6i.w = floatBitsToInt((intBitsToFloat(R11i.z) * 0.5 + intBitsToFloat(PV1i.y))/2.0); PV0i.w = R6i.w; // 3 PV1i.x = ((1.0 > intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0)); // 4 R0i.w = ((R4i.y > 0)?(PV1i.x):(0)); // 5 predResult = (R0i.w != 0); activeMaskStack[2] = predResult; activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; } else { activeMaskStack[2] = false; activeMaskStackC[3] = false; } if( activeMaskStackC[3] == true ) { // 0 PV0i.x = int(-1) + R4i.y; // 1 PV1i.w = PV0i.x << 0x00000002; PS1i = floatBitsToInt(float(PV0i.x)); // 2 R0i.x = PV1i.w + 0x0000002c; R0i.y = PV1i.w + 0x0000002a; R0i.z = PV1i.w + 0x0000002b; R0i.w = PV1i.w + 0x0000002d; R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); PS0i = R5i.z; } if( activeMaskStackC[3] == true ) { R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); } if( activeMaskStackC[3] == true ) { // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R3i.x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R2i.x))); // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R4i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); PV1i.z = R123i.z; PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R0i.x))); // 2 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV1i.x))); PV0i.w = R123i.w; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV0i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); PV1i.y = R123i.y; R127i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); // 5 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R5i.y; // 6 R5i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0xbb03126f)); R5i.w = clampFI32(R5i.w); } if( activeMaskStackC[3] == true ) { R5i.y = floatBitsToInt(textureShadow_5(textureUnitPS7, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); } if( activeMaskStackC[3] == true ) { // 0 backupReg0i = R6i.w; R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.y))); } activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); // 1 R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R13i.z)) + intBitsToFloat(R6i.w))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R2i.x = floatBitsToInt(intBitsToFloat(R15i.x) * intBitsToFloat(0x3a83126f)); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[26].x) + -(uf_blockPS6[26].y))); R123i.y = clampFI32(R123i.y); PV0i.y = R123i.y; R0i.z = floatBitsToInt(-(intBitsToFloat(R18i.z))); PV0i.z = R0i.z; R0i.w = 0x40400000; R2i.y = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(0x3a83126f)); PS0i = R2i.y; // 1 redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(R13i.x),intBitsToFloat(R15i.y)),vec4(intBitsToFloat(R15i.y),intBitsToFloat(R13i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); R127i.x = floatBitsToInt(cubeMapSTM.x); R127i.y = floatBitsToInt(cubeMapSTM.y); R127i.z = floatBitsToInt(cubeMapSTM.z); R127i.w = cubeMapFaceId; PV1i.x = R127i.x; PV1i.y = R127i.y; PV1i.z = R127i.z; PV1i.w = R127i.w; R126i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); PS1i = R126i.x; // 2 R3i.x = floatBitsToInt((intBitsToFloat(R15i.x) * intBitsToFloat(0x38d1b717) + 0.5)); PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) + -(intBitsToFloat(R19i.y))); R0i.z = PV1i.w; R3i.w = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0x3903126f) + 0.5)); PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 3 backupReg0i = R127i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R19i.y))); PV1i.x = R123i.x; R127i.y = floatBitsToInt(-(uf_blockPS6[27].w) + 1.0); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5)); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); PV1i.w = R123i.w; tempResultf = log2(intBitsToFloat(R126i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R127i.w = floatBitsToInt(tempResultf); PS1i = R127i.w; // 4 R0i.x = PV1i.w; R0i.y = PV1i.z; PV0i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].y, intBitsToFloat(PS1i))); PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), intBitsToFloat(0xbf7d70a4))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); R2i.w = 0x3f800000; PS0i = R2i.w; // 5 R127i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); PV1i.x = R127i.x; R5i.y = 0; R6i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3ba3d70a)); R123i.w = floatBitsToInt((-(intBitsToFloat(R15i.y)) * 0.5 + 0.5)); PV1i.w = R123i.w; PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); // 6 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x40200000)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + uf_blockPS6[27].w)/2.0); PV0i.z = R123i.z; PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[28].x) + -(uf_blockPS6[28].y))); R122i.x = clampFI32(R122i.x); PS0i = R122i.x; // 7 R5i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3daaaaab)); R4i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xbe593484))); PV1i.w = R123i.w; PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.w))); // 8 backupReg0i = R127i.w; R8i.x = floatBitsToInt((intBitsToFloat(R14i.w) * intBitsToFloat(0xbdcccccd) + intBitsToFloat(0x3dcccccd))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(0x3fc90da4))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f22f983)); R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[27].x, intBitsToFloat(backupReg0i))); tempResultf = log2(intBitsToFloat(PV1i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R127i.y = floatBitsToInt(tempResultf); PS0i = R127i.y; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[37].x,uf_blockPS1[37].y,uf_blockPS1[37].z,uf_blockPS1[37].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(PV0i.y))) + 1.0)); PS1i = R4i.x; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[35].x,uf_blockPS1[35].y,uf_blockPS1[35].z,uf_blockPS1[35].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R127i.z; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R15i.x),intBitsToFloat(R14i.y),intBitsToFloat(R15i.z),intBitsToFloat(R2i.w)),vec4(uf_blockPS1[36].x,uf_blockPS1[36].y,uf_blockPS1[36].z,uf_blockPS1[36].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); PS1i = R6i.x; // 12 R7i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].x, intBitsToFloat(R127i.y))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); R2i.z = floatBitsToInt((intBitsToFloat(0xbf59999a) * intBitsToFloat(R13i.y) + 1.0)); R2i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(0xbe99999a)); R4i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.w))); PS0i = R4i.w; } if( activeMaskStackC[1] == true ) { R0i.xyz = floatBitsToInt(textureLod(textureUnitPS6, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex6),intBitsToFloat(R0i.w)).xyz); R0i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); R3i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R3i.xw),0.0).xyz); R4i.xyz = floatBitsToInt(texture(textureUnitPS10, intBitsToFloat(R4i.xy)).xyz); R5i.xyz = floatBitsToInt(texture(textureUnitPS16, intBitsToFloat(R5i.xy)).xyz); R6i.x = floatBitsToInt(textureLod(textureUnitPS4, intBitsToFloat(R6i.xy),intBitsToFloat(R6i.z)).x); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.y; backupReg0i = R0i.y; R123i.x = floatBitsToInt((intBitsToFloat(R0i.w) * 2.0 + -(1.0))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.z))); R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),uf_blockPS6[18].x) + uf_blockPS6[17].w)); R127i.z = clampFI32(R127i.z); PV0i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), intBitsToFloat(R0i.z))); R126i.w = floatBitsToInt(exp2(intBitsToFloat(R7i.x))); PS0i = R126i.w; // 1 R125i.x = floatBitsToInt(min(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y))); R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x40200001)); R126i.y = clampFI32(R126i.y); PV1i.y = R126i.y; R124i.z = floatBitsToInt(max(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.w))); PV1i.z = R124i.z; R123i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x41c80000) + intBitsToFloat(R14i.z))); PV1i.w = R123i.w; R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[27].z,-(intBitsToFloat(R4i.w))) + uf_blockPS6[27].z)); PS1i = R126i.z; // 2 backupReg0i = R127i.z; R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3dcccccd)); PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x2edbe6ff)); R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + uf_blockPS6[52].x); R127i.w = floatBitsToInt((-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3ba3d70a) + intBitsToFloat(0xbfe66666))); tempResultf = log2(intBitsToFloat(backupReg0i)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R125i.z = floatBitsToInt(tempResultf); PS0i = R125i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R17i.y),intBitsToFloat(R17i.z),-0.0),vec4(intBitsToFloat(R14i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); // 4 R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R2i.z))); PV0i.x = R124i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),uf_blockPS6[15].x) + uf_blockPS6[14].w)); R127i.y = clampFI32(R127i.y); R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); R127i.z = clampFI32(R127i.z); R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + 1.0)); PV0i.w = R123i.w; tempResultf = log2(intBitsToFloat(PV1i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 5 R126i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[18].y, intBitsToFloat(R125i.z))); PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[29].z, intBitsToFloat(PS0i))); R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x2edbe6ff)); R127i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R8i.x)); R127i.w = clampFI32(R127i.w); R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); PS1i = R125i.y; // 6 R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); PV0i.x = R127i.x; PV0i.y = R127i.x; PV0i.z = R127i.x; PV0i.w = R127i.x; PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.y))); // 7 backupReg0i = R126i.y; backupReg1i = R127i.w; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), uf_blockPS6[13].w)); R126i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(R124i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(-(uf_blockPS6[29].w),intBitsToFloat(PS0i)) + 1.0)); PV1i.z = R123i.z; R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R127i.z))); tempResultf = log2(intBitsToFloat(backupReg1i)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.z))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x))); R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); PS0i = R127i.y; // 9 backupReg0i = R0i.x; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS6[30].w)); R124i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R125i.x))); R125i.z = R1i.x; R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0); R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.x))); PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); // 10 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R2i.z))); PV0i.x = R0i.x; R0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(R125i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); PS0i = floatBitsToInt(exp2(intBitsToFloat(R126i.x))); // 11 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.y))); PV1i.x = R126i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS6[16].w)); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z))); PS1i = R127i.y; // 12 backupReg0i = R126i.y; R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); PV0i.x = R1i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV1i.w))); PV0i.z = R0i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.z))); PV0i.w = R123i.w; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.w))); PS0i = R125i.x; // 13 backupReg0i = R126i.x; backupReg0i = R126i.x; backupReg0i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y)) + intBitsToFloat(PV0i.w))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); PV1i.z = R123i.z; R125i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(R126i.z))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); PS1i = R127i.z; // 14 R127i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].x, intBitsToFloat(R126i.y))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); R124i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].z, intBitsToFloat(R126i.y))); R127i.w = floatBitsToInt(mul_nonIEEE(uf_blockPS6[13].y, intBitsToFloat(R126i.y))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.y))); PS0i = R125i.z; // 15 backupReg0i = R4i.x; R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R18i.y)) + intBitsToFloat(R126i.z))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R125i.x))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.x))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R125i.x))); PS1i = R126i.y; // 16 backupReg0i = R127i.x; backupReg1i = R124i.z; R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].y,intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.w))); R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].x,intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); R124i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(R125i.z))); R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS6[16].z,intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg1i))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R0i.x))) + intBitsToFloat(R124i.x))); PS0i = R127i.z; // 17 backupReg0i = R5i.z; PV1i.x = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(R124i.y))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), uf_blockPS6[1].w)); R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R125i.y))); R126i.w = floatBitsToInt(uf_blockPS6[1].x + -(1.0)); R124i.x = floatBitsToInt(uf_blockPS6[1].y + -(1.0)); PS1i = R124i.x; // 18 backupReg0i = R127i.x; backupReg1i = R126i.y; backupReg2i = R127i.z; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.y))); R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + intBitsToFloat(R127i.w))); PV0i.w = floatBitsToInt(uf_blockPS6[1].z + -(1.0)); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R124i.y))); PS0i = R127i.y; // 19 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R13i.w)) + intBitsToFloat(R125i.z))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R5i.y)) + 1.0)); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R5i.y)) + 1.0)); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R13i.w)) + intBitsToFloat(R125i.y))); PV1i.w = R123i.w; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.y)) + 1.0)); PS1i = R122i.x; // 20 R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.y))); R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); R3i.w = 0; R2i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].x,intBitsToFloat(R0i.x)) + intBitsToFloat(R126i.y))); PS0i = R2i.x; // 21 R2i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].y,intBitsToFloat(R0i.x)) + intBitsToFloat(R127i.x))); R2i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS6[30].z,intBitsToFloat(R0i.x)) + intBitsToFloat(R127i.z))); R5i.w = 0x3f800000; R3i.y = R14i.w; PS1i = R3i.y; // 22 R3i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R1i.x))); R2i.w = 0x3f800000; } if( activeMaskStackC[1] == true ) { // 0 R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[3].z,intBitsToFloat(R4i.x)) + uf_blockPS10[1].y)); R126i.w = clampFI32(R126i.w); // 1 PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + uf_blockPS10[1].z); PV1i.y = clampFI32(PV1i.y); // 2 R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.w))); // 3 R6i.xyz = ivec3(R5i.x,R5i.y,R5i.z); R6i.w = R5i.w; // 4 R5i.xyz = ivec3(R2i.x,R2i.y,R2i.z); R5i.w = R2i.w; // 5 R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); R4i.w = R3i.w; } // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); passPixelColor1 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); passPixelColor2 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); }