[Definition]
titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00,ffffffff0cd546a9
name = "Xenoblade Chronicles X - 2880p (5K)"

[TextureRedefine] # tv
width = 1280
height = 720
overwriteWidth = 5120
overwriteHeight = 2880

[TextureRedefine] # half-res alpha
width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x432  # exclude obvious textures, dialog fade screen,  Intro movie partial fix
overwriteWidth = 2560
overwriteHeight = 1440

[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = 1282
overwriteHeight = 1442

[TextureRedefine] # Gear menu
width = 1024
height = 720
overwriteWidth = 4096
overwriteHeight = 2880

[TextureRedefine] # Fog
width =	426
height = 240
overwriteWidth = 1704
overwriteHeight = 960

[TextureRedefine] # gamepad, scale in proportion to tv or probe list view breaks
width = 854
height = 480
overwriteWidth = 3413
overwriteHeight = 1920

// vvvv credits to Getdls & GITech vvvv //

[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width =	512
height = 288
overwriteWidth = 2048
overwriteHeight = 1152

[TextureRedefine] # "God rays" size (not quality), lens reflections.	
width =	256
height = 144
overwriteWidth = 1024
overwriteHeight = 576

[TextureRedefine]# Probe glow. Does not increase sample amount, only scales up	
width =	160
height = 90
formatsExcluded = 0x816  #fix probe glow	
#overwriteWidth = 642
#overwriteHeight = 362
	
[TextureRedefine]# Probe Beacon glow. 	
width =	80
height = 46
formatsExcluded = 0x816  #fix probe glow	
#overwriteWidth = 320
#overwriteHeight = 184