<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1920.0; $scaleFactorY = $fullHeight / 1080.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = "The Legend of Zelda: The Wind Waker HD - <?=$title?>" version = 2 [TextureRedefine] #0x01a, super sampling formats = 0x01a overwriteRelativeLodBias = -16 # [TextureRedefine] # game rendering resolution width = 1920 height = 1080 formatsExcluded = 0x41A # exclude the intro background texture overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteHeight = <?=round($scaleFactorY*1080)?> [TextureRedefine] # Shadow projection width = 960 height = 540 overwriteWidth = <?=round($scaleFactorX*960*2)?> overwriteHeight = <?=round($scaleFactorY*540*2)?> [TextureRedefine] # shadow blur, Bloom pyarmid start width = 480 height = 270 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = <?=round($scaleFactorX*480*2)?> overwriteHeight = <?=round($scaleFactorX*270*2)?> [TextureRedefine] # gamepad rendering resolution width = 854 height = 480 overwriteWidth = <?=round($scaleFactorX*854*2)?> overwriteHeight = <?=round($scaleFactorY*480*2)?> [TextureRedefine] # last shadow blur. Bloom pyramid 2 width = 240 height = 135 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = <?=round($scaleFactorX*240*2)?> overwriteHeight = <?=round($scaleFactorY*135*2)?> [TextureRedefine] # Bloom pyramid 3 width = 120 height = 67 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = <?=round($scaleFactorX*120*2)?> overwriteHeight = <?=round($scaleFactorY*67*2)?> [TextureRedefine] # Bloom pyramid 4 last step width = 60 height = 33 #formatsExcluded = 0x816 # uncomment for original large bloom overwriteWidth = <?=round($scaleFactorX*60*2)?> overwriteHeight = <?=round($scaleFactorY*33*2)?> [TextureRedefine] #Shadows width = 1024 height = 1024 formats = 0x005 overwriteWidth = <?=round($scaleFactorY)*2048?> overwriteHeight = <?=round($scaleFactorY)*2048?>