[Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Resolution path = "Mario Kart 8/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 #[Preset] #name = 3840x2160 (Vertical x2 4320) #$width = 3840 #$height = 4320 #$gameWidth = 1280 #$gameHeight = 720 // Common Ultrawide Resolutions [Preset] name = 2560x1080 ("21:9") $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 ("21:9") $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 // Common 16:10 Resolutions [Preset] name = 1440x936 (16:10) $width = 1440 $height = 936 # 720x1.3 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1680x1080 (16:10) $width = 1680 $height = 1080 # 720x1.5 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1224 (16:10) $width = 1920 $height = 1224 # 720x1.7 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1656 (16:10) $width = 2560 $height = 1656 # 720x2.3 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 # 720x2.5 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2448 (16:10) $width = 3840 $height = 2448 # 720x3.4 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x3168 (16:10) $width = 5120 $height = 3168 # 720x4.4 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions (2 Monitors) [Preset] name = 3840x1080 (32:9) $width = 3840 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x1440 (32:9) $width = 5120 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 6400x1800 (32:9) $width = 6400 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x2160 (32:9) $width = 7680 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x2880 (32:9) $width = 10240 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 formats = 0x806 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 368 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 360 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 640 height = 368 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 640 height = 360 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteFormat = 0x01f [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteFormat = 0x01f # Full Res [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad [TextureRedefine] width = 864 height = 480 formats = 0x816,0x019 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 # Gamepad [TextureRedefine] width = 854 height = 480 formats = 0x816,0x019 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 # 2P Full Res [TextureRedefine] width = 640 height = 720 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 # 3-4P Full Res [TextureRedefine] width = 640 height = 368 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x19,0x806,0x816,0x80e tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] # MP Selection Menu - Player Selection Rendering width = 640 height = 320 formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] # depth applied width = 448 height = 240 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # depth applied width = 427 height = 240 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 427 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] # MP Selection Menu - Depth Map width = 768 height = 768 formats = 0x80e,0x005 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 # Blur in menus [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Blurred backgrounds in menu [TextureRedefine] width = 320 height = 180 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x1a,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Particles/highlights [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine]#Depth width = 256 height = 256 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine]#Depth width = 160 height = 160 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 160 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 160 height = 96 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine]#Depth width = 148 height = 148 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 148 overwriteHeight = ($height/$gameHeight) * 148 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 80 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 96 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] #4p bloom width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #4p bloom width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine]#4p bloom width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 # Underwater effect [TextureRedefine] # 1P width = 640 height = 368 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 1P width = 640 height = 360 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # 2P width = 320 height = 368 formats = 0x19,0x1a,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 2P width = 320 height = 360 formats = 0x19,0x1a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #Cup win board width = 560 height = 64 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #Cup win board width = 160 height = 16 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] #Cup win board width = 140 height = 16 #formats = 0x019 #,0x01a,0x806,0x816 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine]#MKtv depth, normals width = 960 height = 544 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine]#MKtv depth, normals width = 960 height = 540 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 [TextureRedefine]#MKtv depth, normals width = 960 height = 536 formats = 0x80e,0x019,0x816 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 536 [TextureRedefine]#MKtv width = 480 height = 272 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine]#MKtv width = 480 height = 268 formats = 0x816,0x01a overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 268 [TextureRedefine]#MKtv width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine]#MKtv width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine]#MKtv bloom / blur width = 240 height = 134 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 134 [TextureRedefine]#MKtv bloom / blur width = 128 height = 128 formats = 0x816 depth = 1 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine]#MKtv bloom / blur width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine]#MKtv bloom / blur width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine]#MKtv bloom / blur width = 64 height = 64 formats = 0x816 depth = 1 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine]#MKtv bloom / blur width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine]#MKtv bloom / blur width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine]#MKtv bloom / blur width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine]#MKtv bloom / blur width = 32 height = 16 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine]#MKtv bloom / blur width = 30 height = 16 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 30 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine]#MKtv bloom / blur width = 64 height = 64 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine]#MKtv bloom / blur width = 60 height = 60 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine]#MKtv bloom / blur width = 52 height = 52 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 52 overwriteHeight = ($height/$gameHeight) * 52 [TextureRedefine]#MKtv bloom / blur width = 32 height = 32 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 #32x32, 16x16 cube slices - dont scale, should not be sharp