[Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Resolution path = "Tokyo Mirage Sessions FE/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 #formats = 0x816,0x80e,0x01a,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 340 #formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 340 #[TextureRedefine] # Shadows cemu scaling broken? #width = 1024 #height = 2048 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 2048 #[TextureRedefine] #Shadows, cemu scaling broken? #width = 1024 #height = 1024 #formats = 0x011,0x811 #overwriteWidth = ($height/$gameHeight) * 1024 #overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 1014 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 1014 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Pad width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 674 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 674 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] # Pad width = 657 height = 574 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 657 overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] width = 640 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 #formats = 0x816,0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 #formats = 0x816,0x001 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 160 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 120