#version 420 #extension GL_ARB_texture_gather : enable // shader 4c324d20f5b6de3b // Monochromia // Link's and other human character's eyes // original shader dumped using cemu 1.11.c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem2; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); R2i = floatBitsToInt(passParameterSem2); R3i = floatBitsToInt(passParameterSem4); R4i = floatBitsToInt(passParameterSem6); R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); R6i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); // 0 R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); PV0i.x = R127i.x; R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); PV0i.y = R127i.y; R124i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); PV0i.z = R124i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); PV0i.w = R123i.w; R127i.z = 0x358637bd; PS0i = R127i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); // 2 R124i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y))); PV0i.x = R124i.x; R5i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); PV0i.z = R5i.z; R125i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x))); PV0i.w = R125i.w; R5i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); PS0i = R5i.w; // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); R125i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w))); R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); PV1i.z = R126i.z; R124i.w = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x))); R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); PS1i = R124i.y; // 4 R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); PV0i.x = R9i.x; R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PV0i.y = R6i.y; R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.y))); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.w))); R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R126i.y; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * 0.25); PS1i = R5i.x; // 6 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.z))); R126i.z = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); PV0i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 2.0)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 7 backupReg0i = R127i.w; backupReg0i = R127i.w; R126i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c00000)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PS0i))); R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(uf_remappedPS[3].x))); PS1i = R125i.x; // 8 PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.z))); PV0i.z = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); PS0i = R126i.w; // 9 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R125i.x))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.x))); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R125i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.x))); PS1i = R126i.z; // 10 R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.y)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); R126i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5)); R127i.y = floatBitsToInt(intBitsToFloat(R124i.x) + -(0.5)); PS0i = R127i.y; // 11 R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R5i.z))); R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); PV1i.y = R7i.y; PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y)); PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y)); R4i.z = floatBitsToInt(roundEven(0.0)); PS1i = R4i.z; // 12 backupReg0i = R1i.z; PV0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.z)); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w))); R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i))); R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); PS0i = R126i.z; // 13 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R5i.z))); R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.y))); PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w)); PV1i.z = clampFI32(PV1i.z); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y)); PV1i.w = clampFI32(PV1i.w); R124i.w = floatBitsToInt((intBitsToFloat(R5i.w) * 4.0 + intBitsToFloat(0xc0400000))); R124i.w = clampFI32(R124i.w); PS1i = R124i.w; // 14 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.y)); R0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000)); R0i.z = R5i.x; R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) * 4.0); R0i.z = clampFI32(R0i.z); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.w)); R1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x42960000)); PS0i = R1i.y; // 15 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x))); R3i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); R0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + -(0.5)); R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 4.0); R0i.w = clampFI32(R0i.w); R3i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); PS1i = R3i.x; R7i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R7i.xy)).x); R11i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R4i.xy)).xyz); R3i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).w); R10i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyz); // 0 backupReg0i = R0i.x; backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R7i.y)) + intBitsToFloat(uf_remappedPS[0].x))); PS0i = R122i.x; // 1 PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.w))); PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(0xbecccccd)); PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.z))); PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); // 2 R124i.x = floatBitsToInt(-(intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x)); R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w)); R126i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); PV0i.w = clampFI32(PV0i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); // 3 backupReg0i = R6i.x; backupReg1i = R5i.z; R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i))); PV1i.x = R6i.x; R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); PV1i.y = R7i.y; R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); PV1i.z = R5i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.w))); PV1i.w = R124i.w; R124i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3dcccccd)); R124i.z = clampFI32(R124i.z); PS1i = R124i.z; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); PS0i = R125i.x; // 5 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.x = clampFI32(PV1i.x); R125i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(R3i.z))); R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) + -(intBitsToFloat(R5i.y))); R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w)); R126i.w = clampFI32(R126i.w); R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].z) + -(intBitsToFloat(R3i.x))); PS1i = R126i.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.w = tempi.x; PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); // 7 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z))); PV1i.z = R123i.z; R1i.w = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3ecccccd))); tempResultf = log2(intBitsToFloat(PS0i)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 8 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); PS0i = R127i.y; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 10 backupReg0i = R127i.y; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(0x3f4ccccd)); R127i.y = clampFI32(R127i.y); PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); R124i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d4ccccd)); R124i.w = clampFI32(R124i.w); PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i))); // 11 backupReg0i = R3i.z; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R5i.y))); PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); R1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3c23d70a)); R1i.z = clampFI32(R1i.z); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i))); PS1i = R3i.z; // 12 R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(PV1i.y))); PV0i.x = R123i.x; R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R3i.x))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbf400000)); R126i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3fe66666)); PV0i.w = R126i.w; R3i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0)); PS0i = R3i.x; // 13 PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41800000)); R127i.y = clampFI32(R127i.y); PV1i.y = R127i.y; R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbecccccd)); R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.w))); PS1i = R4i.x; // 14 backupReg0i = R2i.z; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y))); PV0i.x = clampFI32(PV0i.x); PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.y))); PV0i.y = clampFI32(PV0i.y); R2i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R2i.z = clampFI32(R2i.z); R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w))); R126i.x = int(intBitsToFloat(PV1i.x)); PS0i = R126i.x; // 15 backupReg0i = R8i.y; backupReg1i = R8i.z; PV1i.x = PS0i & 0x000000fc; R8i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R8i.y = clampFI32(R8i.y); R8i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)); R8i.z = clampFI32(R8i.z); R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y)) + 1.0)); R7i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R7i.z = clampFI32(R7i.z); PS1i = R7i.z; // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(float(PV1i.x)); // 17 R123i.x = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.w) + intBitsToFloat(0x3ecccccd))); PV1i.x = R123i.x; PV1i.y = R126i.x & int(1); PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z))); R123i.y = ((PV1i.w == 0)?(0):(PS1i)); PV0i.y = R123i.y; R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x))); PS0i = floatBitsToInt(float(PV1i.y)); // 19 R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y))); R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x))); // 0 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); PV0i.x = R126i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); PV0i.y = R127i.y; // 1 R125i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.x))); R125i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R7i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); // 2 R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[8].x))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedPS[8].z))); R125i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.z))); PV0i.z = R125i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[8].y))); PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z))); // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); PS1i = R122i.x; // 4 backupReg0i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.w))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.y))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.z)), 0.0)); R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); PS1i = R126i.y; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); PS0i = R125i.y; // 7 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); PV1i.x = clampFI32(PV1i.x); PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40a00000)); PV1i.y = clampFI32(PV1i.y); R124i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); R125i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); // 8 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.y)) + 1.0)); PV0i.x = R123i.x; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x))); // 9 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(0xbecccccd))); PV1i.x = R123i.x; R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x))); // 10 PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000)); PV0i.w = clampFI32(PV0i.w); // 11 R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.w))); PV1i.z = R125i.z; // 12 PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.w)); // 13 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R125i.z))); PV1i.x = R123i.x; // 14 backupReg0i = R0i.w; PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); // 15 PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w))); // 16 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R124i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.z))); PV0i.w = R123i.w; // 17 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.y))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.w))); PV1i.w = R123i.w; // 18 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R8i.y))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.z))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R7i.z))); // 19 R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.z = R123i.z; // 20 R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y))); PV0i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z))); PV0i.w = R123i.w; // 21 R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.x))); R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y))); R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y), intBitsToFloat(R13i.z), intBitsToFloat(R13i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); passPixelColor0.rgb = vec3(luma); }