#version 420 #extension GL_ARB_texture_gather : enable // shader 6ef3887dc83ac35e // distant cloud and fog ps uniform ivec4 uf_remappedPS[9]; uniform float uf_alphaTestRef; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21106000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 1 1 1 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x212a2000 res 400x400x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x9) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x212f1000 res 64x64x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0x7) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 0 border: 0 layout(binding = 10) uniform samplerCubeArray textureUnitPS10;// Tex10 addr 0x3d56d800 res 16x16x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x6) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem3; layout(location = 3) in vec4 passParameterSem4; layout(location = 4) in vec4 passParameterSem8; layout(location = 5) in vec4 passParameterSem9; layout(location = 6) in vec4 passParameterSem11; layout(location = 7) in vec4 passParameterSem14; layout(location = 8) in vec4 passParameterSem15; layout(location = 9) in vec4 passParameterSem16; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex10 = 0.0; R0f = passParameterSem0; R1f = passParameterSem1; R2f = passParameterSem3; R3f = passParameterSem4; R4f = passParameterSem8; R5f = passParameterSem9; R6f = passParameterSem11; R7f = passParameterSem14; R8f = passParameterSem15; R9f = passParameterSem16; R10f.xw = (texture(textureUnitPS0, R4f.xy).xw); R10f.y = (texture(textureUnitPS2, R5f.xy).w); // 0 R11f.x = R0f.x + -(R1f.x); R123f.y = (R10f.w * 2.0 + -(1.0)); PV0f.y = R123f.y; R123f.z = (R10f.x * 2.0 + -(1.0)); PV0f.z = R123f.z; R127f.w = R10f.y * 1.0; R127f.z = 1.0 / R2f.w; PS0f = R127f.z; // 1 PV1f.x = mul_nonIEEE(R3f.y, PV0f.z); PV1f.y = mul_nonIEEE(R3f.y, PV0f.y); R11f.z = mul_nonIEEE(R2f.x, PS0f); R10f.w = intBitsToFloat(uf_remappedPS[0].x); R11f.y = mul_nonIEEE(R2f.y, PS0f); PS1f = R11f.y; // 2 PV0f.x = R2f.z * R127f.z; R2f.y = R0f.y + -(R1f.y); PV0f.z = mul_nonIEEE(PV1f.x, R127f.w); PV0f.w = mul_nonIEEE(R127f.w, PV1f.y); R2f.w = R7f.x + 0.0; PS0f = R2f.w; // 3 R4f.xyz = vec3(R4f.z,R4f.w,R5f.x) + vec3(PV0f.z,PV0f.w,PV0f.z); R4f.w = R5f.y + PV0f.w; R122f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),PV0f.x) + -(intBitsToFloat(uf_remappedPS[1].y))); PS1f = R122f.x; // 4 R5f.x = dot(vec4(R6f.x,R6f.y,R6f.z,-0.0),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),0.0)); PV0f.x = R5f.x; PV0f.y = R5f.x; PV0f.z = R5f.x; PV0f.w = R5f.x; R127f.z = 1.0 / PS1f; PS0f = R127f.z; // 5 backupReg0f = R0f.z; tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,-0.0),vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.y = tempf.x; R5f.y = backupReg0f + -(R1f.z); PS1f = R5f.y; // 6 tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,-0.0),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R2f.z = tempf.x; R3f.z = R7f.y + 0.0; PS0f = R3f.z; // 7 backupReg0f = R6f.z; tempf.x = dot(vec4(R6f.x,R6f.y,R6f.z,-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.w = tempf.x; R6f.z = -(backupReg0f); PS1f = R6f.z; // 8 redcCUBE(vec4(PS1f,PS1f,R6f.x,R6f.y),vec4(R6f.y,R6f.x,PS1f,PS1f),cubeMapSTM,cubeMapFaceId); R126f.x = cubeMapSTM.x; R126f.y = cubeMapSTM.y; R126f.z = cubeMapSTM.z; R126f.w = intBitsToFloat(cubeMapFaceId); PV0f.x = R126f.x; PV0f.y = R126f.y; PV0f.z = R126f.z; PV0f.w = R126f.w; R6f.y = -(intBitsToFloat(uf_remappedPS[1].z)) * R127f.z; PS0f = R6f.y; // 9 backupReg0f = R0f.w; PV1f.x = R127f.w * R127f.w; R0f.y = R7f.z + 0.0; R10f.z = PV0f.w; R0f.w = (backupReg0f * 2.0 + -(1.0)); PS1f = 1.0 / abs(PV0f.z); // 10 R123f.x = (R2f.z * R2f.z + PV1f.x); PV0f.x = R123f.x; R123f.z = (mul_nonIEEE(R126f.y,PS1f) + 1.5); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R126f.x,PS1f) + 1.5); PV0f.w = R123f.w; // 11 R10f.x = PV0f.z; R10f.y = PV0f.w; R0f.x = (R127f.y * R127f.y + PV0f.x); PS1f = R0f.x; R10f.xyz = (textureLod(textureUnitPS10, vec4(redcCUBEReverse(R10f.xy,floatBitsToInt(R10f.z)),cubeMapArrayIndex10),R10f.w).xyz); R7f.xyzw = (texture(textureUnitPS1, R4f.xy).xyzw); R4f.y = (texture(textureUnitPS4, R11f.zy).x); R11f.y = (texture(textureUnitPS0, R4f.zw).w); // 0 R123f.x = (R5f.x * R5f.x + R0f.x); PV0f.x = R123f.x; PV0f.y = R10f.x * 1.0; PV0f.z = R10f.y * 1.0; PV0f.w = R10f.z * 1.0; R126f.x = mul_nonIEEE(R7f.z, R7f.z); PS0f = R126f.x; // 1 R127f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[6].y)) + 0.0); R123f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[6].y)) + 0.0); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(PV0f.y,intBitsToFloat(uf_remappedPS[6].y)) + 0.0); PV1f.z = R123f.z; R126f.w = mul_nonIEEE(R7f.x, R7f.x); tempResultf = 1.0 / sqrt(PV0f.x); PS1f = tempResultf; // 2 backupReg0f = R126f.x; R126f.x = (mul_nonIEEE(R5f.y,backupReg0f) + R1f.z); PV0f.y = mul_nonIEEE(R7f.y, R7f.y); PV0f.z = mul_nonIEEE(R2f.z, PS1f); R127f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),PV1f.z) + R2f.w); R126f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),PV1f.y) + R3f.z); PS0f = R126f.z; // 3 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R127f.x) + R0f.y); PV1f.x = R123f.x; PV1f.y = max(PV0f.z, -(PV0f.z)); R123f.z = (mul_nonIEEE(R11f.x,R126f.w) + R1f.x); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R2f.y,PV0f.y) + R1f.y); PV1f.w = R123f.w; // 4 backupReg0f = R126f.z; PV0f.x = max(PV1f.y, intBitsToFloat(0x3e99999a)); R127f.y = mul_nonIEEE(PV1f.z, R127f.w); PV0f.y = R127f.y; R126f.z = mul_nonIEEE(R126f.x, PV1f.x); PV0f.z = R126f.z; R127f.w = mul_nonIEEE(PV1f.w, backupReg0f); PV0f.w = R127f.w; PS0f = R11f.y + R0f.w; PS0f = clamp(PS0f, 0.0, 1.0); // 5 PV1f.x = -(PV0f.w) + intBitsToFloat(uf_remappedPS[7].y); PV1f.y = -(PV0f.y) + intBitsToFloat(uf_remappedPS[7].x); PV1f.z = -(PV0f.z) + intBitsToFloat(uf_remappedPS[7].z); PV1f.w = min(PV0f.x, 1.0); PS1f = mul_nonIEEE(R7f.w, PS0f); // 6 backupReg0f = R1f.w; R126f.x = (mul_nonIEEE(PV1f.y,R9f.y) + R127f.y); PV0f.x = R126f.x; R127f.y = (mul_nonIEEE(PV1f.x,R9f.y) + R127f.w); PV0f.y = R127f.y; PV0f.z = PV1f.w + intBitsToFloat(0xbe99999a); R127f.w = (mul_nonIEEE(PV1f.z,R9f.y) + R126f.z); PV0f.w = R127f.w; R1f.w = mul_nonIEEE(backupReg0f, PS1f); PS0f = R1f.w; // 7 PV1f.x = R8f.z + -(PV0f.w); PV1f.y = PV0f.z * intBitsToFloat(0x3fb6db6e); PV1f.z = R8f.y + -(PV0f.y); PV1f.w = R8f.x + -(PV0f.x); // 8 backupReg0f = R127f.y; PV0f.x = -(PV1f.y) + 1.0; R127f.y = (mul_nonIEEE(PV1f.w,R8f.w) + R126f.x); PV0f.y = R127f.y; R126f.z = (mul_nonIEEE(PV1f.x,R8f.w) + R127f.w); PV0f.z = R126f.z; R127f.w = (mul_nonIEEE(PV1f.z,R8f.w) + backupReg0f); PV0f.w = R127f.w; // 9 PV1f.x = -(PV0f.w) + intBitsToFloat(uf_remappedPS[8].y); PV1f.y = -(PV0f.y) + intBitsToFloat(uf_remappedPS[8].x); PV1f.z = -(PV0f.z) + intBitsToFloat(uf_remappedPS[8].z); PV1f.w = mul_nonIEEE(PV0f.x, PV0f.x); // 10 backupReg0f = R6f.y; R6f.x = (mul_nonIEEE(PV1f.y,R9f.x) + R127f.y); R6f.y = (mul_nonIEEE(PV1f.x,R9f.x) + R127f.w); R8f.z = (PV1f.w * intBitsToFloat(0x42c80000) + backupReg0f); R6f.z = (mul_nonIEEE(PV1f.z,R9f.x) + R126f.z); PS0f = R6f.z; // 0 R123f.y = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedPS[1].w)) + intBitsToFloat(uf_remappedPS[1].x)); PV0f.y = R123f.y; // 1 PV1f.y = PV0f.y + -(R8f.z); // 2 PV0f.x = max(PV1f.y, 0.0); // 3 PV1f.w = min(PV0f.x, intBitsToFloat(0x42c80000)); // 4 PV0f.z = PV1f.w + -0.0; // 5 PV1f.y = PV0f.z * intBitsToFloat(0x3c23d70a); PV1f.y = clamp(PV1f.y, 0.0, 1.0); // 6 PV0f.x = mul_nonIEEE(R1f.w, PV1f.y); PV0f.x = clamp(PV0f.x, 0.0, 1.0); // 7 R6f.w = mul_nonIEEE(R3f.x, PV0f.x); // export if( ((vec4(R6f.x, R6f.y, R6f.z, R6f.w)).a > uf_alphaTestRef) == false) discard; passPixelColor0 = vec4(R6f.x, R6f.y, R6f.z, R6f.w); }