[Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Resolution path = "Mario Kart 8/Graphics/Resolution" description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // For [4:3] resolutions that are multiples of 320x180 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Quality [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // For [21:9] resolutions that are multiples of 420x180 // Performance [Preset] name = (21:9) 1260x540 $width = 1260 $height = 540 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 1680x720 $width = 1680 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 2100x900 $width = 2100 $height = 900 $gameWidth = 1280 $gameHeight = 720 // Quality [Preset] name = (21:9) 2520x1080 $width = 2520 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 3360x1440 $width = 3360 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 5040x2160 $width = 5040 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 6720x2880 $width = 6720 $height = 2880 $gameWidth = 1280 $gameHeight = 720 // Enthusiats [Preset] name = (21:9) 10080x4320 $width = 10080 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (21:9) 13440x5760 $width = 13440 $height = 5760 $gameWidth = 1280 $gameHeight = 720 // 48:9 [Preset] name = (48:9) 1920x360 $width = 1920 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 3840x720 $width = 3840 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 4800x900 $width = 4800 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 11520x2160 $width = 11520 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 15360x2880 $width = 15360 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 23040x4320 $width = 23040 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [Preset] name = (48:9) 30720x5760 $width = 30720 $height = 5760 $gameWidth = 1280 $gameHeight = 720 # Full Res [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad [TextureRedefine] width = 864 height = 480 formats = 0x816,0x019 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 # Gamepad [TextureRedefine] width = 854 height = 480 formats = 0x816,0x019 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 # 2P Full Res [TextureRedefine] width = 640 height = 720 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 # 3-4P Full Res [TextureRedefine] width = 640 height = 368 tileModesExcluded = 0x001 formats = 0x019,0x816,0x806,0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 formats = 0x816 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 # Blur in menu's [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Blurred backgrounds in menu [TextureRedefine] width = 320 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Particles/highlights [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 160 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 160 height = 96 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 80 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 96 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 # Underwater effect [TextureRedefine] # 1P width = 640 height = 368 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 1P width = 640 height = 360 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # 2P width = 320 height = 368 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # 2P width = 320 height = 360 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 360