[Definition] titleIds = 0005000010131F00,0005000010184E00,0005000010184D00 name = Resolution path = "Yoshi's Woolly World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 Default $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 854x480 $width = 854 $height = 480 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $dither = 0.5 [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1280 $gameHeight = 720 $dither = 0.5 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $dither = 0.75 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $dither = 0.85 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $dither = 1.0 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 $dither = 1.25 [Preset] name = 10240x5760 $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 $dither = 1.25 [TextureRedefine] width = 1280 height = 720 #formats = 0x033,0x007,0x01a formatsExcluded = 0x033 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # width = 1024 height = 1024 #formatsExcluded = 0x431,0x005,0x433,0x431,0x235,0x035,0x034,0x033,0x031,0x005,0x01a formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 854 height = 480 #formats = 0x034 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 height = 368 #formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 #formats = 0x816,0x820,0x816,0x80e,0x019,0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 180 #formats = 0x816,0x019,0x01a,0x001 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 90 #formats = 0x806,0x007,0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 80 height = 45 #formats = 0x806,0x01a overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 40 height = 22 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22