#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable const float toonScale = 0.75; // shader 7fc256b425c76088 uniform ivec4 uf_remappedVS[15]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem2; layout(location = 2) in uvec4 attrDataSem3; layout(location = 3) in uvec4 attrDataSem4; layout(location = 4) in uvec4 attrDataSem8; layout(location = 5) in uvec4 attrDataSem14; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 1) out vec4 passParameterSem131; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder.xyz = attrDataSem0.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); attrDecoder.x = attrDataSem2.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem3.xyzw)/255.0); R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.x = floatBitsToUint(float(attrDataSem4.x)/255.0); attrDecoder.yzw = uvec3(0); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); // 0 R127f.x = R4f.x; R126f.y = R4f.y; R127f.z = R4f.z; R0f.w = 1.0; R127f.y = mul_nonIEEE(R2f.x, intBitsToFloat(uf_remappedVS[0].z)); PS0f = R127f.y; // 1 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R0f.z = 0.0; PS1f = R0f.z; // 2 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0)); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R2f.x = PV1f.x; PS0f = R2f.x; // 3 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R4f.y = PV0f.x; PS1f = R4f.y; // 4 backupReg0f = R0f.w; R4f.x = dot(vec4(R127f.x,R126f.y,R127f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))); PV0f.x = R4f.x; PV0f.y = R4f.x; PV0f.z = R4f.x; PV0f.w = R4f.x; R4f.z = PV1f.x; PS0f = R4f.z; // 5 backupReg0f = R0f.w; tempf.x = dot(vec4(R127f.x,R126f.y,R127f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R0f.y = tempf.x; R126f.x = R127f.y * intBitsToFloat(0x447a0000) * toonScale; PS1f = R126f.x; // 6 backupReg0f = R0f.w; tempf.x = dot(vec4(R127f.x,R126f.y,R127f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R5f.z = tempf.x; R6f.z = intBitsToFloat(0x3b449ba6); PS0f = R6f.z; // 7 tempf.x = dot(vec4(R127f.x,R126f.y,R127f.z,R0f.w),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R2f.w = tempf.x; tempResultf = log2(R1f.x); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 8 backupReg0f = R126f.x; R126f.x = PS1f * intBitsToFloat(0x400ccccd); R2f.z = intBitsToFloat(uf_remappedVS[0].w) + backupReg0f; R3f.w = R1f.w; tempResultf = log2(R1f.y); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0f = tempResultf; // 9 R127f.x = PS0f * intBitsToFloat(0x400ccccd); tempResultf = log2(R1f.z); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 10 R127f.z = PS1f * intBitsToFloat(0x400ccccd); R3f.x = exp2(R126f.x); PS0f = R3f.x; // 11 R3f.y = exp2(R127f.x); PS1f = R3f.y; // 12 R3f.z = exp2(R127f.z); PS0f = R3f.z; // export passParameterSem131 = vec4(R3f.x, R3f.y, R3f.z, R3f.w); // 0 backupReg0f = R0f.y; tempf.x = dot(vec4(R4f.x,backupReg0f,R5f.z,R2f.w),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R3f.w = tempf.x; // 1 backupReg0f = R0f.w; R127f.x = dot(vec4(R2f.x,R4f.y,R4f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[9].x),intBitsToFloat(uf_remappedVS[9].y),intBitsToFloat(uf_remappedVS[9].z),intBitsToFloat(uf_remappedVS[9].w))); PV1f.x = R127f.x; PV1f.y = R127f.x; PV1f.z = R127f.x; PV1f.w = R127f.x; tempResultf = log2(PV0f.x); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 2 backupReg0f = R0f.w; tempf.x = dot(vec4(R2f.x,R4f.y,R4f.z,backupReg0f),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R126f.y = tempf.x; R126f.x = PS1f * intBitsToFloat(0x3f400000); PS0f = R126f.x; // 3 backupReg0f = R0f.z; backupReg0f = R0f.z; tempf.x = dot(vec4(R127f.x,PV0f.x,backupReg0f,-0.0),vec4(R127f.x,PV0f.x,backupReg0f,0.0)); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; PS1f = 1.0 / intBitsToFloat(uf_remappedVS[11].x); // 4 R127f.z = mul_nonIEEE(R2f.z, PS1f); tempResultf = 1.0 / sqrt(PV1f.x); PS0f = tempResultf; // 5 backupReg0f = R127f.x; R127f.x = mul_nonIEEE(R126f.y, PS0f); PV1f.y = mul_nonIEEE(backupReg0f, PS0f); PS1f = 1.0 / intBitsToFloat(uf_remappedVS[11].y); // 6 R126f.y = mul_nonIEEE(PV1f.y, R127f.z); PV0f.w = mul_nonIEEE(R2f.z, PS1f); PS0f = exp2(R126f.x); // 7 PV1f.z = max(PS0f, 2.0); R127f.w = mul_nonIEEE(R127f.x, PV0f.w); // 8 R127f.y = min(PV1f.z, intBitsToFloat(0x41f00000)); PV0f.y = R127f.y; // 9 backupReg0f = R0f.y; tempf.x = dot(vec4(R4f.x,backupReg0f,R5f.z,R2f.w),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R127f.z = tempf.x; R127f.x = mul_nonIEEE(R126f.y, PV0f.y); PS1f = R127f.x; // 10 backupReg0f = R127f.w; backupReg1f = R127f.y; tempf.x = dot(vec4(R4f.x,R0f.y,R5f.z,R2f.w),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))); PV0f.x = tempf.x; PV0f.y = tempf.x; PV0f.z = tempf.x; PV0f.w = tempf.x; R127f.y = tempf.x; R127f.w = mul_nonIEEE(backupReg0f, backupReg1f); PS0f = R127f.w; // 11 backupReg0f = R0f.y; tempf.x = dot(vec4(R4f.x,backupReg0f,R5f.z,R2f.w),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))); PV1f.x = tempf.x; PV1f.y = tempf.x; PV1f.z = tempf.x; PV1f.w = tempf.x; R3f.x = R127f.z + R127f.x; PS1f = R3f.x; // 12 R3f.y = R127f.y + R127f.w; R3f.z = PV1f.x + R6f.z; // export gl_Position = vec4(R3f.x, R3f.y, R3f.z, R3f.w); }