#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable const float toonScale = 0.75; // shader 97740d0aaf8ce76a layout(binding = 1, std140) uniform uniformBlockVS1 { vec4 uf_blockVS1[1024]; }; layout(binding = 3, std140) uniform uniformBlockVS3 { vec4 uf_blockVS3[1024]; }; layout(binding = 5, std140) uniform uniformBlockVS5 { vec4 uf_blockVS5[1024]; }; layout(binding = 6, std140) uniform uniformBlockVS6 { vec4 uf_blockVS6[1024]; }; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem2; layout(location = 2) in uvec4 attrDataSem3; layout(location = 3) in uvec4 attrDataSem4; layout(location = 4) in uvec4 attrDataSem7; layout(location = 5) in uvec4 attrDataSem8; layout(location = 6) in uvec4 attrDataSem14; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 1) out vec4 passParameterSem131; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); uvec4 attrDecoder; int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID); attrDecoder.xyz = attrDataSem0.xyz; attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); attrDecoder.w = 0; R6i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0)); attrDecoder.xyzw = uvec4(attrDataSem7.x,0,0,0); R1i = ivec4(int(attrDecoder.x), 0, 0, 1); attrDecoder.x = attrDataSem2.x; attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24)); attrDecoder.y = 0; attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3); if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00; if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00; if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00; attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0)); attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0)); attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0)); attrDecoder.w = floatBitsToUint(float(attrDecoder.w)); R5i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.xyzw = attrDataSem3.xyzw; attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00); attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16)))); R3i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), int(attrDecoder.w)); attrDecoder.x = floatBitsToUint(float(attrDataSem4.x)/255.0); attrDecoder.yzw = uvec3(0); R4i = ivec4(int(attrDecoder.x), floatBitsToInt(0.0), floatBitsToInt(0.0), floatBitsToInt(1.0)); if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R4i.w = (floatBitsToInt(uf_blockVS5[22].x) == int(1))?int(0xFFFFFFFF):int(0x0); // 1 predResult = (R4i.w != 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R0i.z = R1i.x * 0x00000003; PS0i = R0i.z; // 1 R0i.x = PS0i + 0x00000002; R0i.y = PS0i + int(1); } if( activeMaskStackC[2] == true ) { R11i.xyzw = floatBitsToInt(uf_blockVS6[R0i.z].xyzw); R10i.xyzw = floatBitsToInt(uf_blockVS6[R0i.y].xyzw); R12i.xyzw = floatBitsToInt(uf_blockVS6[R0i.x].xyzw); } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R11i.xyz = ivec3(0,0,0); R11i.w = 0; R10i.x = 0; PS0i = R10i.x; // 1 R12i.x = 0; R10i.yzw = ivec3(0,0,0); R12i.y = 0; PS1i = R12i.y; // 2 R13i.x = 0; R12i.z = 0; R12i.w = 0; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 predResult = (floatBitsToInt(uf_blockVS5[22].x) > R13i.x); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 R127i.x = ((R13i.x == 0)?(R1i.x):(0)); R0i.y = int(-1) + R13i.x; PV0i.y = R0i.y; R0i.z = 0xfffffffe + R13i.x; PV0i.z = R0i.z; R0i.w = 0xfffffffd + R13i.x; PV0i.w = R0i.w; R127i.y = ((R13i.x == 0)?(R2i.x):(0)); PS0i = R127i.y; // 1 R123i.x = ((PV0i.y == 0)?(R1i.y):(0)); PV1i.x = R123i.x; R123i.y = ((PV0i.y == 0)?(R2i.y):(0)); PV1i.y = R123i.y; R127i.z = ((PV0i.w == 0)?(R1i.w):(0)); R127i.w = ((PV0i.z == 0)?(R1i.z):(0)); R126i.w = ((PV0i.z == 0)?(R2i.z):(0)); PS1i = R126i.w; // 2 backupReg0i = R13i.x; PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); PV0i.y = R127i.x + PV1i.x; R126i.z = ((R0i.w == 0)?(R2i.w):(0)); R13i.x = backupReg0i + int(1); PS0i = R13i.x; // 3 PV1i.x = R127i.w + PV0i.y; PV1i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.x)); // 4 R0i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.y)); PV0i.w = R127i.z + PV1i.x; // 5 R0i.z = PV0i.w * 0x00000003; PS1i = R0i.z; // 6 R0i.y = PS1i + 0x00000002; R7i.z = PS1i + int(1); } if( activeMaskStackC[2] == true ) { R8i.xyzw = floatBitsToInt(uf_blockVS6[R0i.z].xyzw); R7i.xyzw = floatBitsToInt(uf_blockVS6[R7i.z].xyzw); R9i.xyzw = floatBitsToInt(uf_blockVS6[R0i.y].xyzw); } if( activeMaskStackC[2] == true ) { // 0 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.z))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.y))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.x))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R8i.w))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.x))); PS0i = R126i.y; // 1 R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.y))); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R9i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R7i.z))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R9i.y))); PS1i = R125i.w; // 2 backupReg0i = R11i.x; backupReg1i = R11i.y; backupReg2i = R127i.y; R11i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.z)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R9i.w))); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R9i.z))); R11i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(backupReg2i)); PS0i = R11i.y; // 3 backupReg0i = R10i.x; backupReg1i = R10i.y; backupReg2i = R11i.z; backupReg3i = R11i.w; backupReg4i = R10i.z; R10i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.y)); R10i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.x)); R11i.z = floatBitsToInt(intBitsToFloat(backupReg2i) + intBitsToFloat(R127i.x)); R11i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(R127i.w)); R10i.z = floatBitsToInt(intBitsToFloat(backupReg4i) + intBitsToFloat(R126i.w)); PS1i = R10i.z; // 4 backupReg0i = R12i.x; backupReg1i = R12i.y; backupReg2i = R12i.z; backupReg3i = R10i.w; backupReg4i = R12i.w; R12i.xyz = floatBitsToInt(vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + vec3(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z))); R10i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + intBitsToFloat(R126i.z)); R12i.w = floatBitsToInt(intBitsToFloat(backupReg4i) + intBitsToFloat(R127i.y)); PS0i = R12i.w; } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].z,intBitsToFloat(R12i.w)) + uf_blockVS5[0].w)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), uf_blockVS5[0].z)); R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), uf_blockVS5[0].z)); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), uf_blockVS5[0].z)); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), uf_blockVS5[1].z)); PS0i = R126i.z; // 1 R126i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].z,intBitsToFloat(R12i.w)) + uf_blockVS5[1].w)); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), uf_blockVS5[1].z)); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), uf_blockVS5[2].z)); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), uf_blockVS5[1].z)); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), uf_blockVS5[2].z)); PS1i = R125i.w; // 2 R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].z,intBitsToFloat(R12i.w)) + uf_blockVS5[2].w)); R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), uf_blockVS5[2].z)); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), uf_blockVS5[3].z)); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), uf_blockVS5[3].z)); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), uf_blockVS5[3].z)); PS0i = R124i.y; // 3 R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].z,intBitsToFloat(R12i.w)) + uf_blockVS5[3].w)); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), uf_blockVS3[14].z)); tempResultf = log2(intBitsToFloat(R3i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; R0i.z = floatBitsToInt(tempResultf); PS1i = R0i.z; // 4 backupReg0i = R127i.x; backupReg1i = R127i.y; backupReg2i = R127i.z; backupReg3i = R127i.w; backupReg4i = R126i.z; R127i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R10i.w)) + intBitsToFloat(backupReg0i))); R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg1i))); R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg2i))); R127i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].y,intBitsToFloat(R10i.y)) + intBitsToFloat(backupReg3i))); R126i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg4i))); PS0i = R126i.z; // 5 backupReg0i = R126i.x; backupReg1i = R126i.y; backupReg2i = R125i.z; backupReg3i = R126i.w; backupReg4i = R125i.w; R126i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R10i.w)) + intBitsToFloat(backupReg0i))); R126i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg1i))); R125i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg2i))); R126i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].y,intBitsToFloat(R10i.y)) + intBitsToFloat(backupReg3i))); R125i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R10i.y)) + intBitsToFloat(backupReg4i))); PS1i = R125i.w; // 6 backupReg0i = R125i.x; backupReg1i = R125i.y; backupReg2i = R124i.z; backupReg3i = R124i.w; backupReg4i = R124i.y; R125i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R10i.w)) + intBitsToFloat(backupReg0i))); R125i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].y,intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg1i))); R124i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R10i.x)) + intBitsToFloat(backupReg2i))); R124i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R10i.y)) + intBitsToFloat(backupReg3i))); R124i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R10i.z)) + intBitsToFloat(backupReg4i))); PS0i = R124i.y; // 7 backupReg0i = R124i.x; backupReg1i = R0i.y; R124i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].y,intBitsToFloat(R10i.w)) + intBitsToFloat(backupReg0i))); R0i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x447a0000) * toonScale); R0i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(0x400ccccd)); R8i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.x)) + intBitsToFloat(R127i.z))); PS1i = R8i.x; // 8 R9i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.x)) + intBitsToFloat(R126i.z))); R7i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R127i.w))); R8i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R127i.y))); R6i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[0].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R127i.x))); R8i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R126i.w))); PS0i = R8i.y; // 9 R10i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.x)) + intBitsToFloat(R125i.z))); R9i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R125i.w))); R9i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R126i.y))); R7i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[1].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R126i.x))); R10i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R125i.y))); PS1i = R10i.z; // 10 backupReg0i = R11i.x; R11i.x = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.z))); R10i.y = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.y)) + intBitsToFloat(R124i.w))); R7i.z = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.z)) + intBitsToFloat(R124i.y))); R5i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[2].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R125i.x))); R8i.w = floatBitsToInt((mul_nonIEEE(uf_blockVS5[3].x,intBitsToFloat(R11i.w)) + intBitsToFloat(R124i.x))); PS0i = R8i.w; // 11 R11i.z = floatBitsToInt(uf_blockVS3[14].w + intBitsToFloat(R0i.y)); tempResultf = log2(intBitsToFloat(R3i.y)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1i = floatBitsToInt(tempResultf); // 12 R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x400ccccd)); tempResultf = log2(intBitsToFloat(R3i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 13 R124i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x400ccccd)); R12i.x = floatBitsToInt(exp2(intBitsToFloat(R0i.w))); PS1i = R12i.x; // 14 R12i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z))); PS0i = R12i.y; // 15 R12i.w = R3i.w; R12i.z = floatBitsToInt(exp2(intBitsToFloat(R124i.w))); PS1i = R12i.z; // 16 predResult = (R4i.w != 0); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 R1i.w = R1i.x * 0x00000003; PS0i = R1i.w; // 1 R1i.x = PS0i + int(1); R0i.w = PS0i + 0x00000002; } if( activeMaskStackC[2] == true ) { R0i.xyz = floatBitsToInt(uf_blockVS6[R1i.w].xyz); R1i.xyz = floatBitsToInt(uf_blockVS6[R1i.x].xyz); R2i.xyz = floatBitsToInt(uf_blockVS6[R0i.w].xyz); } if( activeMaskStackC[2] == true ) { // 0 backupReg0i = R0i.y; backupReg1i = R0i.z; R13i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),0.0))); PV0i.x = R13i.x; PV0i.y = R13i.x; PV0i.z = R13i.x; PV0i.w = R13i.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R13i.y = tempi.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R13i.z = tempi.x; } activeMaskStack[1] = activeMaskStack[1] == false; activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; if( activeMaskStackC[2] == true ) { // 0 R14i.x = 0; R13i.yzx = ivec3(0,0,0); PS0i = R13i.x; } while( activeMaskStackC[2] == true ) { if( activeMaskStackC[2] == true ) { // 0 predResult = (floatBitsToInt(uf_blockVS5[22].x) > R14i.x); if( predResult == false ) break; } if( activeMaskStackC[2] == true ) { // 0 R127i.x = ((R14i.x == 0)?(R1i.x):(0)); R0i.y = int(-1) + R14i.x; PV0i.y = R0i.y; R0i.z = 0xfffffffe + R14i.x; PV0i.z = R0i.z; R0i.w = 0xfffffffd + R14i.x; PV0i.w = R0i.w; R127i.y = ((R14i.x == 0)?(R2i.x):(0)); PS0i = R127i.y; // 1 R123i.x = ((PV0i.y == 0)?(R1i.y):(0)); PV1i.x = R123i.x; R123i.y = ((PV0i.y == 0)?(R2i.y):(0)); PV1i.y = R123i.y; R127i.z = ((PV0i.w == 0)?(R1i.w):(0)); R127i.w = ((PV0i.z == 0)?(R1i.z):(0)); R126i.x = ((PV0i.z == 0)?(R2i.z):(0)); PS1i = R126i.x; // 2 backupReg0i = R14i.x; PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y)); PV0i.y = R127i.x + PV1i.x; R126i.z = ((R0i.w == 0)?(R2i.w):(0)); R14i.x = backupReg0i + int(1); PS0i = R14i.x; // 3 PV1i.x = R127i.w + PV0i.y; PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV0i.x)); // 4 R7i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.w)); PV0i.w = R127i.z + PV1i.x; // 5 R0i.z = PV0i.w * 0x00000003; PS1i = R0i.z; // 6 R0i.x = PS1i + 0x00000002; R0i.w = PS1i + int(1); } if( activeMaskStackC[2] == true ) { R3i.xyz = floatBitsToInt(uf_blockVS6[R0i.z].xyz); R4i.xyz = floatBitsToInt(uf_blockVS6[R0i.w].xyz); R0i.xyz = floatBitsToInt(uf_blockVS6[R0i.x].xyz); } if( activeMaskStackC[2] == true ) { // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); PS1i = R127i.z; // 2 backupReg0i = R0i.x; backupReg1i = R0i.y; backupReg2i = R0i.z; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.x))); // 3 backupReg0i = R13i.x; backupReg1i = R13i.y; R13i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R127i.z)); R13i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PS0i)); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R7i.x))); // 4 backupReg0i = R13i.z; R13i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w)); } } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R127i.xyz = ivec3(R6i.x,R6i.y,R6i.z); PV0i.x = R127i.x; PV0i.y = R127i.y; PV0i.z = R127i.z; R126i.w = 0x3f800000; PV0i.w = R126i.w; R126i.z = 0; PS0i = R126i.z; // 1 R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R7i.y),intBitsToFloat(R8i.z),intBitsToFloat(R6i.w)))); PV1i.x = R125i.x; PV1i.y = R125i.x; PV1i.z = R125i.x; PV1i.w = R125i.x; R127i.w = floatBitsToInt(1.0 / uf_blockVS1[0].x); PS1i = R127i.w; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R8i.y),intBitsToFloat(R9i.z),intBitsToFloat(R7i.w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = tempi.x; R126i.x = floatBitsToInt(1.0 / uf_blockVS1[0].y); PS0i = R126i.x; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),intBitsToFloat(R5i.w)))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R124i.z = tempi.x; R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R127i.w))); PS1i = R125i.z; // 4 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R10i.y),intBitsToFloat(R7i.z),intBitsToFloat(R8i.w)))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.w = tempi.x; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R126i.x))); PS0i = R127i.w; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[8].x,uf_blockVS5[8].y,uf_blockVS5[8].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R6i.z = 0x3b449ba6; PS1i = R6i.z; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[9].x,uf_blockVS5[9].y,uf_blockVS5[9].z,0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.x = PV1i.x; PS0i = R127i.x; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(uf_blockVS5[10].x,uf_blockVS5[10].y,uf_blockVS5[10].z,0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = PV0i.x; PS1i = R127i.y; // 8 R127i.z = PV1i.x; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)),vec4(uf_blockVS1[25].x,uf_blockVS1[25].y,uf_blockVS1[25].z,uf_blockVS1[25].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R0i.w = tempi.x; // 10 R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(uf_blockVS1[11].x,uf_blockVS1[11].y,uf_blockVS1[11].z,uf_blockVS1[11].w))); PV0i.x = R126i.x; PV0i.y = R126i.x; PV0i.z = R126i.x; PV0i.w = R126i.x; tempResultf = log2(intBitsToFloat(PV1i.x)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 11 backupReg0i = R127i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)),vec4(uf_blockVS1[12].x,uf_blockVS1[12].y,uf_blockVS1[12].z,uf_blockVS1[12].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f400000)); // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.x),intBitsToFloat(R126i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(exp2(intBitsToFloat(PS1i))); // 13 PV1i.z = floatBitsToInt(max(intBitsToFloat(PS0i), 2.0)); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 14 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); R126i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x41f00000))); // 15 backupReg0i = R127i.w; PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.z))); R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(backupReg0i))); // 16 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)),vec4(uf_blockVS1[22].x,uf_blockVS1[22].y,uf_blockVS1[22].z,uf_blockVS1[22].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.z = tempi.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R126i.z))); PS0i = R126i.x; // 17 backupReg0i = R127i.w; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)),vec4(uf_blockVS1[23].x,uf_blockVS1[23].y,uf_blockVS1[23].z,uf_blockVS1[23].w))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = tempi.x; R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z))); PS1i = R127i.w; // 18 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),intBitsToFloat(R125i.w)),vec4(uf_blockVS1[24].x,uf_blockVS1[24].y,uf_blockVS1[24].z,uf_blockVS1[24].w))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R126i.x)); PS0i = R0i.x; // 19 R0i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w)); R0i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R6i.z)); } // export gl_Position = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); // export passParameterSem131 = vec4(intBitsToFloat(R12i.x), intBitsToFloat(R12i.y), intBitsToFloat(R12i.z), intBitsToFloat(R12i.w)); }