[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Anti-Aliasing path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing" description = Enables and Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. version = 3 [Preset] name = Disable Native AA $preset:int = 0 # $aaSharper = 0.5 # Ignore $aaBlurrier = 0.0 # Ignore # $subPix = 0.75 # Ignore $edgeThreshold = 0.0166 # Ignore $edgeThresholdMin = 0.0833 # Ignore $fxaaAdjust = 1.0 # Ignore [Preset] name = Enable Native AA $preset:int = 1 # $aaSharper = 0.5 $aaBlurrier = 0.0 # $subPix = 0.75 # Ignore $edgeThreshold = 0.0166 # Ignore $edgeThresholdMin = 0.0833 # Ignore $fxaaAdjust = 1.0 # Ignore [Preset] name = FXAA $preset:int = 2 # $aaSharper = 0.5 # Ignore $aaBlurrier = 0.0 # Ignore # $subPix = 1.0 $edgeThreshold = 0.0125 $edgeThresholdMin = 0.0625 $fxaaAdjust = 2.0 # aaSharper / aaBlurrier - Only applies to enabled preset # Adjusts native AA implmentation # Values - [0.0 - 1.0] - keep one of the varaibles at 0 while adjusting the other one # Subpix: # Choose the amount of sub-pixel aliasing removal. # This can affect sharpness. # 1.00 - upper limit (softer) # 0.75 - default amount of filtering # 0.50 - lower limit (sharper, less sub-pixel aliasing removal) # 0.25 - almost off # 0.00 - completely off # EdgeThreshold: # The minimum amount of local contrast required to apply algorithm. # 0.333 - too little (faster) # 0.250 - low quality # 0.166 - default # 0.125 - high quality # 0.063 - overkill (slower) # EdgeThresholdMin: # Trims the algorithm from processing darks. # 0.0833 - upper limit (default, the start of visible unfiltered edges) # 0.0625 - high quality (faster) # 0.0312 - visible limit (slower) # FxaaAdjust # Makes FXAA more clearer or blurrier # [0.0 - 1.0] values are used to divide by Var x 0.2 # [1.0 - 4.0] are used to multiply by Var x 2.0 # Credit: Kiri, NAVras # Credit: SkalFate for proper V3 Import.