[Definition] titleIds = 00050000101ABC00,00050000101B5100 name = Resolution path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution" description = Changes the resolution of the game. Made by Crementif. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # TV Resolution width = 1280 height = 720 formats = 0x816 overwriteFormat = 0x820 [TextureRedefine] # TV Resolution width = 1280 height = 720 tileModesExcluded = 0x001 formatsExcluded = 0x431,0x034,0x41a # boot, background overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Gamepad resolution width = 854 height = 480 formats = 0x011,0x816,0810,0x005,0x21a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Stage rendering resolution width = 1024 height = 576 formats = 0x011,0x816,0x21a,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] width = 1056 height = 592 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 1056 overwriteHeight = ($height/$gameHeight) * 592 [TextureRedefine] width = 1025 height = 577 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 1025 overwriteHeight = ($height/$gameHeight) * 577 [TextureRedefine] # Stage rendering resolution for gamepad width = 864 height = 480 formats = 0x011,0x816,0x21a,0x810 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 496 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 496 [TextureRedefine] width = 855 height = 481 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 855 overwriteHeight = ($height/$gameHeight) * 481 [TextureRedefine] # Depth buffer width = 896 height = 480 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 # Stage depth [TextureRedefine] width = 640 height = 608 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] width = 600 height = 600 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 600 overwriteHeight = ($height/$gameHeight) * 600 # Background Stage Blur [TextureRedefine] # Shared with clay texture blur width = 512 height = 288 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] # Gamepad stage background blur, also shared with clay texture blur width = 448 height = 240 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 427 height = 240 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 427 overwriteHeight = ($height/$gameHeight) * 240 [TextureRedefine] width = 224 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 213 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 # Clay texture blur [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 72 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 72 [TextureRedefine] width = 106 height = 60 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 106 overwriteHeight = ($height/$gameHeight) * 60 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 36 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 36 [TextureRedefine] width = 53 height = 30 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 53 overwriteHeight = ($height/$gameHeight) * 30 [TextureRedefine] # Gamepad clay texture blur width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 # Fxaa (?) [TextureRedefine] #level screen 8 round width = 1408 height = 736 formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 1408 overwriteHeight = ($height/$gameHeight) * 736 [TextureRedefine] #level screen width = 1312 height = 736 formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 1312 overwriteHeight = ($height/$gameHeight) * 736 [TextureRedefine] #level screen width = 1281 height = 721 formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 1281 overwriteHeight = ($height/$gameHeight) * 721 [TextureRedefine] width = 1152 height = 592 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 592 [TextureRedefine] width = 1025 height = 577 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1025 overwriteHeight = ($height/$gameHeight) * 577 [TextureRedefine] # Gamepad variant width = 896 height = 480 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 896 height = 496 formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 496 [TextureRedefine] #41a scales res level screen width = 855 height = 481 formats = 0x001,0x41a overwriteWidth = ($width/$gameWidth) * 855 overwriteHeight = ($height/$gameHeight) * 481