[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Graphics path = "The Legend of Zelda: Breath of the Wild/Graphics" description = Allows you to change the game resolution, shadow resolution and anti-aliasing.||Made by Kiri, Skalfate, rajkosto and NAVras. version = 7 [Default] $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $aspectRatioWidth = 16 $aspectRatioHeight = 9 $showUltrawideOptions:int = 0 $ultrawideHUDMode:int = 0 $fxaa:int = 1 $shadowRes = 1 $subPix:int = 1.0 $edgeThreshold:int = 0.125 $edgeThresholdMin:int = 0.0156 $shadowNearbyStart = 1.0 # the starting distance should be kept at 1.0 $shadowNearbyEnd = 1.0 $shadowFarStart = 1.0 $shadowFarEnd = 1.0 # Should be set to 1 or 2 (changes verbosity of loggin) when trying to log the layout of panes while they're getting loaded for debugging purposes $enableUltrawideDebugLogging:int = 0 # Aspect Ratio [Preset] name = 16:9 (Default) category = Aspect Ratio $aspectRatioWidth = 16 $aspectRatioHeight = 9 $showUltrawideOptions:int = 0 $ultrawideHUDMode:int = 0 [Preset] name = 16:10 category = Aspect Ratio $aspectRatioWidth = 16 $aspectRatioHeight = 10 $showUltrawideOptions:int = 0 $ultrawideHUDMode:int = 0 [Preset] name = 21:9 category = Aspect Ratio $aspectRatioWidth = 21 $aspectRatioHeight = 9 $showUltrawideOptions:int = 1 [Preset] name = 32:9 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 9 $showUltrawideOptions:int = 1 [Preset] name = 32:10 category = Aspect Ratio $aspectRatioWidth = 32 $aspectRatioHeight = 10 $showUltrawideOptions:int = 1 [Preset] name = 48:9 category = Aspect Ratio $aspectRatioWidth = 48 $aspectRatioHeight = 9 $showUltrawideOptions:int = 1 [Preset] name = 4:3 category = Aspect Ratio $aspectRatioWidth = 4 $aspectRatioHeight = 3 $showUltrawideOptions:int = 0 $ultrawideHUDMode:int = 0 [Preset] name = 5:4 category = Aspect Ratio $aspectRatioWidth = 5 $aspectRatioHeight = 4 $showUltrawideOptions:int = 0 $ultrawideHUDMode:int = 0 [Preset] name = 3:2 category = Aspect Ratio $aspectRatioWidth = 3 $aspectRatioHeight = 2 $showUltrawideOptions:int = 1 # 16:9 Resolutions [Preset] name = 320x180 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 320 $height = 180 [Preset] name = 640x360 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 640 $height = 360 [Preset] name = 960x540 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 960 $height = 540 [Preset] name = 1280x720 (HD, Default) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 default = 1 [Preset] name = 1600x900 (HD+) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1600 $height = 900 [Preset] name = 1920x1080 (Full HD) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1920 $height = 1080 [Preset] name = 2560x1440 (2K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1440 [Preset] name = 3200x1800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3200 $height = 1800 [Preset] name = 3840x2160 (4K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 2160 [Preset] name = 5120x2880 (5K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2880 [Preset] name = 7680x4320 (8K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 4320 [Preset] name = 10240x5760 (10K) category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 5760 # 16:10 Resolutions [Preset] name = 1280x800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1280 $height = 800 [Preset] name = 1440x900 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1440 $height = 900 [Preset] name = 1680x1050 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1680 $height = 1050 [Preset] name = 1920x1200 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 1920 $height = 1200 [Preset] name = 2560x1600 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2560 $height = 1600 [Preset] name = 2880x1800 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 2880 $height = 1800 [Preset] name = 3840x2400 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 2400 [Preset] name = 5120x3200 category = Resolution condition = ((($aspectRatioWidth - 16) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5120 $height = 3200 # 21:9 Resolutions [Preset] name = 1720x720 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 1720 $height = 720 [Preset] name = 2100x900 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2100 $height = 900 [Preset] name = 2560x1080 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 2560 $height = 1080 [Preset] name = 3440x1440 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3440 $height = 1440 [Preset] name = 3840x1600 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1600 [Preset] name = 4300x1800 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 4300 $height = 1800 [Preset] name = 5120x2160 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 2160 [Preset] name = 6880x2880 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 6880 $height = 2880 [Preset] name = 10240x4320 category = Resolution condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 4320 # 32:9 Resolutions [Preset] name = 3840x1080 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 3840 $height = 1080 [Preset] name = 5120x1440 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5120 $height = 1440 [Preset] name = 7680x2160 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 2160 [Preset] name = 10240x2880 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 10240 $height = 2880 # 31:10 Resolutions [Preset] name = 3840x1200 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 3840 $height = 1200 [Preset] name = 5760x1800 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 5760 $height = 1800 [Preset] name = 7680x2400 category = Resolution condition = ((($aspectRatioWidth - 32) == 0) + (($aspectRatioHeight - 10) == 0)) == 2 $width = 7680 $height = 2400 # 48:9 Resolutions [Preset] name = 5760x1080 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 7680x1440 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 7680 $height = 1440 [Preset] name = 11520x2160 category = Resolution condition = ((($aspectRatioWidth - 48) == 0) + (($aspectRatioHeight - 9) == 0)) == 2 $width = 11520 $height = 2160 # 4:3 Resolutions [Preset] name = 800x600 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 800 $height = 600 [Preset] name = 1024x768 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1024 $height = 768 [Preset] name = 1280x960 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1280 $height = 960 [Preset] name = 1600x1200 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1600 $height = 1200 [Preset] name = 1920x1440 category = Resolution condition = ((($aspectRatioWidth - 4) == 0) + (($aspectRatioHeight - 3) == 0)) == 2 $width = 1920 $height = 1440 # 5:4 Resolutions [Preset] name = 1280x1024 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 1280 $height = 1024 [Preset] name = 5760x1080 (3 Full HD ) category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 5760 $height = 1080 [Preset] name = 8640x1620 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 8640 $height = 1620 [Preset] name = 14400x2700 category = Resolution condition = ((($aspectRatioWidth - 5) == 0) + (($aspectRatioHeight - 4) == 0)) == 2 $width = 14400 $height = 2700 # 3:2 Resolutions [Preset] name = 1080x720 category = Resolution condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2 $width = 1080 $height = 720 [Preset] name = 1440x960 category = Resolution condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2 $width = 1440 $height = 960 [Preset] name = 1920x1280 category = Resolution condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2 $width = 1920 $height = 1280 [Preset] name = 2256x1504 category = Resolution condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2 $width = 2256 $height = 1504 [Preset] name = 3240x2160 category = Resolution condition = ((($aspectRatioWidth - 3) == 0) + (($aspectRatioHeight - 2) == 0)) == 2 $width = 3240 $height = 2160 # Ultrawide Mode Options [Preset] name = Edge HUD (Default) category = Ultrawide HUD Mode condition = $showUltrawideOptions == 1 $ultrawideHUDMode:int = 1 default = 1 [Preset] name = Centered HUD category = Ultrawide HUD Mode condition = $showUltrawideOptions == 1 $ultrawideHUDMode:int = 2 [Preset] name = No HUD Fixes (stretched HUD) condition = $showUltrawideOptions == 1 category = Ultrawide HUD Mode $ultrawideHUDMode:int = 0 # Anti-Aliasing [Preset] name = Normal FXAA (Default) category = Anti-Aliasing default = 1 [Preset] name = NVIDIA FXAA category = Anti-Aliasing $fxaa:int = 2 [Preset] name = None category = Anti-Aliasing $fxaa:int = 0 # Shadow Graphics Pack [Preset] name = Low (50%) category = Shadows $shadowRes = 0.5 [Preset] name = Medium (100%, Default) default = 1 category = Shadows [Preset] name = High (200%) category = Shadows $shadowRes = 2 [Preset] name = Ultra (300%) category = Shadows $shadowRes = 3 [Preset] name = Extreme (400%, Unstable) category = Shadows $shadowRes = 4 # Shadow Draw Distance [Preset] category = Shadow Draw Distance name = Low (Low Draw Distance, Sharp Shadows) $shadowNearbyEnd = 0.6 $shadowFarStart = 0.6 $shadowFarEnd = 0.75 [Preset] name = Medium (Lower Draw Distance, Sharper Shadows) category = Shadow Draw Distance $shadowNearbyEnd = 0.8 $shadowFarStart = 0.8 $shadowFarEnd = 0.9 [Preset] name = High (Default) category = Shadow Draw Distance default = 1 [Preset] name = Very High (Recommended) category = Shadow Draw Distance $shadowNearbyEnd = 1.25 $shadowFarStart = 1.25 $shadowFarEnd = 1.30 [Preset] name = Ultra (Higher Draw Distance, Slightly Blurrier Shadows) category = Shadow Draw Distance $shadowNearbyEnd = 1.3 $shadowFarStart = 1.3 $shadowFarEnd = 1.5 [Preset] name = Extreme (Higher Draw Distance, Blurry Shadows) category = Shadow Draw Distance $shadowNearbyEnd = 1.4 $shadowFarStart = 1.4 $shadowFarEnd = 1.55 # Texture Changes # All 720p textures: # - 0x001=World Lighting Red8 # - 0x005=Link and Objects Depth # - 0x007=World Lighting Red-Green Texture # - 0x019=Menu Interface/GUI # - 0x01a=Normals # - 0x41a=Geometry rendering # - 0x806=Wind/Fog # - 0x80e=Depth stencil buffer # - 0x816=Weapon and Objects Bloom # - 0x820=Field Fog # Depth/Geometry/Shading Rendering [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820 # formatsExcluded = 0x008 # Game Load Opening Background Image tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad - background [TextureRedefine] width = 864 height = 480 formats = 0x019 # formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 # Gamepad - game render size [TextureRedefine] width = 854 height = 480 formats = 0x019 # formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 # All 1/2, 1/4 textures: # - 0x001=World Lighting - Red # - 0x005=Depth for Link and Objects # - 0x019=GUI # - 0x01a=Blurs and Normals # - 0x80e=World and Objects Depth 32bit # - 0x806=Wind/Fog # - 0x816=World & Weapon Bloom # - 0x820=Fog # Required 1/2 resolutions [TextureRedefine] width = 640 height = 368 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a # formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368) + 0.49 # Required 1/2 resolutions [TextureRedefine] width = 640 height = 360 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a # formatsExcluded = 0x431 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # Required 1/3 resolutions [TextureRedefine] width = 384 height = 192 formats = 0x001 # World lighting - Red overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 192 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 180 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Required 1/6 resolution [TextureRedefine] width = 192 height = 96 formats = 0x007,0x806 # Used for Fog overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 96 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 90 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 # 1/10 resolution; Break 960x540 background: ambient light, bloom # # [TextureRedefine] # width = 128 # height = 80 # formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a # overwriteWidth = ($width/$gameWidth) * 128 # overwriteHeight = ($height/$gameHeight) * 80 # # [TextureRedefine] # width = 120 # height = 75 # formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a # overwriteWidth = ($width/$gameWidth) * 120 # overwriteHeight = ($height/$gameHeight) * 75 # Required Fogs and Dust [TextureRedefine] width = 128 height = 48 formats = 0x806,0x816,0x005,0x007,0x820 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/13 resolution [TextureRedefine] width = 96 height = 48 formats = 0x816,0x80e # Used for bloom/depth overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/16 resolution [TextureRedefine] width = 80 height = 45 formats = 0x816,0x806,0x007 # Used for bloom/fog overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 # Required 1/16 resolution [TextureRedefine] width = 64 height = 64 formats = 0x80e # Used for depth overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 # 0x019 - GUI Requirements [TextureRedefine] width = 128 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 110 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 720 # 0x816 - Blooms & Effects # Heat wave effect [TextureRedefine] width = 1024 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 # Sheikah slate scope [TextureRedefine] width = 512 height = 256 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 # World bloom [TextureRedefine] width = 256 height = 128 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 64 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] # catches cubemap! 32x32, 16x16 width = 32 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 # Great Fairy / Stable / Stores Viewports # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 540 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 544 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 # Required Great Fairy Red Viewport and Depth port of the same size [TextureRedefine] width = 512 height = 272 depth = 1 formats = 0x001,0x005 # Red Viewport / Depth overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 272 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 270 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 # Required - Great Fairy background heatwave effect [TextureRedefine] width = 512 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 # Select-Menu Map [TextureRedefine] width = 1504 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1504 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map [TextureRedefine] width = 1500 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1500 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map Overlay [TextureRedefine] width = 1280 height = 608 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 608 # Dyeing background: inventory fading border [TextureRedefine] width = 1280 height = 400 formats = 0x19 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 400 # Mini-map GUI [TextureRedefine] width = 192 height = 192 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 192 # Red Viewport [TextureRedefine] width = 1920 height = 912 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 912 # 3D Map Ganons Castle & Beasts [TextureRedefine] width = 512 height = 288 formats = 0x01a,0x80e overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 # Improve Color Banding for GUI Format 0x019 # 0x019 - R10_G10_B10_A2_UNORM ------> 0x01f - R16_G16_B16_A16_UNORM [TextureRedefine] width = 1280 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368) + 0.49 [TextureRedefine] width = 640 height = 360 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 128 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 110 height = 720 formats = 0x019 overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 720 # Fix texture cache's mismatch warnings [TextureRedefine] # 1280x720; Map: travel confirm menu background blur width = 1280 height = 288 depth = 1 formats = 0x19 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] # same as above width = 1280 height = 278 depth = 1 formats = 0x19 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 278 [TextureRedefine] # 640x360 mip 1; Scope dof close-up depth width = 512 height = 256 depth = 1 formats = 0x1 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] # 640x360 mip 2; same as above width = 256 height = 128 depth = 1 formats = 0x001 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 # Uncomment if HUD setting is Pro # [TextureRedefine] # 640x360 mip 3; Designated level for dof processing. breaks sound wave HUD # width = 128 # height = 64 # depth = 1 # formats = 0x001 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 128 # overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] # 320x180; Blur on center piece of the map. not used at the moment of the capture width = 293 height = 185 depth = 1 formats = 0x01a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 293 overwriteHeight = ($height/$gameHeight) * 185 # [TextureRedefine] # 128x64; Fix sound HUD, breaks icons and teleport strips # width = 64 # height = 64 # depth = 1 # formats = 0x1 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 64 # overwriteHeight = ($height/$gameHeight) * 64 # Uncomment if HUD setting is Pro # [TextureRedefine] # 128x64; Mini-game count down number fade # width = 40 # height = 50 # depth = 1 # formats = 0x1 # tilemodes = 4 # overwriteWidth = ($width/$gameWidth) * 40 # overwriteHeight = ($height/$gameHeight) * 50 # Resize letters box: Subtitle [TextureRedefine] width = 512 height = 96 depth = 1 formats = 0x1a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 500 height = 94 depth = 1 formats = 0x01a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 94 # Resize letters box: pop up message [TextureRedefine] width = 480 height = 32 depth = 1 formats = 0x01a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 464 height = 28 depth = 1 formats = 0x01a tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 464 overwriteHeight = ($height/$gameHeight) * 28 # Shadows Graphic Pack [TextureRedefine] width = 768 height = 720 formats = 0x005 overwriteWidth = $shadowRes * 768 overwriteHeight = $shadowRes * 720 [TextureRedefine] width = 720 height = 720 formats = 0x005 overwriteWidth = $shadowRes * 720 overwriteHeight = $shadowRes * 720 [TextureRedefine] width = 384 height = 368 formats = 0x005 overwriteWidth = $shadowRes * 384 overwriteHeight = $shadowRes * 368 [TextureRedefine] width = 384 height = 360 formats = 0x005 overwriteWidth = $shadowRes * 384 overwriteHeight = $shadowRes * 360 [TextureRedefine] width = 360 height = 360 formats = 0x005 overwriteWidth = $shadowRes * 360 overwriteHeight = $shadowRes * 360