<?php include 'Source/functions.php'; $fullWidth = $argv[1]; $fullHeight = $argv[2]; $scaleFactorX = $fullWidth / 1280.0; $scaleFactorY = $fullHeight / 720.0; $title = get_title($fullWidth, $fullHeight); ?> [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - <?=$title?>" version = 2 [TextureRedefine] #TV width = 1280 height = 720 formats = 0x19,0x1a overwriteFormat = 0x1f tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008,0x19,0x1a # exclude the intro background texture tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #TV2 width = 1280 height = 721 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*721)?> [TextureRedefine] #TV3 width = 1280 height = 608 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*608)?> [TextureRedefine] #TV4 #Scale to TV, not performance target width = 1152 height = 648 overwriteWidth = <?=$fullWidth?> overwriteHeight = <?=$fullHeight?> [TextureRedefine] #half-res1 width = 640 height = 360 formatsExcluded = 0x431 tileModesExcluded = 0x001 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*290)?> [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*288)?> [TextureRedefine] #half-res4 width = 640 height = 361 overwriteWidth = <?=round($scaleFactorX*640)?> overwriteHeight = <?=round($scaleFactorY*361)?> [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> #[TextureRedefine] #q-res2 #width = 320 #height = 145 #overwriteWidth = <?=round($scaleFactorX*320)?> #overwriteHeight = <?=round($scaleFactorY*145)?> #[TextureRedefine] #q-res3 #width = 320 #height = 144 #overwriteWidth = <?=round($scaleFactorX*320)?> #overwriteHeight = <?=round($scaleFactorY*144)?> [TextureRedefine] #o-res1 width = 160 height = 90 overwriteWidth = <?=round($scaleFactorX*160)?> overwriteHeight = <?=round($scaleFactorY*90)?> [TextureRedefine] # O width = 80 height = 45 overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*45)?> [TextureRedefine] # M width = 80 height = 44 overwriteWidth = <?=round($scaleFactorX*80)?> overwriteHeight = <?=round($scaleFactorY*44)?> [TextureRedefine] # G width = 40 height = 22 overwriteWidth = <?=round($scaleFactorX*40)?> overwriteHeight = <?=round($scaleFactorY*22)?> [TextureRedefine] #fog width = 720 height = 360 overwriteWidth = <?=round($scaleFactorX*720)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] #dyeing inventory width = 1280 height = 400 overwriteWidth = <?=round($scaleFactorX*1280)?> overwriteHeight = <?=round($scaleFactorY*400)?> [TextureRedefine] #blur behind stable and shop menu width = 960 height = 540 tileModesExcluded = 0x001 #for 1080p video overwriteWidth = <?=round($scaleFactorX*960)?> overwriteHeight = <?=round($scaleFactorY*540)?> [TextureRedefine] #dialog box width = 612 height = 128 overwriteWidth = <?=round($scaleFactorX*612)?> overwriteHeight = <?=round($scaleFactorY*128)?> [TextureRedefine] #campfire ui box width = 564 height = 128 overwriteWidth = <?=round($scaleFactorX*564)?> overwriteHeight = <?=round($scaleFactorY*128)?> [TextureRedefine] #selection boxes width = 247 height = 52 overwriteWidth = <?=round($scaleFactorX*247)?> overwriteHeight = <?=round($scaleFactorY*52)?> [TextureRedefine] #new item box width = 566 height = 216 overwriteWidth = <?=round($scaleFactorX*566)?> overwriteHeight = <?=round($scaleFactorY*216)?> [TextureRedefine] #some blur related shit width = 480 height = 270 formatsExcluded = 0x431 overwriteWidth = <?=round($scaleFactorX*480)?> overwriteHeight = <?=round($scaleFactorY*270)?> [TextureRedefine] #divine beast 3d minimap width = 512 height = 288 overwriteWidth = <?=round($scaleFactorX*512)?> overwriteHeight = <?=round($scaleFactorY*288)?> [TextureRedefine] #minimap width = 192 height = 192 formats = 0x019 overwriteWidth = <?=round($scaleFactorX*192)?> overwriteHeight = <?=round($scaleFactorY*192)?> [TextureRedefine] #map width = 1500 height = 720 overwriteWidth = <?=round($scaleFactorX*1500)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #hero mode path width = 1920 height = 912 overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteHeight = <?=round($scaleFactorY*912)?> [TextureRedefine] #open inventory and use weapon boxes width = 495 height = 355 overwriteWidth = <?=round($scaleFactorX*495)?> overwriteHeight = <?=round($scaleFactorY*355)?> [TextureRedefine] #choose weapon box width = 555 height = 355 overwriteWidth = <?=round($scaleFactorX*555)?> overwriteHeight = <?=round($scaleFactorY*355)?> [TextureRedefine] #choose bow box width = 675 height = 355 overwriteWidth = <?=round($scaleFactorX*675)?> overwriteHeight = <?=round($scaleFactorY*355)?> [TextureRedefine] #action blur width = 416 height = 233 overwriteWidth = <?=round($scaleFactorX*416)?> overwriteHeight = <?=round($scaleFactorY*233)?> [TextureRedefine] #inventory background blur width = 320 height = 180 formats = 0x19 overwriteFormat = 0x823 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] #title menu background bloom width = 320 height = 180 formats = 0x1a overwriteFormat = 0x823 overwriteWidth = <?=round($scaleFactorX*320)?> overwriteHeight = <?=round($scaleFactorY*180)?> [TextureRedefine] #horse customization screen width = 480 height = 720 overwriteWidth = <?=round($scaleFactorX*480)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #lines on map width = 13 height = 305 #overwriteFormat = 0x234 [TextureRedefine] #shadows width = 360 height = 360 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*360)?> overwriteHeight = <?=round($scaleFactorY*360)?> [TextureRedefine] #shadows width = 720 height = 720 formats = 0x005 overwriteWidth = <?=round($scaleFactorY*720)?> overwriteHeight = <?=round($scaleFactorY*720)?> [TextureRedefine] #gamepad. optional width = 854 height = 480 #overwriteWidth = <?=$fullWidth?> #overwriteHeight = <?=$fullHeight?>