[Definition] titleIds = 0005000010137F00,0005000010138300,0005000010144800 name = Resolution path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" description = Changes the resolution of the game. Made by getdls and Skalfate. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 # Format Textures: # - 0x001=Color-Red8 # - 0x011=Depth24_Stencil8 # - 0x01a=Color-RGBA8 # - 0x80e=Depth32 # Main Game Renderer [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x011,0x01a,0x80e tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Loading Screen Dk Running [TextureRedefine] width = 1280 height = 256 formats = 0x01a,0x80e overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 256 # GamePad [TextureRedefine] width = 864 height = 480 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 # GamePad [TextureRedefine] width = 854 height = 480 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 # Half-Res [TextureRedefine] width = 640 height = 368 formats = 0x01a,0x80e formatsExcluded = 0x007 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 # Half-Res [TextureRedefine] width = 640 height = 360 formats = 0x01a,0x80e tileModesExcluded = 0x001 # 0x007 half res hold color data and is used for video playback overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # 1/4 Res [TextureRedefine] width = 320 height = 192 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # 1/4 Res [TextureRedefine] width = 320 height = 180 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # In-game UI Top left screen [TextureRedefine] width = 320 height = 128 formats = 0x01a,0x011 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 128 # 1/4 Res [TextureRedefine] width = 160 height = 96 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 # 1/4 Res [TextureRedefine] width = 160 height = 90 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 # Additonal GUI Textures # Donkey Kong's Face [TextureRedefine] width = 96 height = 108 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 108