#version 420 #extension GL_ARB_texture_gather : enable // shader a1cb9f79d093badb // Used for: Restoring the native BotW Anti-Aliasing implementation from water edges const float resXScale = float($width)/float($gameWidth); const float resYScale = float($height)/float($gameHeight); uniform ivec4 uf_remappedPS[20]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2DArray textureUnitPS2;// Tex2 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf4ccf000 res 1280x720x1 dim 1 tm: 4 format 0007 compSel: 0 1 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2DArray textureUnitPS7;// Tex7 addr 0x313ec000 res 512x512x8 dim 5 tm: 4 format 0035 compSel: 0 1 5 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x8) Sampler7 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0x313ec000 res 512x512x8 dim 5 tm: 4 format 0035 compSel: 0 1 5 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x8) Sampler8 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 9) uniform sampler2DArray textureUnitPS9;// Tex9 addr 0x31391000 res 512x512x8 dim 5 tm: 4 format 0034 compSel: 0 0 0 0 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x8) Sampler9 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0x313ec000 res 512x512x8 dim 5 tm: 4 format 0035 compSel: 0 1 5 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x8) Sampler10 ClampX/Y/Z: 0 0 2 border: 0 layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0x313ec000 res 512x512x8 dim 5 tm: 4 format 0035 compSel: 0 1 5 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x8) Sampler11 ClampX/Y/Z: 0 0 2 border: 0 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 2) in vec4 passParameterSem2; layout(location = 3) in vec4 passParameterSem3; layout(location = 4) in vec4 passParameterSem4; layout(location = 5) in vec4 passParameterSem5; layout(location = 6) in vec4 passParameterSem11; layout(location = 7) in vec4 passParameterSem7; layout(location = 8) in vec4 passParameterSem8; layout(location = 9) in vec4 passParameterSem9; layout(location = 10) in vec4 passParameterSem10; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; layout(location = 3) out vec4 passPixelColor3; layout(location = 5) out vec4 passPixelColor5; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R18i = ivec4(0); ivec4 R19i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem1); R2i = floatBitsToInt(passParameterSem2); R3i = floatBitsToInt(passParameterSem3); R4i = floatBitsToInt(passParameterSem4); R5i = floatBitsToInt(passParameterSem5); R6i = floatBitsToInt(passParameterSem11); R7i = floatBitsToInt(passParameterSem7); R8i = floatBitsToInt(passParameterSem8); R9i = floatBitsToInt(passParameterSem9); R10i = floatBitsToInt(passParameterSem10); // 0 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_remappedPS[0].x))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(uf_remappedPS[1].x))); R127i.z = R9i.z; R127i.w = R9i.w; R126i.z = 0; PS0i = R126i.z; // 1 R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(uf_remappedPS[1].y)) + intBitsToFloat(PV0i.y))); R127i.y = R9i.y; R15i.z = floatBitsToInt(roundEven(1.0)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(PV0i.x))); PV1i.w = R123i.w; R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R6i.w)); PS1i = R126i.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),intBitsToFloat(R126i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(PV1i.w))); PS0i = R122i.x; // 3 R14i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R126i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].w) + intBitsToFloat(PS0i)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(R127i.x))); PV1i.z = R123i.z; R12i.w = floatBitsToInt(roundEven(intBitsToFloat(R127i.y))); PV1i.w = R12i.w; R19i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); PS1i = R19i.z; // 4 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3cdd67c9)); PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[1].w) + intBitsToFloat(PV1i.z)); R11i.z = PV1i.w; PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3fb6db6e)); PV0i.w = clampFI32(PV0i.w); R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); PS0i = R127i.x; // 5 PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R8i.z)), intBitsToFloat(uf_remappedPS[2].y))); PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f333333)); R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3cbe82fa) + intBitsToFloat(PV0i.x))); PV1i.z = R123i.z; R6i.w = R4i.z; R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R126i.x))); PS1i = R14i.y; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[3].z)); R6i.y = R4i.w; PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R127i.x))); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedPS[3].y)); R12i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); PS0i = R12i.z; // 7 PV1i.x = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.z))); R6i.z = R12i.w; PS1i = R6i.z; // 8 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); PV0i.x = R0i.x; R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.x))); PV0i.y = R0i.y; R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); PV0i.z = R9i.z; R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x))); PV0i.w = R9i.w; R122i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * 2.0 + -(1.0))); PS0i = R122i.x; // 9 R12i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.w)); R12i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y)); R14i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); R11i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV0i.x)); R11i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.z)); PS1i = R11i.y; R11i.xy = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.w),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xy); R9i.xy = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.w))).xy); R11i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R14i.xy)).x); R6i.xy = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z))).xy); R16i.x = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R14i.xy)).y); // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[5].x))); PV0i.x = R123i.x; PV0i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(R11i.y)); R127i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(uf_remappedPS[5].x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R9i.x)) + intBitsToFloat(R11i.x)); R11i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(R9i.w)); PS0i = R11i.x; // 1 backupReg0i = R0i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(R9i.x))); PV1i.x = R123i.x; PV1i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(PV0i.x))); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R9i.y))); PV1i.z = R123i.z; R11i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(backupReg0i)); R11i.z = R12i.w; PS1i = R11i.z; // 2 backupReg0i = R0i.x; PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.y)), 0.0)); R16i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV0i.y = R16i.y; R13i.z = R12i.w; R6i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV0i.w = R6i.w; R13i.x = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(backupReg0i)); PS0i = R13i.x; // 3 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.w))); R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PV0i.y))); R13i.w = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R9i.z)); R11i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(uf_remappedPS[6].x))); PS1i = R11i.y; // 4 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R14i.y))); PV0i.x = R123i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(uf_remappedPS[8].y)) + intBitsToFloat(R1i.w))); PV0i.y = R126i.y; R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(R1i.z))); PV0i.z = R127i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R14i.x))); PV0i.w = R123i.w; R4i.z = R12i.w; PS0i = R4i.z; // 5 backupReg0i = R0i.y; PV1i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(PV0i.w)); R0i.z = R12i.w; R0i.w = floatBitsToInt(intBitsToFloat(R9i.w) + intBitsToFloat(PV0i.z)); R0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); PS1i = R0i.y; // 6 backupReg0i = R9i.z; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R14i.y))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R14i.x))); PV0i.y = R123i.y; R9i.z = R12i.w; R9i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.z)); R9i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R126i.y)); PS0i = R9i.y; // 7 R0i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.x)); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x)*resXScale, intBitsToFloat(PV0i.y))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y)*resYScale, intBitsToFloat(PV0i.x))); R12i.w = floatBitsToInt(-(intBitsToFloat(R14i.x)) + intBitsToFloat(PV0i.y)); R12i.x = uf_remappedPS[10].x; PS1i = R12i.x; // 8 PV0i.x = floatBitsToInt(floor(intBitsToFloat(PV1i.y))); PV0i.y = floatBitsToInt(floor(intBitsToFloat(PV1i.z))); R1i.z = uf_remappedPS[10].y; R1i.w = uf_remappedPS[10].z; R2i.w = 0x3f800000; PS0i = R2i.w; // 9 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.5); R12i.y = 0x3f800000; R16i.z = R2i.x; PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); R18i.z = R10i.x; PS1i = R18i.z; // 10 backupReg0i = R2i.y; R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z)/resXScale, intBitsToFloat(PV1i.w))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].w)/resYScale, intBitsToFloat(PV1i.x))); R17i.z = R2i.z; R5i.w = backupReg0i; R8i.w = R10i.y; PS0i = R8i.w; R2i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).x); R2i.xy = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.w),intBitsToFloat(R11i.z))).xy); R13i.xy = floatBitsToInt(texture(textureUnitPS7, vec3(intBitsToFloat(R13i.x),intBitsToFloat(R13i.w),intBitsToFloat(R13i.z))).xy); R4i.xy = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xy); R6i.xyz = floatBitsToInt(texture(textureUnitPS9, vec3(intBitsToFloat(R0i.w),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); R9i.xyz = floatBitsToInt(texture(textureUnitPS9, vec3(intBitsToFloat(R9i.w),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z))).xyz); // 0 backupReg0i = R11i.y; PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(R13i.x)); R11i.y = R10i.z; PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R13i.y)); PV0i.w = ((intBitsToFloat(backupReg0i) > intBitsToFloat(R2i.z))?int(0xFFFFFFFF):int(0x0)); R9i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].x))); R9i.w = clampFI32(R9i.w); PS0i = R9i.w; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R14i.z)) + intBitsToFloat(R2i.x))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R2i.y))); PV1i.y = R123i.y; R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].y))); R0i.z = clampFI32(R0i.z); R123i.w = ((PV0i.w == 0)?(0x3f800000):(0)); PV1i.w = R123i.w; R2i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PS1i = R2i.x; // 2 R15i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R14i.x))); R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R14i.y))); R2i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV0i.z = R2i.z; R12i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(uf_remappedPS[11].x)) + intBitsToFloat(uf_remappedPS[12].z))); R4i.z = clampFI32(R4i.z); PS0i = R4i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R12i.z = tempi.x; R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); PS1i = R2i.y; R14i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R15i.xy)).x); R15i.xyz = floatBitsToInt(texture(textureUnitPS2, vec3(intBitsToFloat(R15i.x),intBitsToFloat(R15i.y),intBitsToFloat(R15i.z))).xyz); // 0 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(R12i.w)) + intBitsToFloat(R2i.y))); R123i.x = clampFI32(R123i.x); PV0i.x = R123i.x; R126i.y = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(R2i.z)); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(R14i.y)) + intBitsToFloat(uf_remappedPS[5].x))); PV0i.z = R123i.z; R126i.w = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(R12i.w)); PS0i = floatBitsToInt(sqrt(intBitsToFloat(R12i.z))); // 1 R127i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + -(intBitsToFloat(PV0i.z))); R125i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + intBitsToFloat(0xbf810204))); PV1i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(R9i.x)); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); // 2 PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS1i))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i))); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.x))); R127i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.w))); PS0i = R127i.z; // 3 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w),intBitsToFloat(R12i.y)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(R2i.w)))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.x = uf_remappedPS[13].w; PS1i = R126i.x; // 4 R125i.x = uf_remappedPS[14].w; PV0i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(R9i.y)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + intBitsToFloat(R9i.z)); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].z),-(intBitsToFloat(PV1i.x))) + intBitsToFloat(uf_remappedPS[15].z))); PV0i.w = R123i.w; R124i.w = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(R10i.w)); PS0i = R124i.w; // 5 backupReg0i = R127i.x; backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.y))); R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(backupReg0i)))); PV1i.y = R123i.y; R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R14i.z)) + intBitsToFloat(R6i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(R16i.x) * intBitsToFloat(0x437f0000)); R10i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[16].z) * intBitsToFloat(0x437f0000)); PS1i = R10i.w; // 6 backupReg0i = R126i.x; R126i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV1i.y)); R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); PV0i.z = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(PV1i.y)); R127i.w = floatBitsToInt(intBitsToFloat(R17i.z) + intBitsToFloat(PV1i.y)); R124i.y = int(uint(intBitsToFloat(PV1i.w))); PS0i = R124i.y; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R126i.w),intBitsToFloat(R127i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.z), intBitsToFloat(PV0i.z))); R126i.z = clampFI32(R126i.z); PS1i = R126i.z; // 8 backupReg0i = R126i.x; backupReg1i = R11i.y; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(backupReg0i))); R126i.x = clampFI32(R126i.x); R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.y))); R11i.y = clampFI32(R11i.y); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[17].z), intBitsToFloat(PS1i))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); PV0i.w = clampFI32(PV0i.w); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 9 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); R123i.y = floatBitsToInt((intBitsToFloat(R19i.z) * intBitsToFloat(0x41200000) + intBitsToFloat(PV0i.z))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R3i.w))); PS1i = R126i.y; // 10 backupReg0i = R0i.z; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.y))); PV0i.x = clampFI32(PV0i.x); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(PV1i.w))); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.x))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); PS0i = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0); // 11 backupReg0i = R126i.y; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y))); PV1i.x = R126i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[18].x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w))); PV1i.y = R126i.y; R127i.z = PV0i.z; PV1i.z = R127i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); R127i.w = clampFI32(R127i.w); R126i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); PS1i = R126i.w; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; tempResultf = log2(intBitsToFloat(R126i.z)); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS0i = floatBitsToInt(tempResultf); // 13 backupReg0i = R125i.z; backupReg1i = R127i.w; PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[15].w), intBitsToFloat(PS0i))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); R123i.y = clampFI32(R123i.y); PV1i.y = R123i.y; R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.w))); R125i.z = clampFI32(R125i.z); R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg1i))); R127i.w = clampFI32(R127i.w); tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); R126i.z = floatBitsToInt(tempResultf); PS1i = R126i.z; // 14 backupReg0i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R126i.x; R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R7i.w))); PV0i.y = R123i.y; R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.y))); R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); R125i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x))); R125i.w = clampFI32(R125i.w); PS0i = R125i.w; // 15 R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS0i))); R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); PV1i.y = R126i.y; R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].y), intBitsToFloat(PV0i.x))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.y))); R124i.z = clampFI32(R124i.z); PS1i = R124i.z; // 16 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R125i.z))); R125i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.w)); R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R127i.w))); R127i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV1i.y))); PS0i = int(uint(intBitsToFloat(R10i.w))); // 17 PV1i.x = R124i.y | PS0i; R124i.y = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R125i.x))); R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].x), intBitsToFloat(R126i.x))); R124i.w = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R7i.z))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[19].z), intBitsToFloat(R126i.x))); PS1i = R126i.w; // 18 R126i.x = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x427f0000)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.z))); PV0i.y = R127i.y; R5i.z = 0x3db0b0b1; R5i.w = 0x3f800000; R127i.z = floatBitsToInt(float(uint(PV1i.x))); PS0i = R127i.z; // 19 backupReg0i = R126i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R7i.z))); PV1i.x = R123i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.y))/2.0); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(backupReg0i))); PV1i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.x))); R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.w))/2.0); PS1i = R125i.y; // 20 backupReg0i = R126i.x; R126i.x = floatBitsToInt(floor(intBitsToFloat(backupReg0i))); R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 4.0); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x))); R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.z))/2.0); R3i.w = 0x3f800000; R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.z))); PS0i = R0i.x; // 21 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.x))); R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.y))); R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(R127i.w))); R0i.w = 0x3b808081; R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R15i.z))); PS1i = R3i.z; // 22 R11i.x = floatBitsToInt(intBitsToFloat(R125i.z) + 0.5); R5i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3b808081)); R11i.z = floatBitsToInt(intBitsToFloat(R125i.y) + 0.5); R11i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b808081)); R11i.y = floatBitsToInt(intBitsToFloat(R126i.y) + 0.5); PS0i = R11i.y; // 0 R4i.xyz = ivec3(R3i.x,R3i.y,R3i.z); R4i.w = R3i.w; // 1 R3i.xyz = ivec3(R11i.x,R11i.y,R11i.z); R3i.w = R11i.w; // 2 R2i.xyz = ivec3(R0i.x,R0i.y,R0i.z); R2i.w = R0i.w; // 3 R1i.xyz = ivec3(R5i.z,R5i.y,R5i.z); R1i.w = R5i.w; // export passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); passPixelColor3 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); passPixelColor5 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); }