[Definition] titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00,500001012EF00,5000010130200,5000010130400,5000010130300,5000010130500,5000010130700,5000010130600,5000010130800,5000010130A00,5000010130900,5000010130B00,5000010108F00,5000010108E00,5000010109000,5000010109200,5000010109100,5000010109300,5000010109500,5000010109400,5000010109600,5000010109800,5000010109700,5000010109900,5000010109D00,5000010109C00,5000010109E00,5000010109F00,500001010A100,500001010A000,500001010A200,500001010A400,500001010A600,500001010A500,500001010A700,500001010A900,500001010A800,500001010AA00,5000010114C00,5000010114B00,5000010114D00,5000010115000,5000010114F00,5000010115100,5000010115300,5000010115200,5000010115400,5000010115A00,5000010115B00,5000010119A00,5000010119900,5000010119B00,5000010119D00,5000010119C00,5000010119E00,500001011A000,5000010119F00,500001011A100,500001011A200,500001011A400,500001011A300,500001011A500,500001012A200,500001012A300,500001012A600,500001012A500,500001012AD00,500001012A700,500001014B300,0500001014B300,5000010151600,5000010153D00,5000010153E00,5000010153F00,5000010154000,5000010159100,5000010159000,5000010159200,5000010159300,5000010130D00,5000010130C00,5000010130E00,5000010133400,5000010133300,5000010133500,5000010134700,5000010134600,5000010136000,5000010134B00,5000010134A00,5000010134C00,5000010134D00,5000010135C00,5000010137300,5000010137400,5000010137500,5000010137600,5000010137700,5000010137A00,5000010138000,5000010137B00,5000010140C00,5000010140E00,5000010140D00,5000010140F00,5000010141200,5000010141100,5000010141300,5000010141400,5000010141500,5000010141700,5000010141600,5000010141800,5000010141A00,5000010141900,5000010141B00,5000010141D00,5000010141C00,5000010141E00,5000010141F00,5000010143700,5000010143C00,500001014B000 name = "Resolution" path = Virtual Console/SNES/Graphics/Resolution description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 SNES Resolutions----------------------------- [Preset] name = ~~~Original SNES Resolutions~~~ $width = 796 $height = 448 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 512x448 (Original SNES) (480p) $width = 796 $height = 448 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 1024x896 2x (720p) $width = 1593 $height = 896 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 1536x1344 3x (1080p) $width = 2389 $height = 1344 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 2048x1792 4x (1800p) $width = 3186 $height = 1792 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 2560x2240 5x (4K) $width = 3982 $height = 2240 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 3072x2688 6x $width = 4779 $height = 2688 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 3584x3136 7x (5k) $width = 5575 $height = 3136 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 4096x3584 8x (6k) $width = 6371 $height = 3584 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 [Preset] name = 4608x4032 9x (7k) $width = 7168 $height = 4032 $gameWidth = 1920 $gameHeight = 1088 $GPgameWidth = 864 $GPgameHeight = 480 #TV Viewports----------------------------------------- [TextureRedefine] width = 1920 height = 1080 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 1920 height = 1088 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 #Gamepad Viewports------------------------------------- [TextureRedefine] width = 864 height = 480 formats = 0x01a overwriteWidth = ($width/$GPgameWidth) * 864 overwriteHeight = ($height/$GPgameHeight) * 480 [TextureRedefine] width = 854 height = 480 formats = 0x01a overwriteWidth = ($width/$GPgameWidth) * 854 overwriteHeight = ($height/$GPgameHeight) * 480 #VC Menu #please add it here if you figure out how to scale the menu seperate, so it can look good at low res