[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)" [TextureRedefine] #TV width = 1280 height = 720 formatsExcluded = 0x008,0x001 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1440 [TextureRedefine] #TV2 width = 1280 height = 608 formatsExcluded = 0x008 # exclude the intro background texture overwriteWidth = 2560 overwriteHeight = 1216 #[TextureRedefine] #half-res1 #width = 640 #height = 360 #overwriteWidth = 1282 #overwriteHeight = 722 [TextureRedefine] #half-res2 width = 640 height = 290 overwriteWidth = 1280 overwriteHeight = 580 [TextureRedefine] #half-res3 width = 640 height = 288 overwriteWidth = 1280 overwriteHeight = 576 [TextureRedefine] #q-res1, main bloom, AO width = 320 height = 180 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 640 # nearest integer overwriteHeight = 360 [TextureRedefine] #q-res2 width = 320 height = 145 overwriteWidth = 641 overwriteHeight = 291 [TextureRedefine] #q-res3 width = 320 height = 144 overwriteWidth = 641 overwriteHeight = 289 [TextureRedefine] #o-res1, medium bloom width = 160 height = 90 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 320 #Nearest integer overwriteHeight = 180 [TextureRedefine] # low detail bloom width = 40 height = 22 #formatsExcluded = 0x816 #upscale of bloom may oversharpen overwriteWidth = 80 overwriteHeight = 45