[Definition] titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = Shadow Resolution path = "Nintendo Land/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 4 [Preset] name = Medium (100%, Default) $shadowRes = 1 [Preset] name = Low (50%) $shadowRes = 0.5 [Preset] name = High (200%) $shadowRes = 2 [Preset] name = Ultra (300%) $shadowRes = 3 [Preset] name = Extreme (400%, Unstable) $shadowRes = 4 [TextureRedefine] # Shadows width = 2048 height = 2048 formats = 0x5 overwriteWidth = $shadowRes * 2048 overwriteHeight = $shadowRes * 2048 [TextureRedefine] # Performance Shadows width = 896 height = 864 formats = 0x5 overwriteWidth = $shadowRes * 896 overwriteHeight = $shadowRes * 864 [TextureRedefine] # Performance Shadows width = 856 height = 856 formats = 0x5 overwriteWidth = $shadowRes * 856 overwriteHeight = $shadowRes * 856