[Definition] titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = Shadow Resolution path = "Super Smash Bros. for Wii U/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution. version = 3 [Preset] name = Medium (100%, Default) $shadowRes = 1 [Preset] name = Low (50%) $shadowRes = 0.5 [Preset] name = High (200%) $shadowRes = 2 [Preset] name = Ultra (300%) $shadowRes = 3 [Preset] name = Extreme (400%, Unstable) $shadowRes = 4 [TextureRedefine] # Shadows width = 1024 height = 1024 formats = 0x5 overwriteWidth = $shadowRes * 1024 overwriteHeight = $shadowRes * 1024 [TextureRedefine] # Performance Shadows, Blur Pass width = 512 height = 512 formats = 0xb,0xf overwriteWidth = $shadowRes * 512 overwriteHeight = $shadowRes * 512