[Definition] titleIds = 0005000010162D00,0005000010162E00,0005000E10161F00 name = Resolution path = "Mario Party 10/Graphics/Resolution" description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Resolution width = 1280 height = 720 formats = 0x019,0x001,0x80e,0x81c overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # Background Rendering width = 640 height = 368 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # Blank Clip Depth Texture width = 640 height = 360 formats = 0x80e,0x019 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # Alt Blank Clip Depth Texture width = 640 height = 368 formats = 0x80e overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] # Other Blank Texture width = 320 height = 180 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Bloom [TextureRedefine] # Bloom 1 width = 320 height = 192 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] # Alt Bloom 1 width = 320 height = 180 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # Bloom 2, Final Bloom Composition width = 160 height = 96 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] # Alt Bloom 2, Alt Final Bloom Composition width = 160 height = 90 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # Bloom 3 width = 96 height = 48 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] # Alt Bloom 3 width = 80 height = 45 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 # Gamepad Browser Rendering [TextureRedefine] # Browser Cage Rendering width = 864 height = 480 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Browser Cage Rendering width = 854 height = 480 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 # Main Menu [TextureRedefine] # Character selection width = 224 height = 208 formats = 0x019,0x80e,0x005 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] # Alt Character selection width = 196 height = 196 formats = 0x019,0x80e,0x001,0x005 overwriteWidth = ($width/$gameWidth) * 196 overwriteHeight = ($height/$gameHeight) * 196 [TextureRedefine] # Character Selection DK's Fur Rendering Blank Clip Map width = 256 height = 208 formats = 0x001,0x005 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 208 [TextureRedefine] # Bowser Party -> Character selection -> Bowser Rendering width = 544 height = 128 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] # Bowser Party -> Character selection -> Alt Bowser Rendering width = 536 height = 126 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 126 [TextureRedefine] # Mario Party -> Car Rendering width = 1024 height = 512 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] # Bowser Party -> Bowser Rendering width = 480 height = 464 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 464 [TextureRedefine] # Bowser Party -> Alt Bowser Rendering width = 460 height = 460 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 460 overwriteHeight = ($height/$gameHeight) * 460 [TextureRedefine] # Bowser Party -> Bigger Bowser Rendering width = 736 height = 544 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 736 overwriteHeight = ($height/$gameHeight) * 544 [TextureRedefine] # Bowser Party -> Alt Bigger Bowser Rendering width = 716 height = 538 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 716 overwriteHeight = ($height/$gameHeight) * 538 [TextureRedefine] # Bowser Party -> Car Rendering width = 384 height = 384 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] # Bowser Party -> Alt Car Rendering width = 370 height = 370 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 370 overwriteHeight = ($height/$gameHeight) * 370 [TextureRedefine] # Bowser Party -> Bigger Car Rendering width = 576 height = 416 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 416 [TextureRedefine] # Bowser Party -> Alt Bigger Car Rendering width = 552 height = 414 formats = 0x019,0x80e overwriteWidth = ($width/$gameWidth) * 552 overwriteHeight = ($height/$gameHeight) * 414 # Pause Menu [TextureRedefine] # Background width = 1280 height = 720 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Flash Forwards minigame depth map [TextureRedefine] width = 800 height = 800 formats = 0x001,0x005 overwriteWidth = ($width/$gameWidth) * 800 overwriteHeight = ($height/$gameHeight) * 800 [TextureRedefine] width = 896 height = 800 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 800 [TextureRedefine] width = 832 height = 800 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 832 overwriteHeight = ($height/$gameHeight) * 800 [TextureRedefine] width = 512 height = 400 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 400 [TextureRedefine] width = 768 height = 624 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 768 overwriteHeight = ($height/$gameHeight) * 624 [TextureRedefine] width = 100 height = 100 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 100 overwriteHeight = ($height/$gameHeight) * 100 [TextureRedefine] width = 200 height = 200 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 200 overwriteHeight = ($height/$gameHeight) * 200 [TextureRedefine] width = 400 height = 400 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 400 overwriteHeight = ($height/$gameHeight) * 400 [TextureRedefine] width = 128 height = 112 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 112