[Definition] titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 name = Resolution path = "Bayonetta/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 #formats = 0x80e,0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 360 #formats = 0x001,0x01a tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 #640x352 [TextureRedefine] width = 320 height = 176 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 176 #[TextureRedefine] #May unintentionally scale textures #width = 256 #height = 256 #formatsExcluded = 0x033,0x032,0x031,0x01a,0x001 #overwriteWidth = ($width/$gameWidth) * 256 #overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 160 height = 80 #formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 80 #[TextureRedefine] #May unintentionally scale textures #width = 128 #height = 128 #formatsExcluded = 0x033,0x031,0x01a,0x001 #overwriteWidth = ($width/$gameWidth) * 128 #overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 96 height = 48 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] ## width = 64 height = 32 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 48 height = 32 #formats = overwriteWidth = ($width/$gameWidth) * 48 overwriteHeight = ($height/$gameHeight) * 32 #[TextureRedefine] # #width = 32 #height = 32 #formatsExcluded = 0x031,0x002,0x001,0x01a #overwriteWidth = ($width/$gameWidth) * 32 #overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 #formats = overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] # width = 8 height = 8 formatsExcluded = overwriteWidth = ($width/$gameWidth) * 8 overwriteHeight = ($height/$gameHeight) * 8