#version 420 #extension GL_ARB_texture_gather : enable // shader 3c49f88069390494 // Monochromia // Plants - rainy weather // original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem4; layout(location = 2) in vec4 passParameterSem6; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) { // stm -> x .. s, y .. t, z .. MajorAxis*2.0 vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); float rx = inputCoord.x; float ry = inputCoord.y; float rz = inputCoord.z; if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) { stm.z = rx*2.0; stm.xy = vec2(ry,rz); if( rx >= 0.0 ) { faceId = 0; } else { faceId = 1; } } else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) { stm.z = ry*2.0; stm.xy = vec2(rx,rz); if( ry >= 0.0 ) { faceId = 2; } else { faceId = 3; } } else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) { stm.z = rz*2.0; stm.xy = vec2(rx,ry); if( rz >= 0.0 ) { faceId = 4; } else { faceId = 5; } } } vec3 redcCUBEReverse(vec2 st, int faceId) { st.yx = st.xy; vec3 v; float majorAxis = 1.0; if( faceId == 0 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = 1.0; } else if( faceId == 1 ) { v.yz = (st-vec2(1.5))*(majorAxis*2.0); v.x = -1.0; } else if( faceId == 2 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = 1.0; } else if( faceId == 3 ) { v.xz = (st-vec2(1.5))*(majorAxis*2.0); v.y = -1.0; } else if( faceId == 4 ) { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = 1.0; } else { v.xy = (st-vec2(1.5))*(majorAxis*2.0); v.z = -1.0; } return v; } int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; float cubeMapArrayIndex8 = 0.0; R0i = floatBitsToInt(passParameterSem0); R1i = floatBitsToInt(passParameterSem4); R2i = floatBitsToInt(passParameterSem6); R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); // 0 R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); PV0i.x = R124i.x; PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); // 1 R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[2].y))); R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); R126i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); PS1i = R126i.x; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); // 3 PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); // 4 PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); PV0i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); R125i.x = floatBitsToInt(floor(intBitsToFloat(R1i.x))); PS0i = R125i.x; // 5 backupReg0i = R127i.y; backupReg0i = R127i.y; backupReg0i = R127i.y; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); PV1i.x = R123i.x; R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z))); PV1i.z = R123i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w))); PS1i = floatBitsToInt(floor(intBitsToFloat(R1i.y))); // 6 backupReg0i = R125i.x; backupReg0i = R125i.x; R125i.x = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PS1i))); PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)); R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(backupReg0i))); R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5)); R126i.y = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5)); PS0i = R126i.y; // 7 PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)); PV1i.y = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000)); R4i.z = floatBitsToInt(-(intBitsToFloat(R124i.x))); PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)); R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.x)))); PS1i = R5i.x; // 8 R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R124i.x)))); PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x)); R0i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); PS0i = int(intBitsToFloat(PV1i.y)); // 9 PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R127i.z)); PV1i.x = clampFI32(PV1i.x); R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); R5i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.x)); PV1i.w = clampFI32(PV1i.w); PS1i = PS0i & int(1); // 10 PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w)); R123i.y = ((PS1i == 0)?(0):(0x3f800000)); PV0i.y = R123i.y; R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y)); R0i.z = floatBitsToInt(roundEven(0.0)); PS0i = R0i.z; // 11 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.x))); R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w))); R1i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd))); R1i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000)); R5i.w = 0; PS1i = R5i.w; R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw); R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); // 0 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R127i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 2.0 + -(1.0))); R127i.z = clampFI32(R127i.z); PS0i = R127i.z; // 1 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); PS1i = R126i.z; // 2 R125i.x = R11i.w; R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0); PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z))); R0i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 0.5 + 0.5)); R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x))); tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(tempResultf); // 3 R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS0i))); R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z)); // 4 R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); PV0i.x = R124i.x; R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); PV0i.y = R127i.y; R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); PV0i.z = R127i.z; PV0i.w = R125i.x; PV0i.w = clampFI32(PV0i.w); R4i.w = int(intBitsToFloat(R1i.w)); PS0i = R4i.w; // 5 R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R0i.x))); PV1i.x = R125i.x; R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.y))); PV1i.y = R126i.y; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.z))); PV1i.z = R126i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w))); PV1i.w = R127i.w; R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x)); PS1i = R127i.x; // 6 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); PS0i = R7i.w; // 7 R126i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0); R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].y)); R125i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[5].z)); R126i.w = R4i.w & 0x000000fc; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 8 backupReg0i = R125i.x; R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.x = R125i.x; R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); PV0i.y = R5i.y; R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); PV0i.z = R2i.z; R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w))); R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w))); PS0i = R6i.y; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.y = tempi.x; PS1i = PV0i.x; PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); // 10 R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R124i.x))); PV0i.y = R5i.y; PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); PV0i.w = R2i.z; PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w))); PS0i = R126i.z; // 11 R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.x = R123i.x; R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y))); R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.z))); R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); R127i.y = floatBitsToInt(float(R126i.w)); PS1i = R127i.y; // 12 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a)); PS0i = clampFI32(PS0i); // 13 R1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821)); PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); R126i.w = R4i.w & 0x00000002; tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); PS1i = floatBitsToInt(tempResultf); // 14 backupReg0i = R125i.y; PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); R125i.y = floatBitsToInt((intBitsToFloat(R126i.x) * 0.5 + 0.5)); PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); PS0i = R126i.x; // 15 R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w))); PV1i.x = R127i.x; R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w))); PV1i.y = R127i.y; R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w))); PV1i.z = R125i.z; R1i.w = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25)); R3i.z = floatBitsToInt(float(R126i.w)); R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0); PS1i = R3i.z; // 16 tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R6i.w = tempi.x; R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y))); R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0); PS0i = R5i.x; // 17 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); PS1i = R127i.y; // 18 backupReg0i = R0i.x; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.w))))); tempi.x = clampFI32(tempi.x); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.z = tempi.x; PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); // 19 R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x))); PV1i.y = R2i.y; R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); PV1i.z = R4i.z; R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; R1i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x40400000) + 4.0)); PS1i = R1i.y; // 20 R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R11i.y))); R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a)); R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); R5i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); PS0i = R3i.y; // 21 backupReg0i = R2i.z; tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0))); tempi.x = clampFI32(tempi.x); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R2i.z = tempi.x; R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R124i.w))); PS1i = R0i.w; // 0 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R124i.w = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); PS0i = R124i.w; // 1 backupReg0i = R0i.y; R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); PV1i.x = R126i.x; PV1i.y = R126i.x; PV1i.z = R126i.x; PV1i.w = R126i.x; R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); PS1i = R126i.z; // 2 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R126i.y = tempi.x; R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.x))); PS0i = R125i.w; // 3 backupReg0i = R126i.x; backupReg0i = R126i.x; backupReg1i = R126i.z; backupReg1i = R126i.z; redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); R126i.x = floatBitsToInt(cubeMapSTM.x); R126i.y = floatBitsToInt(cubeMapSTM.y); R126i.z = floatBitsToInt(cubeMapSTM.z); R126i.w = cubeMapFaceId; PV1i.x = R126i.x; PV1i.y = R126i.y; PV1i.z = R126i.z; PV1i.w = R126i.w; R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y)); PS1i = R125i.x; // 4 backupReg0i = R0i.x; R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y))); R2i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(backupReg0i)); R7i.z = PV1i.w; R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R125i.w))); PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); // 5 R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y))); R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.x))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5)); PV1i.z = R123i.z; R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5)); PV1i.w = R123i.w; R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R0i.w)); PS1i = R1i.z; // 6 backupReg0i = R0i.z; R7i.x = PV1i.w; R7i.y = PV1i.z; R0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i)); R0i.z = clampFI32(R0i.z); R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w))); R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R2i.z))); PS0i = R4i.x; R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz); // 0 R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x)); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R3i.w))); PV0i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y))); PV0i.z = R123i.z; R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.z))); R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w))); PS0i = R126i.x; // 1 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R0i.w))); PV1i.x = R123i.x; R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R0i.w))); PV1i.z = R123i.z; R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000)); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x)); // 2 backupReg0i = R126i.x; backupReg0i = R126i.x; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); R127i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i))); R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x)); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.z)); // 3 backupReg0i = R124i.w; R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x))); PV1i.x = R123i.x; R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y))); PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z))); PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x)); // 4 backupReg0i = R126i.x; backupReg1i = R125i.w; R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i))); R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg1i))); R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); PS0i = R126i.w; // 5 R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.x = clampFI32(R123i.x); PV1i.x = R123i.x; R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w))); PV1i.y = R123i.y; R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); PV1i.z = R123i.z; R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R123i.w = clampFI32(R123i.w); PV1i.w = R123i.w; R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); R122i.x = clampFI32(R122i.x); PS1i = R122i.x; // 6 R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y))); R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.x))); PS0i = R125i.x; // 7 PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w))); PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w))); PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R126i.x))); PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R126i.x))); PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w))); // 8 backupReg0i = R127i.x; backupReg0i = R127i.x; backupReg0i = R127i.x; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y))); R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.z = R4i.w & int(1); R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PS0i = R122i.x; // 9 R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.x = R123i.x; R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); PV1i.y = R123i.y; PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z))); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); PS1i = floatBitsToInt(float(PV0i.z)); // 10 R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x))); PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y)); R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); // 11 R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); // export passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); #if (ENABLE_COLOR_FADE == 1) float depth = texture(textureUnitPS4, passParameterSem0.xy).x; float factor = smoothstep(0.0005, 0.00075, depth); passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); #else passPixelColor0.rgb = vec3(luma); #endif }