#version 420 #extension GL_ARB_texture_gather : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b77c717f243c0b08 #ifdef VULKAN layout(set = 1, binding = 5) uniform ufBlock { uniform ivec4 uf_remappedPS[9]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[9]; uniform vec2 uf_fragCoordScale; #endif const float skyboxRed = float($skyboxRed); const float skyboxGreen = float($skyboxGreen); const float skyboxBlue = float($skyboxBlue); const float skyboxMix = float($skyboxMix); TEXTURE_LAYOUT(1, 1, 0) uniform sampler2D textureUnitPS1; TEXTURE_LAYOUT(2, 1, 1) uniform sampler2D textureUnitPS2; TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3; TEXTURE_LAYOUT(4, 1, 3) uniform sampler2D textureUnitPS4; TEXTURE_LAYOUT(5, 1, 4) uniform sampler2D textureUnitPS5; layout(location = 0) in vec4 passParameterSem2; layout(location = 1) in vec4 passParameterSem4; layout(location = 2) in vec4 passParameterSem5; layout(location = 3) in vec4 passParameterSem6; layout(location = 4) in vec4 passParameterSem7; layout(location = 5) in vec4 passParameterSem8; layout(location = 6) in vec4 passParameterSem9; layout(location = 0) out vec4 passPixelColor0; layout(location = 1) out vec4 passPixelColor1; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem2; R1f = passParameterSem4; R2f = passParameterSem5; R3f = passParameterSem6; R4f = passParameterSem7; R5f = passParameterSem8; R6f = passParameterSem9; R5f.yzw = (texture(textureUnitPS4, R5f.xy).yzw); // 0 R127f.x = R5f.y + -(0.5); R127f.y = -(R1f.z) + -(intBitsToFloat(0x42700000)); PV0f.z = R5f.w + -(0.5); R127f.w = R5f.z + -(0.5); PS0f = 1.0 / R3f.z; // 1 backupReg0f = R3f.y; PV1f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].z)); PV1f.y = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x)); R3f.z = mul_nonIEEE(R3f.x, PS0f); R3f.w = 1.0; R3f.y = mul_nonIEEE(backupReg0f, PS0f); PS1f = R3f.y; // 2 R126f.x = R127f.y * intBitsToFloat(0x3dcccccd); R126f.x = clamp(R126f.x, 0.0, 1.0); R8f.y = 0.0; R123f.z = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[0].w)) + PV1f.x); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R127f.w,intBitsToFloat(uf_remappedPS[0].y)) + PV1f.y); PV0f.w = R123f.w; PS0f = 1.0 / R2f.z; // 3 R123f.x = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[1].y)) + PV0f.z); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R127f.x,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.w); PV1f.y = R123f.y; R5f.z = mul_nonIEEE(R2f.x, PS0f); R5f.w = mul_nonIEEE(R2f.y, PS0f); PS1f = exp2(intBitsToFloat(uf_remappedPS[1].z)); PS1f *= 4.0; // 4 PV0f.x = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[2].y)); PV0f.y = mul_nonIEEE(PS1f, PV1f.x); PV0f.z = mul_nonIEEE(PS1f, PV1f.y); PV0f.w = mul_nonIEEE(-(R1f.z), intBitsToFloat(uf_remappedPS[2].w)); R127f.z = -(R126f.x) + 1.0; PS0f = R127f.z; // 5 PV1f.x = PV0f.z * intBitsToFloat(0x3e7f0000); R123f.y = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[2].z)),intBitsToFloat(uf_remappedPS[2].w)) + PV0f.w); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; R0f.z = (mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[2].x)),intBitsToFloat(uf_remappedPS[2].y)) + PV0f.x); R0f.z = clamp(R0f.z, 0.0, 1.0); PV1f.w = PV0f.y * intBitsToFloat(0x3e7f0000); R2f.x = mul_nonIEEE(R1f.z, R1f.z); PS1f = R2f.x; // 6 backupReg0f = R4f.x; backupReg1f = R4f.y; R4f.x = backupReg0f + PV1f.x; R4f.y = backupReg1f + PV1f.w; R2f.z = R6f.x + PV1f.x; R2f.w = R6f.y + PV1f.w; R6f.y = PV1f.y + R127f.z; R6f.y = clamp(R6f.y, 0.0, 1.0); PS0f = R6f.y; R3f.x = (textureLod(textureUnitPS2, R3f.zy,0.0).x); R6f.x = (textureLod(textureUnitPS2, R3f.zy,R3f.w).x); R4f.xyzw = (texture(textureUnitPS3, R4f.xy).xyzw); R7f.xyz = (texture(textureUnitPS5, R2f.zw).xyz); R5f.x = (texture(textureUnitPS1, R5f.zw).x); // 0 PV0f.x = -(R3f.x) + R6f.x; R127f.y = (mul_nonIEEE(-(R0f.z),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[3].z)); PV0f.y = R127f.y; R126f.z = mul_nonIEEE(R4f.w, intBitsToFloat(uf_remappedPS[4].w)); R126f.z = clamp(R126f.z, 0.0, 1.0); R122f.x = (mul_nonIEEE(R1f.y,R1f.y) + R2f.x); PS0f = R122f.x; // 1 PV1f.x = -(PV0f.y) + 1.0; PV1f.y = -(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[4].y); PV1f.z = -(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[4].x); R123f.w = (mul_nonIEEE(PV0f.x,R6f.y) + R3f.x); PV1f.w = R123f.w; R122f.x = (mul_nonIEEE(R1f.x,R1f.x) + PS0f); PS1f = R122f.x; // 2 R127f.x = (mul_nonIEEE(PV1f.z,R4f.x) + intBitsToFloat(uf_remappedPS[5].x)); R127f.x = clamp(R127f.x, 0.0, 1.0); R126f.y = (mul_nonIEEE(PV1f.y,R4f.y) + intBitsToFloat(uf_remappedPS[5].y)); R126f.y = clamp(R126f.y, 0.0, 1.0); PV0f.z = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[3].y)); R127f.w = (mul_nonIEEE(PV1f.x,R6f.y) + R127f.y); PS0f = sqrt(PS1f); // 3 R126f.x = -(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[4].z); R123f.w = (mul_nonIEEE(R0f.x,PS0f) + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; tempResultf = log2(PV0f.z); if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; PS1f = tempResultf; // 4 PV0f.x = mul_nonIEEE(R127f.w, PS1f); R127f.y = -(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y); R127f.z = -(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x); R0f.w = R126f.z; R0f.w = clamp(R0f.w, 0.0, 1.0); R1f.z = mul_nonIEEE(PV1f.w, PV1f.w); PS0f = R1f.z; // 5 PV1f.x = -(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z); R127f.w = (mul_nonIEEE(R126f.x,R4f.z) + intBitsToFloat(uf_remappedPS[5].z)); R127f.w = clamp(R127f.w, 0.0, 1.0); R126f.x = exp2(PV0f.x); PS1f = R126f.x; // 6 backupReg0f = R127f.y; backupReg1f = R127f.z; R127f.y = (mul_nonIEEE(PV1f.x,R7f.z) + intBitsToFloat(uf_remappedPS[5].z)); R127f.y = clamp(R127f.y, 0.0, 1.0); PV0f.y = R127f.y; R127f.z = (mul_nonIEEE(backupReg0f,R7f.y) + intBitsToFloat(uf_remappedPS[5].y)); R127f.z = clamp(R127f.z, 0.0, 1.0); PV0f.z = R127f.z; R126f.w = (mul_nonIEEE(backupReg1f,R7f.x) + intBitsToFloat(uf_remappedPS[5].x)); R126f.w = clamp(R126f.w, 0.0, 1.0); PV0f.w = R126f.w; R8f.w = R0f.w; PS0f = R8f.w; // 7 PV1f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), R126f.x); PV1f.x = clamp(PV1f.x, 0.0, 1.0); PV1f.y = R127f.w + -(PV0f.y); PV1f.z = R126f.y + -(PV0f.z); PV1f.w = R127f.x + -(PV0f.w); R125f.z = intBitsToFloat(uf_remappedPS[7].y) + R5f.x; R125f.z = clamp(R125f.z, 0.0, 1.0); PS1f = R125f.z; // 8 backupReg0f = R127f.z; R127f.x = (mul_nonIEEE(PV1f.w,R126f.z) + R126f.w); R127f.x = clamp(R127f.x, 0.0, 1.0); PV0f.x = R127f.x; PV0f.y = PV1f.x + intBitsToFloat(uf_remappedPS[7].x); PV0f.y = clamp(PV0f.y, 0.0, 1.0); R127f.z = (mul_nonIEEE(PV1f.y,R126f.z) + R127f.y); R127f.z = clamp(R127f.z, 0.0, 1.0); PV0f.z = R127f.z; R126f.w = (mul_nonIEEE(PV1f.z,R126f.z) + backupReg0f); R126f.w = clamp(R126f.w, 0.0, 1.0); PV0f.w = R126f.w; // 9 backupReg0f = R125f.z; R126f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.w); PV1f.x = R126f.x; R127f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.x); PV1f.y = R127f.y; R125f.z = mul_nonIEEE(PV0f.y, backupReg0f); R127f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), PV0f.z); PV1f.w = R127f.w; // 10 PV0f.x = R127f.z + -(PV1f.w); PV0f.y = R126f.w + -(PV1f.x); PV0f.z = R127f.x + -(PV1f.y); // 11 R5f.x = (mul_nonIEEE(R125f.z,R127f.w) + PV0f.x); R7f.y = (mul_nonIEEE(R125f.z,R126f.x) + PV0f.y); R7f.z = (mul_nonIEEE(R125f.z,R127f.y) + PV0f.z); // 0 PV0f.x = -(R7f.y) + intBitsToFloat(uf_remappedPS[8].y); PV0f.y = -(R7f.z) + intBitsToFloat(uf_remappedPS[8].x); PV0f.w = -(R5f.x) + intBitsToFloat(uf_remappedPS[8].z); // 1 R0f.x = (mul_nonIEEE(PV0f.y,R1f.z) + R7f.z); PV1f.x = R0f.x; R0f.y = (mul_nonIEEE(PV0f.x,R1f.z) + R7f.y); PV1f.y = R0f.y; R0f.z = (mul_nonIEEE(PV0f.w,R1f.z) + R5f.x); PV1f.z = R0f.z; // 2 backupReg0f = R0f.w; R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.z); R0f.w = backupReg0f; // 3 R1f.xyz = vec3(R8f.y,R8f.y,R8f.y); R1f.w = R8f.w; // export //passPixelColor0 = vec4(R0f.x, R0f.y*0.9, R0f.z*1.1, R0f.w); passPixelColor0 = vec4(R0f.x*skyboxRed, R0f.y*skyboxGreen*0.9, R0f.z*skyboxBlue*1.1, R0f.w)*skyboxMix; passPixelColor1 = vec4(R1f.x, R1f.y, R1f.z, R1f.w); }