#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 95a5a89d62998e0d // blur #ifdef VULKAN layout(set = 1, binding = 1) uniform ufBlock { uniform ivec4 uf_remappedPS[3]; uniform vec4 uf_fragCoordScale; }; #else uniform ivec4 uf_remappedPS[3]; uniform vec2 uf_fragCoordScale; #endif TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; layout(location = 0) out vec4 passPixelColor0; // uf_fragCoordScale was moved to the ufBlock int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R123f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; float scaler; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = GET_FRAGCOORD(); scaler = uf_fragCoordScale.x; // 0 R7f.x = R0f.x * intBitsToFloat(0x3b088889); PV0f.x = R7f.x; R7f.y = R0f.y * intBitsToFloat(0x3b72b9d6); PV0f.y = R7f.y; // 1 R0f.x = PV0f.x; R0f.y = PV0f.y + intBitsToFloat(0x3b72b9d6) * scaler; R1f.z = PV0f.x; R1f.y = PV0f.y + intBitsToFloat(0xbb72b9d6) * scaler; PS1f = R1f.y; // 2 R2f.x = R7f.x; R2f.y = R7f.y + intBitsToFloat(0x3bf2b9d6) * scaler; R4f.z = R7f.x; R4f.y = R7f.y + intBitsToFloat(0xbbf2b9d6) * scaler; PS0f = R4f.y; R3f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.zy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 backupReg0f = R0f.x; backupReg1f = R0f.w; PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.y); PV0f.y = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), R0f.z); PV0f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg0f); PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y), backupReg1f); R0f.y = R7f.y + intBitsToFloat(0x3c360b60) * scaler; PS0f = R0f.y; // 1 R123f.x = (mul_nonIEEE(R3f.y,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R3f.w,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.w); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R3f.x,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R3f.z,intBitsToFloat(uf_remappedPS[0].x)) + PV0f.y); PV1f.w = R123f.w; R0f.x = R7f.x; PS1f = R0f.x; // 2 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.y) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.x) + PV1f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.w) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y),R1f.z) + PV1f.w); PV0f.w = R123f.w; R1f.y = R7f.y + intBitsToFloat(0xbc360b60) * scaler; PS0f = R1f.y; // 3 backupReg0f = R2f.z; R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.x) + PV0f.y); R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.y) + PV0f.x); R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R2f.w) + PV0f.z); R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),backupReg0f) + PV0f.w); R1f.x = R7f.x; PS1f = R1f.x; // 4 R2f.x = R7f.x; R2f.y = R7f.y + intBitsToFloat(0x3c72b9d6) * scaler; R6f.z = R7f.x; R6f.y = R7f.y + intBitsToFloat(0xbc72b9d6) * scaler; PS0f = R6f.y; R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.x) + R3f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.w) + R2f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.z) + R2f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].z),R4f.y) + R3f.y); PV0f.w = R123f.w; R3f.y = R7f.y + intBitsToFloat(0x3c97b426) * scaler; PS0f = R3f.y; // 1 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.w) + PV0f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.x) + PV0f.x); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.z) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R0f.y) + PV0f.w); PV1f.w = R123f.w; R3f.x = R7f.x; PS1f = R3f.x; // 2 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.w) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.z) + PV1f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.y) + PV1f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].w),R1f.x) + PV1f.y); PV0f.w = R123f.w; R1f.y = R7f.y + intBitsToFloat(0xbc97b426) * scaler; PS0f = R1f.y; // 3 R0f.x = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.y); R0f.y = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.x); R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.z); R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[1].x)) + PV0f.w); R1f.x = R7f.x; PS1f = R1f.x; // 4 R5f.x = R7f.x; R5f.y = R7f.y + intBitsToFloat(0x3cb60b60) * scaler; R4f.z = R7f.x; R4f.y = R7f.y + intBitsToFloat(0xbcb60b60) * scaler; PS0f = R4f.y; R6f.xyzw = (textureLod(textureUnitPS0, R6f.zy,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.z) + R0f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.y) + R5f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.x) + R5f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),R6f.w) + R0f.y); PV0f.w = R123f.w; R0f.y = R7f.y + intBitsToFloat(0x3cd4629b) * scaler; PS0f = R0f.y; // 1 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.y) + PV0f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.w) + PV0f.w); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.x) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R3f.z) + PV0f.x); PV1f.w = R123f.w; R0f.x = R7f.x; PS1f = R0f.x; // 2 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.y) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.x) + PV1f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.w) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R1f.z) + PV1f.w); PV0f.w = R123f.w; R1f.y = R7f.y + intBitsToFloat(0xbcd4629b) * scaler; PS0f = R1f.y; // 3 backupReg0f = R2f.z; R3f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.x) + PV0f.y); R3f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.y) + PV0f.x); R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R2f.w) + PV0f.z); R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),backupReg0f) + PV0f.w); R1f.x = R7f.x; PS1f = R1f.x; // 4 R2f.x = R7f.x; R2f.y = R7f.y + intBitsToFloat(0x3cf2b9d6) * scaler; R6f.z = R7f.x; R6f.y = R7f.y + intBitsToFloat(0xbcf2b9d6) * scaler; PS0f = R6f.y; R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R5f.xyzw = (textureLod(textureUnitPS0, R2f.xy,0.0).xyzw); // 0 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.x) + R3f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.w) + R2f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.z) + R2f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),R4f.y) + R3f.y); PV0f.w = R123f.w; R3f.y = R7f.y + intBitsToFloat(0x3d088888) * scaler; PS0f = R3f.y; // 1 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.w) + PV0f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.x) + PV0f.x); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.z) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R0f.y) + PV0f.w); PV1f.w = R123f.w; R3f.x = R7f.x; PS1f = R3f.x; // 2 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.w) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.z) + PV1f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.y) + PV1f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w),R1f.x) + PV1f.y); PV0f.w = R123f.w; R1f.y = R7f.y + intBitsToFloat(0xbd088888) * scaler; PS0f = R1f.y; // 3 R0f.x = (mul_nonIEEE(R5f.z,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.y); R0f.y = (mul_nonIEEE(R5f.w,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.x); R5f.z = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.z); R5f.w = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedPS[2].x)) + PV0f.w); R1f.x = R7f.x; PS1f = R1f.x; // 4 R5f.x = R7f.x; R5f.y = R7f.y + intBitsToFloat(0x3d17b426) * scaler; R4f.z = R7f.x; R4f.y = R7f.y + intBitsToFloat(0xbd17b426) * scaler; PS0f = R4f.y; R6f.xyzw = (textureLod(textureUnitPS0, R6f.zy,0.0).xyzw); R3f.xyzw = (textureLod(textureUnitPS0, R3f.xy,0.0).xyzw); R1f.xyzw = (textureLod(textureUnitPS0, R1f.xy,0.0).xyzw); R2f.xyzw = (textureLod(textureUnitPS0, R5f.xy,0.0).xyzw); // 0 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.z) + R0f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.y) + R5f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.x) + R5f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].x),R6f.w) + R0f.y); PV0f.w = R123f.w; R0f.y = R7f.y + intBitsToFloat(0x3d26dfc3) * scaler; PS0f = R0f.y; // 1 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.y) + PV0f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.w) + PV0f.w); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.x) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R3f.z) + PV0f.x); PV1f.w = R123f.w; R0f.x = R7f.x; PS1f = R0f.x; // 2 backupReg0f = R7f.y; R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.y) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.x) + PV1f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.w) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),R1f.z) + PV1f.w); PV0f.w = R123f.w; R7f.y = backupReg0f + intBitsToFloat(0xbd26dfc3) * scaler; PS0f = R7f.y; // 3 backupReg0f = R2f.x; backupReg1f = R2f.y; backupReg2f = R2f.z; R2f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),backupReg0f) + PV0f.y); R2f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),backupReg1f) + PV0f.x); R2f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R2f.w) + PV0f.z); R2f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),backupReg2f) + PV0f.w); R4f.xyzw = (textureLod(textureUnitPS0, R4f.zy,0.0).xyzw); R0f.xyzw = (textureLod(textureUnitPS0, R0f.xy,0.0).xyzw); R7f.xyzw = (textureLod(textureUnitPS0, R7f.xy,0.0).xyzw); // 0 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.x) + R2f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.w) + R2f.z); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.z) + R2f.w); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z),R4f.y) + R2f.y); PV0f.w = R123f.w; // 1 R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.w) + PV0f.y); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.x) + PV0f.x); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.z) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),R0f.y) + PV0f.w); PV1f.w = R123f.w; // 2 backupReg0f = R7f.x; backupReg1f = R7f.y; backupReg2f = R7f.z; backupReg3f = R7f.w; R7f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),backupReg0f) + PV1f.y); R7f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),backupReg1f) + PV1f.w); R7f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),backupReg2f) + PV1f.z); R7f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].w),backupReg3f) + PV1f.x); // export passPixelColor0 = vec4(R7f.x, R7f.y, R7f.z, R7f.w); }