[Definition] titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Resolution path = "Mario Tennis: Ultra Smash/Graphics/Resolution" description = Changes the resolution of the game. Made by M&M. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 // Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 // Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 // TV [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x431 # Format 0x41a fixes main menu backgrounds but breaks in-game graphics tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 640 height = 368 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 640 height = 360 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 320 height = 192 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 160 height = 96 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 96 height = 48 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 40 height = 22 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 // Gamepad [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 formatsExcluded = 0x41a overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 // Character Select (1v1) [TextureRedefine] width = 384 height = 448 overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 360 height = 448 overwriteWidth = ($width/$gameWidth) * 360 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 192 height = 224 overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 180 height = 224 overwriteWidth = ($width/$gameWidth) * 180 overwriteHeight = ($height/$gameHeight) * 224 [TextureRedefine] width = 96 height = 112 overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 112 [TextureRedefine] width = 90 height = 112 overwriteWidth = ($width/$gameWidth) * 90 overwriteHeight = ($height/$gameHeight) * 112 [TextureRedefine] width = 45 height = 56 overwriteWidth = ($width/$gameWidth) * 45 overwriteHeight = ($height/$gameHeight) * 56 [TextureRedefine] width = 22 height = 28 overwriteWidth = ($width/$gameWidth) * 22 overwriteHeight = ($height/$gameHeight) * 28 [TextureRedefine] width = 11 height = 14 overwriteWidth = ($width/$gameWidth) * 11 overwriteHeight = ($height/$gameHeight) * 14 // Character Select (2v2) [TextureRedefine] width = 256 height = 448 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 224 height = 448 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 216 height = 448 overwriteWidth = ($width/$gameWidth) * 216 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 27 height = 56 overwriteWidth = ($width/$gameWidth) * 27 overwriteHeight = ($height/$gameHeight) * 56 [TextureRedefine] width = 13 height = 28 overwriteWidth = ($width/$gameWidth) * 13 overwriteHeight = ($height/$gameHeight) * 28 [TextureRedefine] width = 6 height = 14 overwriteWidth = ($width/$gameWidth) * 6 overwriteHeight = ($height/$gameHeight) * 14 // Match Intro [TextureRedefine] width = 896 height = 720 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 832 height = 720 overwriteWidth = ($width/$gameWidth) * 832 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 800 height = 720 overwriteWidth = ($width/$gameWidth) * 800 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 416 height = 368 overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] width = 400 height = 360 overwriteWidth = ($width/$gameWidth) * 400 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 224 height = 192 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 220 height = 180 overwriteWidth = ($width/$gameWidth) * 220 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 128 height = 96 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 100 height = 90 overwriteWidth = ($width/$gameWidth) * 100 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 64 height = 48 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 50 height = 45 overwriteWidth = ($width/$gameWidth) * 50 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 32 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 25 height = 22 overwriteWidth = ($width/$gameWidth) * 25 overwriteHeight = ($height/$gameHeight) * 22 // Performance Scale #[TextureRedefine] # causes black screen for a single frame #width = 1184 #height = 666 #overwriteWidth = ($width/$gameWidth) * 1184 #overwriteHeight = ($height/$gameHeight) * 666 [TextureRedefine] width = 1088 height = 624 overwriteWidth = ($width/$gameWidth) * 1088 overwriteHeight = ($height/$gameHeight) * 624 [TextureRedefine] width = 1088 height = 612 overwriteWidth = ($width/$gameWidth) * 1088 overwriteHeight = ($height/$gameHeight) * 612 [TextureRedefine] width = 992 height = 560 overwriteWidth = ($width/$gameWidth) * 992 overwriteHeight = ($height/$gameHeight) * 560 [TextureRedefine] width = 992 height = 558 overwriteWidth = ($width/$gameWidth) * 992 overwriteHeight = ($height/$gameHeight) * 558 [TextureRedefine] width = 896 height = 512 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 896 height = 504 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 504 [TextureRedefine] width = 800 height = 464 overwriteWidth = ($width/$gameWidth) * 800 overwriteHeight = ($height/$gameHeight) * 464 [TextureRedefine] width = 800 height = 450 overwriteWidth = ($width/$gameWidth) * 800 overwriteHeight = ($height/$gameHeight) * 450 [TextureRedefine] width = 800 height = 448 overwriteWidth = ($width/$gameWidth) * 800 overwriteHeight = ($height/$gameHeight) * 448 [TextureRedefine] width = 736 height = 416 overwriteWidth = ($width/$gameWidth) * 736 overwriteHeight = ($height/$gameHeight) * 416 [TextureRedefine] width = 704 height = 400 overwriteWidth = ($width/$gameWidth) * 704 overwriteHeight = ($height/$gameHeight) * 400 [TextureRedefine] width = 704 height = 396 overwriteWidth = ($width/$gameWidth) * 704 overwriteHeight = ($height/$gameHeight) * 396 [TextureRedefine] width = 672 height = 384 overwriteWidth = ($width/$gameWidth) * 672 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] width = 608 height = 352 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 352 [TextureRedefine] width = 608 height = 342 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 342 [TextureRedefine] width = 608 height = 336 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 336 [TextureRedefine] width = 544 height = 304 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 480 height = 272 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 416 height = 240 overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 240