[Definition] titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = Resolution path = "Nintendo Land/Graphics/Resolution" description = Changes the resolution of the game. Made by M&M. version = 4 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] # Game Resolution width = 1280 height = 720 overwriteWidth = ($width / $gameWidth) * 1280 overwriteHeight = ($height / $gameHeight) * 720 [TextureRedefine] # Blur Map width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 [TextureRedefine] # Blur Map width = 640 height = 360 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 [TextureRedefine] # Blur Map width = 512 height = 256 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 512 overwriteHeight = ($height / $gameHeight) * 256 [TextureRedefine] # Bloom Map width = 320 height = 192 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Map width = 320 height = 180 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 180 [TextureRedefine] # Bloom Mip width = 256 height = 128 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 320 overwriteHeight = ($height / $gameHeight) * 192 [TextureRedefine] # Bloom Mip width = 160 height = 96 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 96 [TextureRedefine] # Bloom Mip width = 160 height = 90 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] # Bloom Mip width = 128 height = 64 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 160 overwriteHeight = ($height / $gameHeight) * 90 [TextureRedefine] # Bloom Mip width = 96 height = 48 overwriteWidth = ($width / $gameWidth) * 96 overwriteHeight = ($height / $gameHeight) * 48 [TextureRedefine] # Bloom Mip width = 80 height = 45 overwriteWidth = ($width / $gameWidth) * 80 overwriteHeight = ($height / $gameHeight) * 45 [TextureRedefine] # Bloom Mip width = 64 height = 32 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 64 overwriteHeight = ($height / $gameHeight) * 32 [TextureRedefine] # Bloom Mip width = 40 height = 22 overwriteWidth = ($width / $gameWidth) * 40 overwriteHeight = ($height / $gameHeight) * 22 [TextureRedefine] # Gamepad Resolution width = 864 height = 480 overwriteWidth = ($width / $gameWidth) * 864 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Resolution width = 854 height = 480 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Resolution width = 848 height = 480 overwriteWidth = ($width / $gameWidth) * 848 overwriteHeight = ($height / $gameHeight) * 480 [TextureRedefine] # Gamepad Blur Map width = 448 height = 240 overwriteWidth = ($width / $gameWidth) * 448 overwriteHeight = ($height / $gameHeight) * 240 [TextureRedefine] # Gamepad Blur Map width = 424 height = 240 overwriteWidth = ($width / $gameWidth) * 424 overwriteHeight = ($height / $gameHeight) * 240 [TextureRedefine] # Gamepad Blur Map width = 213 height = 120 overwriteWidth = ($width / $gameWidth) * 213 overwriteHeight = ($height / $gameHeight) * 120 [TextureRedefine] # Gamepad Bloom Map width = 224 height = 128 overwriteWidth = ($width / $gameWidth) * 224 overwriteHeight = ($height / $gameHeight) * 128 [TextureRedefine] # Gamepad Bloom Mip width = 212 height = 120 overwriteWidth = ($width / $gameWidth) * 212 overwriteHeight = ($height / $gameHeight) * 120 [TextureRedefine] # Gamepad Bloom Mip width = 106 height = 60 overwriteWidth = ($width / $gameWidth) * 106 overwriteHeight = ($height / $gameHeight) * 60 [TextureRedefine] # Gamepad Bloom Mip width = 53 height = 30 overwriteWidth = ($width / $gameWidth) * 53 overwriteHeight = ($height / $gameHeight) * 30 [TextureRedefine] # Gamepad Bloom Mip width = 32 height = 16 formats = 0x816 overwriteWidth = ($width / $gameWidth) * 32 overwriteHeight = ($height / $gameHeight) * 16 [TextureRedefine] # Gamepad Bloom Mip width = 26 height = 15 overwriteWidth = ($width / $gameWidth) * 26 overwriteHeight = ($height / $gameHeight) * 15