#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #ifdef VULKAN #define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation) #define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0 #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw) #define gl_VertexID gl_VertexIndex #define gl_InstanceID gl_InstanceIndex #else #define ATTR_LAYOUT(__vkSet, __location) layout(location = __location) #define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140) #define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation) #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 43b6693ca98767b2 - Gamepad AA TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; layout(location = 0) in vec4 passParameterSem133; layout(location = 0) out vec4 passPixelColor0; #ifdef VULKAN layout(set = 1, binding = 1) uniform ufBlock { uniform vec4 uf_fragCoordScale; }; #else uniform vec2 uf_fragCoordScale; #endif int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { ivec4 R0i = ivec4(0); ivec4 R1i = ivec4(0); ivec4 R2i = ivec4(0); ivec4 R3i = ivec4(0); ivec4 R4i = ivec4(0); ivec4 R5i = ivec4(0); ivec4 R6i = ivec4(0); ivec4 R7i = ivec4(0); ivec4 R8i = ivec4(0); ivec4 R9i = ivec4(0); ivec4 R10i = ivec4(0); ivec4 R11i = ivec4(0); ivec4 R12i = ivec4(0); ivec4 R13i = ivec4(0); ivec4 R14i = ivec4(0); ivec4 R15i = ivec4(0); ivec4 R16i = ivec4(0); ivec4 R17i = ivec4(0); ivec4 R18i = ivec4(0); ivec4 R19i = ivec4(0); ivec4 R20i = ivec4(0); ivec4 R21i = ivec4(0); ivec4 R22i = ivec4(0); ivec4 R23i = ivec4(0); ivec4 R24i = ivec4(0); ivec4 R25i = ivec4(0); ivec4 R122i = ivec4(0); ivec4 R123i = ivec4(0); ivec4 R124i = ivec4(0); ivec4 R125i = ivec4(0); ivec4 R126i = ivec4(0); ivec4 R127i = ivec4(0); int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; ivec4 PV0i = ivec4(0), PV1i = ivec4(0); int PS0i = 0, PS1i = 0; ivec4 tempi = ivec4(0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; bool activeMaskStack[2]; bool activeMaskStackC[3]; activeMaskStack[0] = false; activeMaskStackC[0] = false; activeMaskStackC[1] = false; activeMaskStack[0] = true; activeMaskStackC[0] = true; activeMaskStackC[1] = true; vec3 cubeMapSTM; int cubeMapFaceId; R0i = floatBitsToInt(passParameterSem133); if( activeMaskStackC[1] == true ) { // 0 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,intBitsToFloat(0xbae6385a))); R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a)); PS0i = R2i.x; // 1 R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R3i.zwy = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0xbb4cccce),0.0,intBitsToFloat(0x3b4cccce))); PS1i = R3i.y; } if( activeMaskStackC[1] == true ) { R13i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); R14i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw); R15i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); R16i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).xyzw); R17i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.wy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(R15i.y)); R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); R127i.y = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(R15i.x)); R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0); R127i.z = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R15i.z)); R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0); R127i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(R15i.w)); R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xba997ae7)); PS0i = R3i.x; // 1 R5i.x = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(R17i.z)); R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 2.0); R5i.y = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(R17i.w)); R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 2.0); R2i.z = floatBitsToInt(intBitsToFloat(R16i.x) + intBitsToFloat(R17i.x)); R2i.z = floatBitsToInt(intBitsToFloat(R2i.z) * 2.0); R2i.w = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(R17i.y)); R2i.w = floatBitsToInt(intBitsToFloat(R2i.w) * 2.0); R3i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); PS1i = R3i.y; // 2 R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3a997ae7)); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R3i.z = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); R3i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb088889)); R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); PS0i = R1i.x; // 3 R4i.x = floatBitsToInt((intBitsToFloat(R13i.x) * 2.0 + intBitsToFloat(R127i.y))); R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b088889)); R1i.z = floatBitsToInt((intBitsToFloat(R13i.y) * 2.0 + intBitsToFloat(R127i.x))); R1i.w = floatBitsToInt((intBitsToFloat(R13i.z) * 2.0 + intBitsToFloat(R127i.z))); R4i.y = floatBitsToInt((intBitsToFloat(R13i.w) * 2.0 + intBitsToFloat(R127i.w))); PS1i = R4i.y; } if( activeMaskStackC[1] == true ) { R18i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw); R19i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); R20i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.zw)).xyzw); R21i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R18i.y) + intBitsToFloat(R19i.y)); PV0i.y = floatBitsToInt(intBitsToFloat(R18i.x) + intBitsToFloat(R19i.x)); R127i.z = floatBitsToInt(intBitsToFloat(R18i.z) + intBitsToFloat(R19i.z)); R125i.w = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x3e2aaaab)); R124i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3e2aaaab)); PS0i = R124i.y; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(R21i.x)); R123i.y = floatBitsToInt((-(intBitsToFloat(R13i.x)) * 2.0 + intBitsToFloat(PV0i.y))); PV1i.y = R123i.y; R126i.z = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(R21i.z)); PV1i.w = floatBitsToInt(intBitsToFloat(R20i.y) + intBitsToFloat(R21i.y)); R122i.x = floatBitsToInt((-(intBitsToFloat(R13i.y)) * 2.0 + intBitsToFloat(PV0i.x))); PS1i = R122i.x; // 2 R123i.x = floatBitsToInt((-(intBitsToFloat(R13i.z)) * 2.0 + intBitsToFloat(R127i.z))); PV0i.x = R123i.x; R123i.y = floatBitsToInt((-(intBitsToFloat(R13i.x)) * 2.0 + intBitsToFloat(PV1i.x))); PV0i.y = R123i.y; PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); PV0i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); R127i.x = floatBitsToInt((-(intBitsToFloat(R13i.y)) * 2.0 + intBitsToFloat(PV1i.w))); PS0i = R127i.x; // 3 backupReg0i = R126i.z; R126i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.5); PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); R126i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.5); R123i.w = floatBitsToInt((-(intBitsToFloat(R13i.z)) * 2.0 + intBitsToFloat(backupReg0i))); PV1i.w = R123i.w; PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); // 4 backupReg0i = R127i.x; backupReg0i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * 0.5); PV0i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.5); R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); R127i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3e2aaaab)); PS0i = R127i.z; // 5 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.z),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.z = tempi.x; R127i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 0.5); PS1i = R127i.y; // 6 R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x3e2aaaab)); R126i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 2.0 + intBitsToFloat(R2i.w))); PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) * 0.5); R127i.w = floatBitsToInt((intBitsToFloat(R13i.x) * 2.0 + intBitsToFloat(R2i.z))); R125i.y = floatBitsToInt((intBitsToFloat(R13i.z) * 2.0 + intBitsToFloat(R5i.x))); PS0i = R125i.y; // 7 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = tempi.x; R125i.z = floatBitsToInt(-(intBitsToFloat(R13i.x)) + intBitsToFloat(R125i.w)); PS1i = R125i.z; // 8 R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x3e2aaaab)); R127i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3e2aaaab)); R124i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3e2aaaab)); R123i.w = floatBitsToInt((intBitsToFloat(R13i.w) * 2.0 + intBitsToFloat(R5i.y))); PV0i.w = R123i.w; R126i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbdcccccd))); PS0i = R126i.y; // 9 backupReg0i = R126i.x; R126i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e2aaaab)); R125i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbdcccccd))); R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(R127i.z)); R126i.w = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R124i.y)); R127i.w = floatBitsToInt(-(intBitsToFloat(R13i.w)) + intBitsToFloat(backupReg0i)); PS1i = R127i.w; // 10 backupReg0i = R0i.y; tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0); PS0i = R5i.y; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); // 12 R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3b864b8a)); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R2i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3bd308fe)); R125i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i)); R125i.w = clampFI32(R125i.w); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); // 13 R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3c0fe339)); R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); R1i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbb864b8a)); PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(PS0i)); PV1i.w = clampFI32(PV1i.w); R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0); PS1i = R1i.y; // 14 R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.z))); PV0i.x = R125i.x; R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.w))); PV0i.y = R125i.y; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.x))); PV0i.z = R126i.z; R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R13i.y))); PV0i.w = R127i.w; R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbbd308fe)); PS0i = R3i.x; // 15 backupReg0i = R0i.y; PV1i.x = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(PV0i.x))); PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) / 2.0); PV1i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV0i.y))); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) / 2.0); PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(intBitsToFloat(PV0i.z))); PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0); PV1i.w = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.w))); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0); PS1i = R3i.y; // 16 R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.z))); R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.w))); R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.x))); R22i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.y))); R6i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc0fe339)); PS0i = R6i.x; } if( activeMaskStackC[1] == true ) { R9i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R5i.xy)).xyzw); R10i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.zy)).xyzw); R11i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); R12i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zy)).xyzw); R23i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xy)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R0i.y; backupReg0i = R0i.y; R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(R9i.w)); R6i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 0.0); R3i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3beeeef0)); R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); PS0i = R1i.x; // 1 R4i.x = floatBitsToInt(intBitsToFloat(R10i.w) + intBitsToFloat(PV0i.y)); R1i.yzw = floatBitsToInt(vec3(intBitsToFloat(R0i.y),intBitsToFloat(R0i.x),intBitsToFloat(R0i.y)) + vec3(intBitsToFloat(0x3c3bbbbc),0.0,intBitsToFloat(0x3c800000))); R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); PS1i = R2i.x; } if( activeMaskStackC[1] == true ) { R24i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xz)).xyzw); R6i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xw)).xyzw); R7i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).xyzw); R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.zw)).xyzw); } if( activeMaskStackC[1] == true ) { // 0 backupReg0i = R4i.x; R4i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbbeeeef0)); PV0i.z = floatBitsToInt(intBitsToFloat(R11i.w) + intBitsToFloat(backupReg0i)); PV0i.w = floatBitsToInt(intBitsToFloat(R17i.w) + intBitsToFloat(R6i.w)); R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbc3bbbbc)); PS0i = R4i.y; // 1 R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R7i.w),intBitsToFloat(R0i.y)) + vec3(0.0,intBitsToFloat(PV0i.w),intBitsToFloat(0xbc800000))); R1i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(PV0i.z)); } if( activeMaskStackC[1] == true ) { R25i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw); R3i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R4i.xy)).xyzw); R4i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xz)).xyzw); } if( activeMaskStackC[1] == true ) { activeMaskStack[1] = activeMaskStack[0]; activeMaskStackC[2] = activeMaskStackC[1]; // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(R1i.y)); PV0i.y = floatBitsToInt(intBitsToFloat(R12i.w) + intBitsToFloat(R1i.w)); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R23i.w) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(PV0i.x)); // 2 PV0i.z = floatBitsToInt(intBitsToFloat(R24i.w) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(intBitsToFloat(R25i.w) + intBitsToFloat(PV1i.z)); // 3 PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV0i.w)); PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e000000)); PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); R5i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); R5i.z = clampFI32(R5i.z); // 5 PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e000000)); PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); // 6 R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); R0i.z = clampFI32(R0i.z); PV0i.z = R0i.z; // 7 PV1i.x = floatBitsToInt(intBitsToFloat(R5i.z) + -(intBitsToFloat(PV0i.z))); // 8 R1i.z = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); // 9 predResult = (intBitsToFloat(R1i.z) > intBitsToFloat(0x3e4ccccd)); activeMaskStack[1] = predResult; activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; } else { activeMaskStack[1] = false; activeMaskStackC[2] = false; } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(R6i.x)); R124i.y = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R18i.w))); PV0i.z = floatBitsToInt(intBitsToFloat(R17i.z) + intBitsToFloat(R6i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(R6i.y)); R2i.y = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R20i.w))); PS0i = R2i.y; // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(intBitsToFloat(R15i.x) + intBitsToFloat(R9i.x)); PV1i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.z)); R127i.x = floatBitsToInt(intBitsToFloat(R15i.y) + intBitsToFloat(R9i.y)); PS1i = R127i.x; // 2 PV0i.x = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R9i.z)); R127i.z = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(PV1i.z)); PS0i = R127i.z; // 3 PV1i.x = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(R127i.x)); PV1i.z = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(PV0i.y)); PV1i.w = floatBitsToInt(intBitsToFloat(R16i.x) + intBitsToFloat(PV0i.z)); R127i.y = floatBitsToInt(intBitsToFloat(R16i.z) + intBitsToFloat(PV0i.x)); PS1i = R127i.y; // 4 PV0i.x = floatBitsToInt(intBitsToFloat(R25i.x) + intBitsToFloat(PV1i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(PV1i.y)); PV0i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(R127i.z)); R127i.w = floatBitsToInt(intBitsToFloat(R25i.y) + intBitsToFloat(PV1i.z)); PS0i = R127i.w; // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(PV0i.w)); PV1i.y = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(PV0i.y)); PV1i.z = floatBitsToInt(intBitsToFloat(R25i.z) + intBitsToFloat(R127i.y)); PV1i.w = floatBitsToInt(intBitsToFloat(R14i.y) + intBitsToFloat(PV0i.z)); R127i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); PS1i = R127i.y; // 6 PV0i.x = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R127i.w)); PV0i.y = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(PV1i.x)); PV0i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV1i.w)); PV0i.w = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); R127i.w = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(PV1i.y)); PS0i = R127i.w; // 7 PV1i.x = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(PV0i.y)); PV1i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.x)); PV1i.z = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R127i.y)); PV1i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.w)); R127i.y = floatBitsToInt(intBitsToFloat(R23i.y) + intBitsToFloat(PV0i.z)); PS1i = R127i.y; // 8 R127i.x = floatBitsToInt(intBitsToFloat(R23i.z) + intBitsToFloat(R127i.w)); R126i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e000000)); R127i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e000000)); R127i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e000000)); R126i.w = floatBitsToInt(intBitsToFloat(R24i.x) + intBitsToFloat(PV1i.x)); PS0i = R126i.w; // 9 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R1i.z = tempi.x; R126i.z = floatBitsToInt(intBitsToFloat(R24i.y) + intBitsToFloat(R127i.y)); PS1i = R126i.z; // 10 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R18i.x),intBitsToFloat(R18i.y),intBitsToFloat(R18i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = tempi.x; PV0i.y = tempi.x; PV0i.z = tempi.x; PV0i.w = tempi.x; R125i.y = tempi.x; R127i.y = floatBitsToInt(intBitsToFloat(R24i.z) + intBitsToFloat(R127i.x)); PS0i = R127i.y; // 11 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.w = tempi.x; PS1i = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV0i.x))); // 12 backupReg0i = R127i.y; R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3e000000)); R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3e000000)); R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e000000)); PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(R125i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); // 13 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R20i.x),intBitsToFloat(R20i.y),intBitsToFloat(R20i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R126i.w = tempi.x; R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(PS0i)); R127i.z = clampFI32(R127i.z); PS1i = R127i.z; // 14 R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV0i.x = R1i.x; PV0i.y = R1i.x; PV0i.z = R1i.x; PV0i.w = R1i.x; R127i.x = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(PV1i.x))); PS0i = R127i.x; // 15 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R126i.w))); PS1i = R127i.y; // 16 PV0i.x = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0)); PV0i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x)); R126i.z = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R18i.x))); R126i.w = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R18i.y))); PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); // 17 backupReg0i = R127i.z; PV1i.x = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R18i.z))); R1i.y = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R20i.x))); R127i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i)); R127i.z = clampFI32(R127i.z); R123i.w = ((PV0i.x == 0)?(backupReg0i):(0x3f800000)); PV1i.w = R123i.w; R125i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); PS1i = R125i.w; // 18 R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.z))); R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.y))); R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.x))); R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.w))); R124i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(R1i.z))); PS0i = R124i.y; // 19 tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R21i.x),intBitsToFloat(R21i.y),intBitsToFloat(R21i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0))); PV1i.x = tempi.x; PV1i.y = tempi.x; PV1i.z = tempi.x; PV1i.w = tempi.x; PS1i = ((intBitsToFloat(R127i.z) == 0.0)?int(0xFFFFFFFF):int(0x0)); // 20 R2i.x = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.x)); R3i.y = ((PS1i == 0)?(R127i.z):(0x3f800000)); R3i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(R125i.w)); R3i.z = clampFI32(R3i.z); R1i.w = floatBitsToInt(intBitsToFloat(R19i.y) + -(intBitsToFloat(R4i.y))); R2i.z = floatBitsToInt(intBitsToFloat(R19i.w) + -(intBitsToFloat(R2i.w))); PS0i = R2i.z; } if( activeMaskStackC[2] == true ) { // 0 PV0i.x = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R20i.y))); R124i.y = floatBitsToInt(intBitsToFloat(R19i.x) + -(intBitsToFloat(R4i.z))); R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R1i.z))); R125i.w = floatBitsToInt(intBitsToFloat(R19i.z) + -(intBitsToFloat(R3i.x))); // 1 R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.x))); PV1i.x = R126i.x; R127i.y = ((1.0 > intBitsToFloat(R3i.z))?int(0xFFFFFFFF):int(0x0)); PV1i.z = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R20i.z))); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.y))); R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x)); PS1i = R127i.w; // 2 backupReg0i = R2i.y; R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.z))); R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.w))); R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R20i.z))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R3i.x))); PV0i.w = R123i.w; R125i.w = floatBitsToInt(intBitsToFloat(R21i.x) + -(intBitsToFloat(PV1i.x))); PS0i = R125i.w; // 3 R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y))); PV1i.x = R123i.x; R124i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(R127i.w)); R124i.y = clampFI32(R124i.y); R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R2i.w))); PV1i.z = R123i.z; R127i.w = ((R127i.y == 0)?(R3i.x):(PV0i.w)); // 4 backupReg0i = R127i.y; backupReg1i = R127i.x; backupReg0i = R127i.y; R127i.x = ((R127i.y == 0)?(R4i.y):(PV1i.x)); R127i.y = ((backupReg0i == 0)?(R4i.z):(backupReg1i)); R127i.z = ((backupReg0i == 0)?(R2i.w):(PV1i.z)); PV0i.w = floatBitsToInt(intBitsToFloat(R21i.y) + -(intBitsToFloat(R126i.w))); PS0i = floatBitsToInt(intBitsToFloat(R21i.z) + -(intBitsToFloat(R125i.z))); // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R21i.w) + -(intBitsToFloat(R2i.y))); R126i.y = ((1.0 > intBitsToFloat(R124i.y))?int(0xFFFFFFFF):int(0x0)); PV1i.y = R126i.y; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.w))); R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x))); PV1i.w = R123i.w; R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.y)) + intBitsToFloat(R125i.z))); PS1i = R125i.y; // 6 backupReg0i = R127i.y; backupReg1i = R126i.x; R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(R2i.y))); R127i.y = floatBitsToInt(-(intBitsToFloat(R22i.z)) + intBitsToFloat(R127i.w)); PV0i.z = floatBitsToInt(-(intBitsToFloat(R22i.w)) + intBitsToFloat(R127i.z)); PV0i.w = floatBitsToInt(-(intBitsToFloat(R22i.x)) + intBitsToFloat(backupReg0i)); R127i.w = ((PV1i.y == 0)?(backupReg1i):(PV1i.w)); PS0i = R127i.w; // 7 backupReg0i = R125i.y; backupReg1i = R127i.x; backupReg2i = R0i.z; backupReg2i = R0i.z; R127i.x = ((R126i.y == 0)?(R126i.w):(R126i.z)); R125i.y = ((R126i.y == 0)?(R125i.z):(backupReg0i)); PV1i.z = floatBitsToInt(-(intBitsToFloat(R22i.y)) + intBitsToFloat(backupReg1i)); R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(backupReg2i)) + intBitsToFloat(R22i.x))); PV1i.w = R126i.w; R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg2i)) + intBitsToFloat(R22i.w))); PS1i = R125i.x; // 8 R123i.x = ((R126i.y == 0)?(R2i.y):(R126i.x)); PV0i.x = R123i.x; R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R22i.y))); PV0i.z = R126i.z; PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV1i.w))); // 9 backupReg0i = R127i.y; backupReg1i = R127i.x; R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R125i.x))); R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z)) + intBitsToFloat(R22i.z))); PV1i.y = R127i.y; PV1i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(PV0i.z))); R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.w))); PS1i = R22i.x; // 10 PV0i.y = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(PV1i.y))); R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(R126i.z))); PS0i = R22i.y; // 11 R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R127i.y))); R22i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R5i.z)) + intBitsToFloat(R125i.x))); } activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; if( activeMaskStackC[1] == true ) { // 0 R1i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbae6385a)); R1i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb4cccce)); R0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a)); R0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbb4cccce)); R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbae6385a)); PS0i = R2i.x; // 1 R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0x3ae6385a)); R2i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b4cccce)); R3i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0x3b4cccce)); R2i.w = floatBitsToInt(intBitsToFloat(R13i.x) + -(intBitsToFloat(R22i.x))); R1i.z = floatBitsToInt(intBitsToFloat(R13i.y) + -(intBitsToFloat(R22i.y))); PS1i = R1i.z; } if( activeMaskStackC[1] == true ) { R1i.w = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R1i.xy)).w); R0i.z = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.zw)).w); R2i.y = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).w); R3i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R3i.xz)).w); } if( activeMaskStackC[1] == true ) { // 0 R127i.x = floatBitsToInt(intBitsToFloat(R13i.z) + -(intBitsToFloat(R22i.z))); PV0i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R0i.z)); R127i.z = floatBitsToInt(intBitsToFloat(R13i.w) + -(intBitsToFloat(R22i.w))); // 1 PV1i.x = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.y)); // 2 PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV1i.x)); PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); // 3 PV1i.z = floatBitsToInt(intBitsToFloat(R13i.w) + intBitsToFloat(PV0i.w)); // 4 PV0i.y = floatBitsToInt(intBitsToFloat(R16i.w) + intBitsToFloat(PV1i.z)); // 5 PV1i.x = floatBitsToInt(intBitsToFloat(R17i.w) + intBitsToFloat(PV0i.y)); // 6 PV0i.w = floatBitsToInt(intBitsToFloat(R14i.w) + intBitsToFloat(PV1i.x)); // 7 PV1i.z = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(PV0i.w)); // 8 PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d23d70a)); // 9 R123i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000) + intBitsToFloat(0xbfc00000))); R123i.x = clampFI32(R123i.x); PV1i.x = R123i.x; // 10 R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.x))); R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.y))); R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.z))); R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R22i.w))); } // export //passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); }