#version 400 #extension GL_ARB_texture_gather : enable const float overwriteWidth = 3840.0; //overwidth value.0 const float overwriteHeight = 2160.0; // shader 51b861378e483368 //Cutscene fixes uniform ivec4 uf_remappedPS[9]; uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4a8c800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 in vec4 passParameter0; in vec4 passParameter1; layout(location = 0) out vec4 passPixelColor0; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R1f = gl_FragCoord.xyzw; R0f = passParameter1; // 0 vec2 scaleFactor = vec2(overwriteWidth,overwriteHeight)/vec2(1280.0,720.0); R1f.xy = R1f.xy / scaleFactor; backupReg0f = R1f.x; backupReg1f = R1f.y; R1f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x)); PV0f.x = R1f.x; R1f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y)); PV0f.y = R1f.y; R2f.z = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].w), 1.0); PV0f.z = R2f.z; R1f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), 1.0); PV0f.w = R1f.w; R1f.z = 1.0 / R0f.z; PS0f = R1f.z; R1f.x = (texture(textureUnitPS0, R1f.xy).x); // 0 backupReg0f = R0f.x; PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x), 1.0); R123f.y = (R1f.x * intBitsToFloat(0x40000000) + -(1.0)); PV0f.y = R123f.y; R127f.z = R0f.y * R1f.z; PV0f.z = R127f.z; PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y), 1.0); R127f.w = backupReg0f * R1f.z; PS0f = R127f.w; // 1 R123f.x = (PV0f.y * intBitsToFloat(uf_remappedPS[2].x) + PV0f.x); PV1f.x = R123f.x; R123f.y = (PV0f.y * intBitsToFloat(uf_remappedPS[2].w) + R2f.z); PV1f.y = R123f.y; R123f.z = (PV0f.y * intBitsToFloat(uf_remappedPS[2].z) + R1f.w); PV1f.z = R123f.z; R123f.w = (PV0f.y * intBitsToFloat(uf_remappedPS[2].y) + PV0f.w); PV1f.w = R123f.w; // 2 R123f.x = (R127f.z * intBitsToFloat(uf_remappedPS[3].x) + PV1f.x); PV0f.x = R123f.x; R123f.y = (R127f.z * intBitsToFloat(uf_remappedPS[3].w) + PV1f.y); PV0f.y = R123f.y; R123f.z = (R127f.z * intBitsToFloat(uf_remappedPS[3].z) + PV1f.z); PV0f.z = R123f.z; R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[3].y) + PV1f.w); PV0f.w = R123f.w; // 3 backupReg0f = R127f.w; R127f.x = (R127f.w * intBitsToFloat(uf_remappedPS[4].x) + PV0f.x); PV1f.x = R127f.x; R123f.y = (R127f.w * intBitsToFloat(uf_remappedPS[4].w) + PV0f.y); PV1f.y = R123f.y; R127f.z = (R127f.w * intBitsToFloat(uf_remappedPS[4].z) + PV0f.z); PV1f.z = R127f.z; R127f.w = (backupReg0f * intBitsToFloat(uf_remappedPS[4].y) + PV0f.w); PV1f.w = R127f.w; // 4 R126f.y = -(intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(uf_remappedPS[6].y); PV0f.y = R126f.y; R126f.z = -(intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(uf_remappedPS[6].x); PV0f.z = R126f.z; PS0f = 1.0 / PV1f.y; // 5 backupReg0f = R127f.x; R127f.x = -(intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(uf_remappedPS[6].z); PV1f.x = R127f.x; R127f.y = R127f.z * PS0f; PV1f.y = R127f.y; R127f.z = R127f.w * PS0f; PV1f.z = R127f.z; PV1f.w = backupReg0f * PS0f; // 6 PV0f.x = mul_nonIEEE(PV1f.w, intBitsToFloat(uf_remappedPS[7].x)); R125f.y = -(R0f.w) + -(PV1f.y); PV0f.y = R125f.y; // 7 R123f.w = (R127f.z * intBitsToFloat(uf_remappedPS[7].y) + PV0f.x); PV1f.w = R123f.w; // 8 R123f.z = (R127f.y * intBitsToFloat(uf_remappedPS[7].z) + PV1f.w); PV0f.z = R123f.z; // 9 PV1f.y = -(intBitsToFloat(uf_remappedPS[7].w)) + PV0f.z; // 10 PV0f.w = mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[6].w)); PV0f.w = clamp(PV0f.w, 0.0, 1.0); // 11 R0f.x = (R126f.z * PV0f.w + intBitsToFloat(uf_remappedPS[5].x)); PV1f.x = R0f.x; R0f.y = (R126f.y * PV0f.w + intBitsToFloat(uf_remappedPS[5].y)); PV1f.y = R0f.y; R0f.z = (R127f.x * PV0f.w + intBitsToFloat(uf_remappedPS[5].z)); PV1f.z = R0f.z; // 12 R0f.w = (R125f.y * intBitsToFloat(uf_remappedPS[5].w) + intBitsToFloat(uf_remappedPS[8].w)); R0f.w = clamp(R0f.w, 0.0, 1.0); PV0f.w = R0f.w; // export passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); }