[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay. version = 2 # Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look. # The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form. # Reporting bugs is helpful to improve this pack and can be done on Github. # >>> Camera UI <<< [TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp width = 200 height = 200 formats = 0x034 tilemodes = 4 #overwriteHeight = 1 #overwriteWidth = 1 # Affects leaves (and maybe more)! [TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp width = 314 height = 358 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # UNORM -> SNORM [TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp width = 24 height = 24 formats = 0x001a tilemodes = 4 overwriteFormat = 0x021a # UNORM -> SNORM [TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp width = 1024 height = 1024 formats = 0x001 tilemodes = 4 #overwriteHeight = 1 #overwriteWidth = 1 [TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp width = 75 height = 75 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp width = 8 height = 8 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp width = 26 height = 26 formats = 0x034 tilemodes = 2 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> MISC <<< [TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp width = 242 height = 162 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp width = 13 height = 305 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp width = 32 height = 1024 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp width = 512 height = 512 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp width = 1278 height = 387 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp width = 128 height = 128 formats = 0x035 tilemodes = 4 overwriteFormat = 0x235 # UNORM -> SNORM # >>> Frame Decoration <<< [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp width = 179 height = 40 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp width = 855 height = 30 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp width = 151 height = 139 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp width = 88 height = 77 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp width = 908 height = 26 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp width = 57 height = 171 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp width = 79 height = 187 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp width = 96 height = 69 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp width = 107 height = 47 formats = 0x433 tilemodes = 2 overwriteFormat = 0x033 # SRGB -> UNORM [TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp width = 97 height = 156 formats = 0x433 tilemodes = 4 overwriteFormat = 0x033 # SRGB -> UNORM # >>> Frame Glow <<< [TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp width = 92 height = 157 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp width = 135 height = 188 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp width = 58 height = 171 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp width = 148 height = 140 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp width = 159 height = 152 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp width = 108 height = 47 formats = 0x033 tilemodes = 2 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp width = 97 height = 69 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp width = 1086 height = 41 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp width = 110 height = 77 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp width = 110 height = 77 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp width = 151 height = 149 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp width = 97 height = 157 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp width = 57 height = 160 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB [TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp width = 79 height = 187 formats = 0x033 tilemodes = 4 overwriteFormat = 0x433 # UNORM -> SRGB # >>> Frame Decoration Blur <<< [TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp width = 97 height = 80 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp width = 68 height = 174 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp width = 157 height = 148 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp width = 101 height = 168 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp width = 144 height = 199 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM # >>> Frame Decoration Edges <<< [TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp width = 182 height = 152 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp width = 126 height = 153 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp width = 279 height = 54 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp width = 52 height = 133 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp width = 292 height = 42 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp width = 90 height = 69 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp width = 1098 height = 58 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM [TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp width = 997 height = 58 formats = 0x034 tilemodes = 4 overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM