#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable // shader 00fed4f92a49e851 //cut scen blur pass 2 a const float resScale = ($height/$gameHeight); uniform ivec4 uf_remappedPS[2]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x462bd800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(location = 0) in vec4 passParameterSem133; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R4f = vec4(0.0); vec4 R5f = vec4(0.0); vec4 R6f = vec4(0.0); vec4 R7f = vec4(0.0); vec4 R8f = vec4(0.0); vec4 R9f = vec4(0.0); vec4 R10f = vec4(0.0); vec4 R11f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = passParameterSem133; R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); // 0 backupReg0f = R0f.x; backupReg1f = R0f.y; PV0f.x = backupReg0f + -(0.0); PV0f.x = clamp(PV0f.x, 0.0, 1.0); PV0f.y = intBitsToFloat(uf_remappedPS[0].y) * intBitsToFloat(0xbeaf1d44)/ resScale; PV0f.z = intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(0x3f708fb2)/ resScale; R10f.w = mul_nonIEEE(R5f.w, intBitsToFloat(uf_remappedPS[1].x)); PV0f.w = R10f.w; PS0f = backupReg1f + 0.0; PS0f = clamp(PS0f, 0.0, 1.0); // 1 PV1f.x = max(PV0f.x, 0.0); R10f.y = mul_nonIEEE(PV0f.w, PV0f.z); PV1f.y = R10f.y; R10f.z = mul_nonIEEE(PV0f.w, PV0f.y); PV1f.z = R10f.z; PV1f.w = max(PS0f, 0.0); PS1f = max(R5f.w, intBitsToFloat(0x3a83126f)); // 2 R1f.x = min(PV1f.x, 1.0); R1f.y = min(PV1f.w, 1.0); PV0f.z = R0f.y + PV1f.z; PV0f.z = clamp(PV0f.z, 0.0, 1.0); PV0f.w = R0f.x + -(PV1f.y); PV0f.w = clamp(PV0f.w, 0.0, 1.0); R11f.y = 1.0 / PS1f; PS0f = R11f.y; // 3 R123f.x = (-(R10f.y) * 2.0 + R0f.x); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; R123f.y = (R10f.z * 2.0 + R0f.y); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.z = max(PV0f.z, 0.0); PV1f.w = max(PV0f.w, 0.0); R127f.w = (-(R10f.y) * intBitsToFloat(0x40400000) + R0f.x); R127f.w = clamp(R127f.w, 0.0, 1.0); PS1f = R127f.w; // 4 R2f.x = min(PV1f.w, 1.0); R2f.y = min(PV1f.z, 1.0); PV0f.z = max(PV1f.x, 0.0); PV0f.w = max(PV1f.y, 0.0); R122f.x = (R10f.z * intBitsToFloat(0x40400000) + R0f.y); R122f.x = clamp(R122f.x, 0.0, 1.0); PS0f = R122f.x; // 5 R3f.x = min(PV0f.z, 1.0); R3f.y = min(PV0f.w, 1.0); PV1f.z = max(PS0f, 0.0); PV1f.w = max(R127f.w, 0.0); R122f.x = (-(R10f.y) * 4.0 + R0f.x); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 6 R4f.x = min(PV1f.w, 1.0); R4f.y = min(PV1f.z, 1.0); R0f.z = max(PS1f, 0.0); R0f.w = (R10f.z * 4.0 + R0f.y); R0f.w = clamp(R0f.w, 0.0, 1.0); R6f.w = (-(R10f.y) * intBitsToFloat(0x40a00000) + R0f.x); R6f.w = clamp(R6f.w, 0.0, 1.0); PS0f = R6f.w; R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); R2f.xyzw = (texture(textureUnitPS0, R2f.xy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R4f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); // 0 PV0f.x = R1f.w * R11f.y; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R127f.y = R11f.y * R2f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); R127f.z = R11f.y * R3f.w; R127f.z = clamp(R127f.z, 0.0, 1.0); R7f.w = min(R0f.z, 1.0); R126f.z = (R10f.z * intBitsToFloat(0x40a00000) + R0f.y); R126f.z = clamp(R126f.z, 0.0, 1.0); PS0f = R126f.z; // 1 PV1f.x = PV0f.x + 1.0; R123f.y = (mul_nonIEEE(R1f.z,PV0f.x) + R5f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R1f.y,PV0f.x) + R5f.y); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R1f.x,PV0f.x) + R5f.x); PV1f.w = R123f.w; R126f.y = R11f.y * R4f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); PS1f = R126f.y; // 2 R123f.x = (mul_nonIEEE(R2f.x,R127f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R127f.y; R123f.z = (mul_nonIEEE(R2f.z,R127f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R2f.y,R127f.y) + PV1f.z); PV0f.w = R123f.w; PS0f = max(R0f.w, 0.0); // 3 PV1f.x = PV0f.y + R127f.z; R123f.y = (mul_nonIEEE(R3f.z,R127f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R3f.y,R127f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R3f.x,R127f.z) + PV0f.x); PV1f.w = R123f.w; R7f.y = min(PS0f, 1.0); PS1f = R7f.y; // 4 R1f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w); R2f.y = PV1f.x + R126f.y; R3f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y); R4f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z); PS0f = max(R6f.w, 0.0); // 5 R4f.x = min(PS0f, 1.0); R123f.y = (-(R10f.y) * intBitsToFloat(0x40c00000) + R0f.x); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.z = max(R126f.z, 0.0); R123f.w = (R10f.z * intBitsToFloat(0x40c00000) + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; R122f.x = (-(R10f.y) * intBitsToFloat(0x40e00000) + R0f.x); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 6 PV0f.x = max(PV1f.w, 0.0); R4f.y = min(PV1f.z, 1.0); PV0f.z = max(PV1f.y, 0.0); R123f.w = (R10f.z * intBitsToFloat(0x40e00000) + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV0f.w = R123f.w; PS0f = max(PS1f, 0.0); // 7 R3f.x = min(PV0f.z, 1.0); R3f.y = min(PV0f.x, 1.0); PV1f.z = max(PV0f.w, 0.0); R6f.w = min(PS0f, 1.0); R122f.x = (-(R10f.y) * intBitsToFloat(0x41000000) + R0f.x); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 8 R2f.x = (-(R10f.y) * intBitsToFloat(0x41100000) + R0f.x); R2f.x = clamp(R2f.x, 0.0, 1.0); R6f.y = min(PV1f.z, 1.0); R4f.z = max(PS1f, 0.0); R3f.w = (R10f.z * intBitsToFloat(0x41000000) + R0f.y); R3f.w = clamp(R3f.w, 0.0, 1.0); R2f.z = (R10f.z * intBitsToFloat(0x41100000) + R0f.y); R2f.z = clamp(R2f.z, 0.0, 1.0); PS0f = R2f.z; R7f.xyzw = (texture(textureUnitPS0, R7f.wy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); R8f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R6f.xyzw = (texture(textureUnitPS0, R6f.wy).xyzw); // 0 PV0f.x = R11f.y * R7f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R126f.y = R11f.y * R5f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); R126f.z = R11f.y * R8f.w; R126f.z = clamp(R126f.z, 0.0, 1.0); R1f.w = min(R4f.z, 1.0); R127f.w = max(R2f.x, 0.0); PS0f = R127f.w; // 1 PV1f.x = R2f.y + PV0f.x; R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + R3f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R7f.y,PV0f.x) + R4f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R7f.x,PV0f.x) + R1f.x); PV1f.w = R123f.w; R127f.y = R11f.y * R6f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R5f.x,R126f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R126f.y; R123f.z = (mul_nonIEEE(R5f.z,R126f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.y,R126f.y) + PV1f.z); PV0f.w = R123f.w; PS0f = max(R3f.w, 0.0); // 3 PV1f.x = PV0f.y + R126f.z; R123f.y = (mul_nonIEEE(R8f.z,R126f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R8f.y,R126f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R8f.x,R126f.z) + PV0f.x); PV1f.w = R123f.w; R1f.y = min(PS0f, 1.0); PS1f = R1f.y; // 4 backupReg0f = R6f.z; R1f.x = (mul_nonIEEE(R6f.x,R127f.y) + PV1f.w); R5f.y = PV1f.x + R127f.y; R6f.z = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.y); R6f.w = (mul_nonIEEE(R6f.y,R127f.y) + PV1f.z); PS0f = max(R2f.z, 0.0); // 5 R6f.x = min(R127f.w, 1.0); R6f.y = min(PS0f, 1.0); R123f.z = (-(R10f.y) * intBitsToFloat(0x41200000) + R0f.x); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; R123f.w = (R10f.z * intBitsToFloat(0x41200000) + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; R122f.x = (-(R10f.y) * intBitsToFloat(0x41300000) + R0f.x); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 6 R123f.x = (R10f.z * intBitsToFloat(0x41300000) + R0f.y); R123f.x = clamp(R123f.x, 0.0, 1.0); PV0f.x = R123f.x; PV0f.y = max(PV1f.w, 0.0); PV0f.z = max(PV1f.z, 0.0); PV0f.w = max(PS1f, 0.0); R127f.x = (-(R10f.y) * intBitsToFloat(0x41400000) + R0f.x); R127f.x = clamp(R127f.x, 0.0, 1.0); PS0f = R127f.x; // 7 R8f.x = min(PV0f.z, 1.0); R8f.y = min(PV0f.y, 1.0); PV1f.z = max(PV0f.x, 0.0); R3f.w = min(PV0f.w, 1.0); R122f.x = (R10f.z * intBitsToFloat(0x41400000) + R0f.y); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 8 R5f.x = max(PS1f, 0.0); R3f.y = min(PV1f.z, 1.0); R2f.z = max(R127f.x, 0.0); R8f.w = (-(R10f.y) * intBitsToFloat(0x41500000) + R0f.x); R8f.w = clamp(R8f.w, 0.0, 1.0); R8f.z = (R10f.z * intBitsToFloat(0x41500000) + R0f.y); R8f.z = clamp(R8f.z, 0.0, 1.0); PS0f = R8f.z; R4f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw); R7f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); R9f.xyzw = (texture(textureUnitPS0, R8f.xy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.wy).xyzw); // 0 PV0f.x = R11f.y * R4f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R127f.y = R11f.y * R7f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); R126f.z = R11f.y * R9f.w; R126f.z = clamp(R126f.z, 0.0, 1.0); R1f.w = min(R2f.z, 1.0); R1f.y = min(R5f.x, 1.0); PS0f = R1f.y; // 1 PV1f.x = R5f.y + PV0f.x; R123f.y = (mul_nonIEEE(R4f.z,PV0f.x) + R6f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R4f.y,PV0f.x) + R6f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.x,PV0f.x) + R1f.x); PV1f.w = R123f.w; R126f.y = R11f.y * R3f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); PS1f = R126f.y; // 2 R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R127f.y; R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z); PV0f.w = R123f.w; R127f.w = max(R8f.w, 0.0); PS0f = R127f.w; // 3 PV1f.x = PV0f.y + R126f.z; R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x); PV1f.w = R123f.w; R126f.z = max(R8f.z, 0.0); PS1f = R126f.z; // 4 R1f.x = (mul_nonIEEE(R3f.x,R126f.y) + PV1f.w); R7f.y = PV1f.x + R126f.y; R9f.z = (mul_nonIEEE(R3f.z,R126f.y) + PV1f.y); R9f.w = (mul_nonIEEE(R3f.y,R126f.y) + PV1f.z); R3f.x = min(R127f.w, 1.0); PS0f = R3f.x; // 5 R123f.x = (-(R10f.y) * intBitsToFloat(0x41600000) + R0f.x); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; R3f.y = min(R126f.z, 1.0); R123f.z = (-(R10f.y) * intBitsToFloat(0x41700000) + R0f.x); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; R123f.w = (R10f.z * intBitsToFloat(0x41600000) + R0f.y); R123f.w = clamp(R123f.w, 0.0, 1.0); PV1f.w = R123f.w; R122f.x = (R10f.z * intBitsToFloat(0x41700000) + R0f.y); R122f.x = clamp(R122f.x, 0.0, 1.0); PS1f = R122f.x; // 6 backupReg0f = R0f.x; PV0f.x = max(PS1f, 0.0); PV0f.y = max(PV1f.w, 0.0); PV0f.z = max(PV1f.x, 0.0); PV0f.w = max(PV1f.z, 0.0); R7f.x = (-(R10f.y) * intBitsToFloat(0x41800000) + backupReg0f); R7f.x = clamp(R7f.x, 0.0, 1.0); PS0f = R7f.x; // 7 R9f.x = min(PV0f.z, 1.0); R9f.y = min(PV0f.y, 1.0); R3f.z = min(PV0f.w, 1.0); R3f.w = min(PV0f.x, 1.0); R7f.w = (R10f.z * intBitsToFloat(0x41800000) + R0f.y); R7f.w = clamp(R7f.w, 0.0, 1.0); PS1f = R7f.w; R8f.xyzw = (texture(textureUnitPS0, R1f.wy).xyzw); R4f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R5f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw); R3f.xyzw = (texture(textureUnitPS0, R3f.zw).xyzw); // 0 backupReg0f = R0f.x; PV0f.x = R11f.y * R8f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R126f.y = R11f.y * R4f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); R126f.z = R11f.y * R5f.w; R126f.z = clamp(R126f.z, 0.0, 1.0); R127f.w = max(R7f.x, 0.0); R126f.w = (-(R10f.y) * intBitsToFloat(0x41880000) + backupReg0f); R126f.w = clamp(R126f.w, 0.0, 1.0); PS0f = R126f.w; // 1 PV1f.x = R7f.y + PV0f.x; R123f.y = (mul_nonIEEE(R8f.z,PV0f.x) + R9f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R8f.y,PV0f.x) + R9f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R8f.x,PV0f.x) + R1f.x); PV1f.w = R123f.w; R127f.y = R11f.y * R3f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); PS1f = R127f.y; // 2 R123f.x = (mul_nonIEEE(R4f.x,R126f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R126f.y; R123f.z = (mul_nonIEEE(R4f.z,R126f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R4f.y,R126f.y) + PV1f.z); PV0f.w = R123f.w; R126f.y = max(R7f.w, 0.0); PS0f = R126f.y; // 3 PV1f.x = PV0f.y + R126f.z; R123f.y = (mul_nonIEEE(R5f.z,R126f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R5f.y,R126f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.x,R126f.z) + PV0f.x); PV1f.w = R123f.w; R5f.x = min(R127f.w, 1.0); PS1f = R5f.x; // 4 R8f.x = (mul_nonIEEE(R3f.x,R127f.y) + PV1f.w); R4f.y = PV1f.x + R127f.y; R8f.z = (mul_nonIEEE(R3f.z,R127f.y) + PV1f.y); R3f.w = (mul_nonIEEE(R3f.y,R127f.y) + PV1f.z); R5f.y = min(R126f.y, 1.0); PS0f = R5f.y; // 5 R123f.x = (-(R10f.y) * intBitsToFloat(0x41900000) + R0f.x); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; R123f.y = (R10f.z * intBitsToFloat(0x41900000) + R0f.y); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; R123f.z = (R10f.z * intBitsToFloat(0x41880000) + R0f.y); R123f.z = clamp(R123f.z, 0.0, 1.0); PV1f.z = R123f.z; PV1f.w = max(R126f.w, 0.0); R126f.w = (-(R10f.y) * intBitsToFloat(0x41980000) + R0f.x); R126f.w = clamp(R126f.w, 0.0, 1.0); PS1f = R126f.w; // 6 backupReg0f = R0f.y; R3f.x = min(PV1f.w, 1.0); PV0f.y = max(PV1f.x, 0.0); PV0f.z = max(PV1f.z, 0.0); PV0f.w = max(PV1f.y, 0.0); R122f.x = (R10f.z * intBitsToFloat(0x41980000) + backupReg0f); R122f.x = clamp(R122f.x, 0.0, 1.0); PS0f = R122f.x; // 7 R4f.x = min(PV0f.y, 1.0); R3f.y = min(PV0f.z, 1.0); R4f.z = min(PV0f.w, 1.0); PV1f.w = max(R126f.w, 0.0); PS1f = max(PS0f, 0.0); // 8 R1f.x = min(PV1f.w, 1.0); R1f.y = min(PS1f, 1.0); R3f.z = (-(R10f.y) * intBitsToFloat(0x41a00000) + R0f.x); R3f.z = clamp(R3f.z, 0.0, 1.0); R4f.w = (R10f.z * intBitsToFloat(0x41a00000) + R0f.y); R4f.w = clamp(R4f.w, 0.0, 1.0); R8f.w = (-(R10f.y) * intBitsToFloat(0x41a80000) + R0f.x); R8f.w = clamp(R8f.w, 0.0, 1.0); PS0f = R8f.w; R5f.xyzw = (texture(textureUnitPS0, R5f.xy).xyzw); R7f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); R9f.xyzw = (texture(textureUnitPS0, R4f.xz).xyzw); R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); // 0 PV0f.x = R11f.y * R5f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R127f.y = R11f.y * R7f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); R126f.z = R11f.y * R9f.w; R126f.z = clamp(R126f.z, 0.0, 1.0); R126f.w = max(R3f.z, 0.0); R127f.z = (R10f.z * intBitsToFloat(0x41a80000) + R0f.y); R127f.z = clamp(R127f.z, 0.0, 1.0); PS0f = R127f.z; // 1 PV1f.x = R4f.y + PV0f.x; R123f.y = (mul_nonIEEE(R5f.z,PV0f.x) + R8f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R5f.y,PV0f.x) + R3f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R5f.x,PV0f.x) + R8f.x); PV1f.w = R123f.w; R126f.y = R11f.y * R1f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); PS1f = R126f.y; // 2 R123f.x = (mul_nonIEEE(R7f.x,R127f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R127f.y; R123f.z = (mul_nonIEEE(R7f.z,R127f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R7f.y,R127f.y) + PV1f.z); PV0f.w = R123f.w; R127f.y = max(R4f.w, 0.0); PS0f = R127f.y; // 3 PV1f.x = PV0f.y + R126f.z; R123f.y = (mul_nonIEEE(R9f.z,R126f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R9f.y,R126f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R9f.x,R126f.z) + PV0f.x); PV1f.w = R123f.w; R9f.x = min(R126f.w, 1.0); PS1f = R9f.x; // 4 backupReg0f = R1f.z; R7f.x = (mul_nonIEEE(R1f.x,R126f.y) + PV1f.w); R7f.y = PV1f.x + R126f.y; R1f.z = (mul_nonIEEE(backupReg0f,R126f.y) + PV1f.y); R1f.w = (mul_nonIEEE(R1f.y,R126f.y) + PV1f.z); R9f.y = min(R127f.y, 1.0); PS0f = R9f.y; // 5 R123f.x = (-(R10f.y) * intBitsToFloat(0x41b00000) + R0f.x); R123f.x = clamp(R123f.x, 0.0, 1.0); PV1f.x = R123f.x; R123f.y = (R10f.z * intBitsToFloat(0x41b00000) + R0f.y); R123f.y = clamp(R123f.y, 0.0, 1.0); PV1f.y = R123f.y; PV1f.z = max(R127f.z, 0.0); PV1f.w = max(R8f.w, 0.0); R126f.w = (-(R10f.y) * intBitsToFloat(0x41b80000) + R0f.x); R126f.w = clamp(R126f.w, 0.0, 1.0); PS1f = R126f.w; // 6 backupReg0f = R0f.y; R0f.x = min(PV1f.w, 1.0); R0f.y = min(PV1f.z, 1.0); PV0f.z = max(PV1f.x, 0.0); PV0f.w = max(PV1f.y, 0.0); R122f.x = (R10f.z * intBitsToFloat(0x41b80000) + backupReg0f); R122f.x = clamp(R122f.x, 0.0, 1.0); PS0f = R122f.x; // 7 R10f.x = min(PV0f.z, 1.0); R10f.y = min(PV0f.w, 1.0); PV1f.z = max(PS0f, 0.0); PV1f.w = max(R126f.w, 0.0); R4f.w = R10f.w; R4f.w *= 2.0; PS1f = R4f.w; // 8 R1f.x = min(PV1f.w, 1.0); R1f.y = min(PV1f.z, 1.0); R9f.xyzw = (texture(textureUnitPS0, R9f.xy).xyzw); R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); R10f.xyzw = (texture(textureUnitPS0, R10f.xy).xyzw); R8f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); // 0 PV0f.x = R11f.y * R9f.w; PV0f.x = clamp(PV0f.x, 0.0, 1.0); R127f.y = R11f.y * R0f.w; R127f.y = clamp(R127f.y, 0.0, 1.0); R127f.z = R11f.y * R10f.w; R127f.z = clamp(R127f.z, 0.0, 1.0); // 1 PV1f.x = R7f.y + PV0f.x; R123f.y = (mul_nonIEEE(R9f.z,PV0f.x) + R1f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R9f.y,PV0f.x) + R1f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R7f.x); PV1f.w = R123f.w; R126f.y = R11f.y * R8f.w; R126f.y = clamp(R126f.y, 0.0, 1.0); PS1f = R126f.y; // 2 backupReg0f = R0f.y; R123f.x = (mul_nonIEEE(R0f.x,R127f.y) + PV1f.w); PV0f.x = R123f.x; PV0f.y = PV1f.x + R127f.y; R123f.z = (mul_nonIEEE(R0f.z,R127f.y) + PV1f.y); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(backupReg0f,R127f.y) + PV1f.z); PV0f.w = R123f.w; // 3 PV1f.x = PV0f.y + R127f.z; R123f.y = (mul_nonIEEE(R10f.z,R127f.z) + PV0f.z); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R10f.y,R127f.z) + PV0f.w); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R10f.x,R127f.z) + PV0f.x); PV1f.w = R123f.w; // 4 R127f.x = (mul_nonIEEE(R8f.x,R126f.y) + PV1f.w); PV0f.y = PV1f.x + R126f.y; R127f.z = (mul_nonIEEE(R8f.z,R126f.y) + PV1f.y); R126f.w = (mul_nonIEEE(R8f.y,R126f.y) + PV1f.z); // 5 PS1f = 1.0 / PV0f.y; // 6 R4f.x = R127f.x * PS1f; R4f.y = R126f.w * PS1f; R4f.z = R127f.z * PS1f; // export passPixelColor0 = vec4(R4f.x, R4f.y, R4f.z, R4f.w); }