[Definition] titleIds = 0005000010132200,0005000010192000,00050000101D3000,0005000c10132200,0005000c10192000,0005000c101d3000,0005000e101d3000 name = Resolution path = "Taiko no Tatsujin/Graphics/Resolution" description = Changes the resolution of the game. Works on all versions. version = 4 [Preset] name = 1280x720 Default $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 (2D not recommended scaling) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 (2D not recommended scaling) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 (Native x2) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 (Native x3) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 (Native x4) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formats = 0x01a overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 #formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 608 height = 608 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] width = 600 height = 600 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 600 overwriteHeight = ($height/$gameHeight) * 600 [TextureRedefine] width = 416 height = 256 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 416 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 400 height = 256 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 400 overwriteHeight = ($height/$gameHeight) * 256