[Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Explosion Smoke workaround (Nvidia GPU and OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds for OpenGL/Nvidia: Explosion Smoke" description = Workaround for the smoke and explosion particles on Nvidia when using OpenGL and Shader Mul Accuracy is set to true in the game profile. vendorFilter = nvidia rendererFilter = opengl version = 4 # A quick found by Rajkosto, Xalphenos, Darkemaste # Shaders dumped from Cemu 1.10.0f and BotW 1.3.1