[Definition] titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1920x1080 (Default) $width = 1920 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x1080 (21:9 HD) $width = 2560 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) [Preset] name = 5760x1080 (48:9 HD) $width = 5760 $height = 1080 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (48.0/9.0) [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (64.0 / 27.0) [Preset] name = 7680x1440 (48:9) $width = 7680 $height = 1440 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.70 $aspectRatio = (48.0/9.0) [Preset] name = 2732x1536 $width = 2732 $height = 1536 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 3840x2160 (4k - Native x2) $width = 3840 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.75 $internalRes = 0.75 $aspectRatio = (16.0/9.0) [Preset] name = 5120x2160 (4k 21:9) $width = 5120 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (64.0 / 27.0) [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.75 $aspectRatio = (16.0/9.0) // Enthusiast [Preset] name = 7680x4320 $width = 7680 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 0.5 $internalRes = 0.5 $aspectRatio = (16.0/9.0) [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = --- SSAA res Tweaks - Set scaling to Stretch $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 1920x2160 (Vertical x2) $width = 1920 $height = 2160 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 $internalRes = 1.0 $aspectRatio = (16.0/9.0) [Preset] name = 2560x2880 (Vertical x2 - 0.75 sub scaling) $width = 2560 $height = 2880 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.1 $scaleShader = 1.0 $scaleBlur = 0.25 $internalRes = 0.75 $aspectRatio = (16.0/9.0) [Preset] # name = 3840x4320 (Vertical x2 - 0.75 sub scaling) $width = 3840 $height = 4320 $gameWidth = 1920 $gameHeight = 1080 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 $internalRes = 0.5 $aspectRatio = (16.0/9.0) [TextureRedefine] width = 1920 height = 1088 #formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 #formats = overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 960 height = 544 formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) #x2 .y improve alpha blend shimmer [TextureRedefine] width = 960 height = 540 formats = 0x01a overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) [TextureRedefine] width = 960 height = 544 formats = 0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) [TextureRedefine] width = 960 height = 540 formats = 0x011 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) [TextureRedefine] width = 960 height = 544 formats = 0x007 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (544*$internalRes*2.0) [TextureRedefine] width = 960 height = 540 formats = 0x007 overwriteWidth = ($width/$gameWidth) * (960*$internalRes) overwriteHeight = ($height/$gameHeight) * (540*$internalRes*2.0) [TextureRedefine] width = 864 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 #formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #shadows horsie width = 768 height = 768 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 768 overwriteHeight = ($height/$gameHeight) * 768 [TextureRedefine] # bloom n cutscene width = 480 height = 272 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (272*$internalRes) [TextureRedefine] # bloom n cutscene width = 480 height = 270 #formats = 0x01a overwriteWidth = ($width/$gameWidth) * (480*$internalRes) overwriteHeight = ($height/$gameHeight) * (270*$internalRes) # [TextureRedefine] # width = 448 height = 384 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 448 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] # Map width = 442 height = 383 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 442 overwriteHeight = ($height/$gameHeight) * 383 [TextureRedefine] width = 435 height = 381 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 435 overwriteHeight = ($height/$gameHeight) * 381 [TextureRedefine] #Wolf shadows width = 384 height = 384 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 384 [TextureRedefine] #GUI map +8 width = 320 height = 288 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 288 [TextureRedefine] # map width = 290 height = 280 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] # width = 290 height = 280 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] # Gui width = 282 height = 272 #formats = overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 272