[Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Texture level of detail path = "Mario Kart 8/Enhancements/Negative Texture LOD" description = Sharper textures at risk of shimmering when set too high. version = 4 [Preset] name = LOD -0.5 (Sharper) $0x031 = -.5 $0x033 = 0 $0x034 = -.5 $0x035 = -.5 $0x01a = -.5 $0x431 = -.5 $0x235 = -.5 $0x433 = -.5 [Preset] name = LOD -0.75 $0x031 = -.75 $0x033 = 0 $0x034 = -.75 $0x035 = -.75 $0x01a = -.75 $0x431 = -.75 $0x235 = -.75 $0x433 = -.75 [Preset] name = LOD -1 $0x031 = -1 $0x033 = 0 $0x034 = -1 $0x035 = -1 $0x01a = -1 $0x431 = -1 $0x235 = -1 $0x433 = -1 [Preset] name = LOD -4 $0x031 = -4 $0x033 = 0 $0x034 = -4 $0x035 = -4 $0x01a = -4 $0x431 = -4 $0x235 = -4 $0x433 = -4 [Preset] name = LOD -9 (Sharpest) $0x031 = -9 $0x033 = 0 $0x034 = -9 $0x035 = -9 $0x01a = -9 $0x431 = -9 $0x235 = -9 $0x433 = -9 [Preset] name = LOD 0 Default $0x031 = 0 $0x033 = 0 $0x034 = 0 $0x035 = 0 $0x01a = 0 $0x431 = 0 $0x235 = 0 $0x433 = 0 [Preset] name = LOD +1(Aprox WiiU Look on higher resolution) $0x031 = +1 $0x033 = 0 $0x034 = +1 $0x035 = +1 $0x01a = 0 $0x431 = +1 $0x235 = +1 $0x433 = +1 [TextureRedefine] formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. overwriteRelativeLodBias = $0x031 [TextureRedefine]#Per format, possible to have separate scaling if needed formats = 0x033 overwriteRelativeLodBias = $0x033 [TextureRedefine] formats = 0x034 overwriteRelativeLodBias = $0x034 [TextureRedefine] formats = 0x035 overwriteRelativeLodBias = $0x035 [TextureRedefine] formats = 0x01a overwriteRelativeLodBias = $0x01a [TextureRedefine] formats = 0x431 overwriteRelativeLodBias = $0x431 [TextureRedefine] formats = 0x235 overwriteRelativeLodBias = $0x235 [TextureRedefine] formats = 0x433 overwriteRelativeLodBias = $0x433