[BotwFPSV208] moduleMatches = 0x6267BFD0 #rodata constants _float1 = 0x10000670 _float30 = 0x101E7964 _convSub = 0x10000BB0 _arrowsDiv = 0x1001CCAC _arrowsDer = 0x1001CB18 #TestCave codeCaveSize = 0xCC _fpsCalc = 0x00000018 0x00000000 = .float 3 ; Don't edit me! _lowlimit = 0x00000000 0x00000004 = .float 62156250 _busSpeed = 0x00000004 _currentFPS = 0x00000008 _speedDiv = 0x0000000C #Precalculate values for later division for the arrow fix 0x00000010 = .float (0.5/30) _arrowMultiplier = 0x00000010 0x00000014 = .float (30*30) _arrowDivisor = 0x00000014 0x00000018 = stw r0, 0x78(r30) 0x0000001C = xoris r12, r12, 0x8000 0x00000020 = stw r12, 0x12C(r30) 0x00000024 = lis r12, 0x4330 0x00000028 = stw r12, 0x128(r30) 0x0000002C = lfd f10, 0x128(r30) 0x00000030 = lis r12, _convSub@ha 0x00000034 = lfd f12, _convSub@l(r12) 0x00000038 = fsub f10, f10, f12 0x0000003C = frsp f10, f10 0x00000040 = lis r12, _float1@ha 0x00000044 = lfs f12, _float1@l(r12) 0x00000048 = fdivs f10, f12, f10 0x0000004C = lis r12, _busSpeed@ha 0x00000050 = lfs f12, _busSpeed@l(r12) 0x00000054 = fmuls f10, f12, f10 0x00000058 = lis r12, _currentFPS@ha 0x0000005C = stfs f10, _currentFPS@l(r12) #Arrow fix #Calculates 30*(30/currentFPS) 0x00000060 = lis r12, _arrowDivisor@ha 0x00000064 = lfs f12, _arrowDivisor@l(r12) 0x00000068 = fdivs f12, f12, f10 0x0000006C = lis r12, _arrowsDiv@ha 0x00000070 = stfs f12, _arrowsDiv@l(r12) #Calculates 0.5/(30/$targetFPS) 0x00000074 = lis r12, _arrowMultiplier@ha 0x00000078 = lfs f12, _arrowMultiplier@l(r12) 0x0000007C = fmuls f12, f12, f10 0x00000080 = lis r12, _arrowsDer@ha 0x00000084 = stfs f12, _arrowsDer@l(r12) 0x00000088 = lis r12, _float30@ha 0x0000008C = lfs f12, _float30@l(r12) 0x00000090 = fdivs f7, f12, f10 0x00000094 = lis r12, _lowlimit@ha 0x00000098 = lfs f12, _lowlimit@l(r12) 0x0000009C = lis r12, _speedDiv@ha 0x000000A0 = fcmpu cr0, f7, f12 0x000000A4 = bge .+0x0C 0x000000A8 = stfs f7, _speedDiv@l(r12) 0x000000AC = blr 0x000000B0 = stfs f12, _speedDiv@l(r12) 0x000000B4 = blr _fenceNeg1 = 0x000000B8 0x000000B8 = add r6, r12, r0 #orig instruction we are replacing 0x000000BC = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water) 0x000000C0 = blt .+0x08 #skip subtract if less than 0x000000C4 = subi r6, r6, 1 #do the subtract 0x000000C8 = blr #return #codeChanges 0x031FA97C = bla _fpsCalc 0x03793328 = nop 0x03793334 = nop 0x03793378 = lis r29, _speedDiv@ha 0x03793380 = lfs f0, _speedDiv@L(r29) 0x0379338C = nop 0x03415C1C = lis r12, _speedDiv@ha 0x03415C24 = lfs f0, _speedDiv@l(r12) 0x03415C2C = nop 0x02D90D2C = lis r10, _currentFPS@ha 0x02D90D30 = lfs f11, _currentFPS@l(r10) 0x02D90D88 = lis r10, _currentFPS@ha 0x02D90D8C = lfs f11, _currentFPS@l(r10) #break all forms of frame limiting 0x031FAAFC = bla _fenceNeg1 ;Best fence (make sure GPU is never more than 1 frame ahead) ;0x031FAAE8 = li r0, 1 ;Better fence (make sure GPU is never more than 1 second? ahead) ;0x031FAB00 = nop ; skip fence (no waiting on GPU) 0x031FACD0 = nop ; disable vsync 0x031FACF4 = nop ; disable vsync loop #Cheats ;0x02D90CC0 = fmr f29, f1 ;inf stamina ;0x02D452A4 = nop ;inf hearts ;0x02EB6758 = nop ;inf arrows [BotwFPSv176V192] moduleMatches = 0xFD091F9F,0xD472D8A5 #rodata constants _float1 = 0x10000670 _float30 = 0x101E78F4 _convSub = 0x10000BB0 _arrowsDiv = 0x1001CCAC _arrowsDer = 0x1001CB18 #TestCave codeCaveSize = 0xCC _fpsCalc = 0x00000018 0x00000000 = .float 3 ; Don't edit me! _lowlimit = 0x00000000 0x00000004 = .float 62156250 _busSpeed = 0x00000004 _currentFPS = 0x00000008 _speedDiv = 0x0000000C #Precalculate values for later division for the arrow fix 0x00000010 = .float (0.5/30) _arrowMultiplier = 0x00000010 0x00000014 = .float (30*30) _arrowDivisor = 0x00000014 0x00000018 = stw r0, 0x78(r30) 0x0000001C = xoris r12, r12, 0x8000 0x00000020 = stw r12, 0x12C(r30) 0x00000024 = lis r12, 0x4330 0x00000028 = stw r12, 0x128(r30) 0x0000002C = lfd f10, 0x128(r30) 0x00000030 = lis r12, _convSub@ha 0x00000034 = lfd f12, _convSub@l(r12) 0x00000038 = fsub f10, f10, f12 0x0000003C = frsp f10, f10 0x00000040 = lis r12, _float1@ha 0x00000044 = lfs f12, _float1@l(r12) 0x00000048 = fdivs f10, f12, f10 0x0000004C = lis r12, _busSpeed@ha 0x00000050 = lfs f12, _busSpeed@l(r12) 0x00000054 = fmuls f10, f12, f10 0x00000058 = lis r12, _currentFPS@ha 0x0000005C = stfs f10, _currentFPS@l(r12) #Arrow fix #Calculates 30*(30/currentFPS) 0x00000060 = lis r12, _arrowDivisor@ha 0x00000064 = lfs f12, _arrowDivisor@l(r12) 0x00000068 = fdivs f12, f12, f10 0x0000006C = lis r12, _arrowsDiv@ha 0x00000070 = stfs f12, _arrowsDiv@l(r12) #Calculates 0.5/(30/$targetFPS) 0x00000074 = lis r12, _arrowMultiplier@ha 0x00000078 = lfs f12, _arrowMultiplier@l(r12) 0x0000007C = fmuls f12, f12, f10 0x00000080 = lis r12, _arrowsDer@ha 0x00000084 = stfs f12, _arrowsDer@l(r12) 0x00000088 = lis r12, _float30@ha 0x0000008C = lfs f12, _float30@l(r12) 0x00000090 = fdivs f7, f12, f10 0x00000094 = lis r12, _lowlimit@ha 0x00000098 = lfs f12, _lowlimit@l(r12) 0x0000009C = lis r12, _speedDiv@ha 0x000000A0 = fcmpu cr0, f7, f12 0x000000A4 = bge .+0x0C 0x000000A8 = stfs f7, _speedDiv@l(r12) 0x000000AC = blr 0x000000B0 = stfs f12, _speedDiv@l(r12) 0x000000B4 = blr _fenceNeg1 = 0x00000084 0x000000B8 = add r6, r12, r0 #orig instruction we are replacing 0x000000BC = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water) 0x000000C0 = blt .+0x08 #skip subtract if less than 0x000000C4 = subi r6, r6, 1 #do the subtract 0x000000C8 = blr #return #codeChanges 0x031F9E80 = bla _fpsCalc 0x03792620 = nop 0x0379262C = nop 0x03792670 = lis r29, _speedDiv@ha 0x03792678 = lfs f0, _speedDiv@L(r29) 0x03792684 = nop 0x03414EF8 = lis r12, _speedDiv@ha 0x03414F00 = lfs f0, _speedDiv@l(r12) 0x03414F08 = nop 0x02D90790 = lis r10, _currentFPS@ha 0x02D90794 = lfs f11, _currentFPS@l(r10) 0x02D907EC = lis r10, _currentFPS@ha 0x02D907F0 = lfs f11, _currentFPS@l(r10) #break all forms of frame limiting 0x031FA000 = bla _fenceNeg1 ;Best fence (make sure GPU is never more than 1 frame ahead) ;0x031F9FEC = li r0, 1 ;Better fence (make sure GPU is never more than 1 second? ahead) ;0x031FA004 = nop ; skip fence (no waiting on GPU) 0x031FA1D4 = nop ; disable vsync 0x031FA1F8 = nop ; disable vsync loop #Cheats ;0x02D90724 = fmr f29, f1 ;inf stamina ;0x02D44D44 = nop ;inf hearts ;0x02EB61BC = nop ;inf arrows [Botw60fpsv144] moduleMatches = 0x9A2CA0C7 #rodata constants _float1 = 0x1027AB80 _float3 = 0x100005DC #TestCave codeCaveSize = 0x9C _fpsCalc = 0x00000008 0x00000000 = .float 3 ;edit me _lowlimit = 0x00000000 0x00000004 = .float 6294724 _busSpeed = 0x00000004 0x00000008 = stw r0, 0x78(r30) 0x0000000C = xoris r12, r12, 0x8000 0x00000010 = stw r12, 0x12C(r30) 0x00000014 = lis r12, 0x4330 0x00000018 = stw r12, 0x128(r30) 0x0000001C = lfd f10, 0x128(r30) 0x00000020 = stw r12, 0x138(r30) 0x00000024 = lis r12, 0x8000 0x00000028 = stw r12, 0x13C(r30) 0x0000002C = lfd f12, 0x138(r30) 0x00000030 = fsub f10, f10, f12 0x00000034 = frsp f10, f10 0x00000038 = lis r12, _float1@ha 0x0000003C = lfs f12, _float1@l(r12) 0x00000040 = fdivs f10, f12, f10 0x00000048 = lis r12, _busSpeed@ha 0x0000004C = lfs f12, _busSpeed@l(r12) 0x00000050 = fmuls f10, f12, f10 0x00000054 = lis r12, _float3@ha 0x00000058 = lfs f12, _float3@l(r12) 0x0000005C = fdivs f7, f12, f10 0x00000060 = lis r12, _lowlimit@ha 0x00000064 = lfs f12, _lowlimit@l(r12) 0x00000068 = fcmpu cr0, f7, f12 0x0000006C = bge .+0x0C 0x00000070 = stfs f7, 0x130(r30) 0x00000074 = blr 0x00000078 = stfs f12, 0x130(r30) 0x0000007C = blr _fullspeed = 0x00000080 0x00000080 = lis r3, 0x112A 0x00000084 = lis r12, 0xF634 0x00000088 = srawi r12, r12, 0x10 0x0000008c = xoris r12, r12, 0xFFFF 0x00000090 = or r3, r3, r12 0x00000094 = lfs f0, 0x0(r3) 0x00000098 = blr #Branch 0x03102688 = bla _fpsCalc 0x03686FA0 = nop 0x03686FAC = nop 0x03686FF0 = bla _fullspeed 0x03313C4C = bla _fullspeed #break all forms of frame limiting 0x03102808 = nop ;disables gx2 fence 0x031029DC = nop ;disables wait for vsync 0x03102A00 = nop ;same 0x03102E10 = li r0, 1;the original 60FPS hack 0x03102DCC = li r0, 1; same #experimental ;0x02FAA8E4 = li r3, 0 ;sets swap interval to 0 ;0x02FAA98C = li r3, 0 ;same ;0x02FB2E50 = li r7, 1 ;sets GX2SetTVBuffer to 1 ;0x02FB30A0 = li r7, 1 ;same [Botw60fpsv112] moduleMatches = 0x6FD41A61 #rodata constants _float1 = 0x1026E518 _float3 = 0x100005D4 #TestCave codeCaveSize = 0x9C _fpsCalc = 0x00000008 0x00000000 = .float 3 ;edit me _lowlimit = 0x00000000 0x00000004 = .float 6294724 _busSpeed = 0x00000004 0x00000008 = stw r0, 0x78(r30) 0x0000000C = xoris r12, r12, 0x8000 0x00000010 = stw r12, 0x12C(r30) 0x00000014 = lis r12, 0x4330 0x00000018 = stw r12, 0x128(r30) 0x0000001C = lfd f10, 0x128(r30) 0x00000020 = stw r12, 0x138(r30) 0x00000024 = lis r12, 0x8000 0x00000028 = stw r12, 0x13C(r30) 0x0000002C = lfd f12, 0x138(r30) 0x00000030 = fsub f10, f10, f12 0x00000034 = frsp f10, f10 0x00000038 = lis r12, _float1@ha 0x0000003C = lfs f12, _float1@l(r12) 0x00000040 = fdivs f10, f12, f10 0x00000048 = lis r12, _busSpeed@ha 0x0000004C = lfs f12, _busSpeed@l(r12) 0x00000050 = fmuls f10, f12, f10 0x00000054 = lis r12, _float3@ha 0x00000058 = lfs f12, _float3@l(r12) 0x0000005C = fdivs f7, f12, f10 0x00000060 = lis r12, _lowlimit@ha 0x00000064 = lfs f12, _lowlimit@l(r12) 0x00000068 = fcmpu cr0, f7, f12 0x0000006C = bge .+0x0C 0x00000070 = stfs f7, 0x130(r30) 0x00000074 = blr 0x00000078 = stfs f12, 0x130(r30) 0x0000007C = blr _fullspeed = 0x00000080 0x00000080 = lis r3, 0x1126 0x00000084 = lis r12, 0xB42C 0x00000088 = srawi r12, r12, 0x10 0x0000008c = xoris r12, r12, 0xFFFF 0x00000090 = or r3, r3, r12 0x00000094 = lfs f0, 0x0(r3) 0x00000098 = blr #Branch 0x030D5080 = bla _fpsCalc 0x03653634 = nop 0x03653640 = nop 0x03653684 = bla _fullspeed 0x032E4130 = bla _fullspeed #break all forms of frame limiting 0x030D5200 = nop ;comment out this line with ';' at the beginning to disable gpufenceskip 0x030D53D4 = nop 0x030D53f8 = nop 0x030D5808 = li r0, 1 0x030D57C4 = li r0, 1 #experimental ;0x02F7ECB8 = li r3, 0 ;0x02F7ED60 = li r3, 0 ;0x02F87224 = li r7, 1 ;0x02F87474 = li r7, 1 [Botw60fpsv97] moduleMatches = 0xD71D859D #rodata constants _float1 = 0x10000660 _float3 = 0x100031fC #TestCave codeCaveSize = 0x9C _fpsCalc = 0x00000008 0x00000000 = .float 3 ;edit me _lowlimit = 0x00000000 0x00000004 = .float 6294724 _busSpeed = 0x00000004 0x00000008 = stw r0, 0x78(r30) 0x0000000C = xoris r12, r12, 0x8000 0x00000010 = stw r12, 0x12C(r30) 0x00000014 = lis r12, 0x4330 0x00000018 = stw r12, 0x128(r30) 0x0000001C = lfd f10, 0x128(r30) 0x00000020 = stw r12, 0x138(r30) 0x00000024 = lis r12, 0x8000 0x00000028 = stw r12, 0x13C(r30) 0x0000002C = lfd f12, 0x138(r30) 0x00000030 = fsub f10, f10, f12 0x00000034 = frsp f10, f10 0x00000038 = lis r12, _float1@ha 0x0000003C = lfs f12, _float1@l(r12) 0x00000040 = fdivs f10, f12, f10 0x00000048 = lis r12, _busSpeed@ha 0x0000004C = lfs f12, _busSpeed@l(r12) 0x00000050 = fmuls f10, f12, f10 0x00000054 = lis r12, _float3@ha 0x00000058 = lfs f12, _float3@l(r12) 0x0000005C = fdivs f7, f12, f10 0x00000060 = lis r12, _lowlimit@ha 0x00000064 = lfs f12, _lowlimit@l(r12) 0x00000068 = fcmpu cr0, f7, f12 0x0000006C = bge .+0x0C 0x00000070 = stfs f7, 0x130(r30) 0x00000074 = blr 0x00000078 = stfs f12, 0x130(r30) 0x0000007C = blr _fullspeed = 0x00000080 0x00000080 = lis r3, 0x1126 0x00000084 = lis r12, 0xA824 0x00000088 = srawi r12, r12, 0x10 0x0000008c = xoris r12, r12, 0xFFFF 0x00000090 = or r3, r3, r12 0x00000094 = lfs f0, 0x0(r3) 0x00000098 = blr #Branch 0x030D4120 = bla _fpsCalc 0x03652620 = nop 0x0365262C = nop 0x03652670 = bla _fullspeed 0x032E31D0 = bla _fullspeed #break all forms of frame limiting 0x030D42A0 = nop ;comment out this line with ';' at the beginning to disable gpufenceskip 0x030D4474 = nop 0x030D4498 = nop 0x030D48A8 = li r0, 1 0x030D4864 = li r0, 1 #experimental ;0x02F7DD58 = li r3, 0 ;0x02F7DE00 = li r3, 0 ;0x02F862C4 = li r7, 1 ;0x02F86514 = li r7, 1