#version 420 #extension GL_ARB_texture_gather : enable #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_packing : enable // shader 1ed6dd85057f3924 uniform ivec4 uf_remappedVS[12]; uniform vec2 uf_windowSpaceToClipSpaceTransform; layout(location = 0) in uvec4 attrDataSem0; layout(location = 1) in uvec4 attrDataSem2; layout(location = 2) in uvec4 attrDataSem8; out gl_PerVertex { vec4 gl_Position; float gl_PointSize; }; layout(location = 1) out vec4 passParameterSem131; layout(location = 0) out vec4 passParameterSem130; int clampFI32(int v) { if( v == 0x7FFFFFFF ) return floatBitsToInt(1.0); else if( v == 0xFFFFFFFF ) return floatBitsToInt(0.0); return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } void main() { vec4 R0f = vec4(0.0); vec4 R1f = vec4(0.0); vec4 R2f = vec4(0.0); vec4 R3f = vec4(0.0); vec4 R122f = vec4(0.0); vec4 R123f = vec4(0.0); vec4 R125f = vec4(0.0); vec4 R126f = vec4(0.0); vec4 R127f = vec4(0.0); uvec4 attrDecoder; float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); float PS0f = 0.0, PS1f = 0.0; vec4 tempf = vec4(0.0); float tempResultf; int tempResulti; ivec4 ARi = ivec4(0); bool predResult = true; vec3 cubeMapSTM; int cubeMapFaceId; R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); attrDecoder = attrDataSem0; attrDecoder = (attrDecoder>>24)|((attrDecoder>>8)&0xFF00)|((attrDecoder<<8)&0xFF0000)|((attrDecoder<<24)); R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem8.xyzw)/255.0); R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w))); attrDecoder.xy = attrDataSem2.xy; attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00); attrDecoder.z = 0; attrDecoder.w = 0; attrDecoder.xy = floatBitsToUint(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16))); attrDecoder.zw = uvec2(0); R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); // 0 backupReg0f = R1f.x; backupReg1f = R1f.y; backupReg2f = R1f.w; R1f.x = backupReg0f; R1f.y = R1f.z; PV0f.z = intBitsToFloat(uf_remappedVS[0].z) + -(intBitsToFloat(uf_remappedVS[1].y)); R1f.w = backupReg1f; R0f.y = backupReg2f; PS0f = R0f.y; // 1 backupReg0f = R3f.x; backupReg1f = R3f.y; R3f.x = backupReg0f; R3f.y = backupReg1f; R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[1].x), PV0f.z); R125f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[2].z), intBitsToFloat(uf_remappedVS[1].x)); // 2 R127f.xyw = vec3(intBitsToFloat(uf_remappedVS[0].x),intBitsToFloat(uf_remappedVS[0].y),intBitsToFloat(uf_remappedVS[0].w)); PV0f.y = R127f.y; PV0f.w = R127f.w; // 3 R126f.x = intBitsToFloat(uf_remappedVS[2].x); R126f.y = intBitsToFloat(uf_remappedVS[2].y); PV1f.y = R126f.y; PV1f.z = mul_nonIEEE(R2f.w, PV0f.w); R126f.w = intBitsToFloat(uf_remappedVS[2].w); PV1f.w = R126f.w; PS1f = mul_nonIEEE(R2f.w, PV0f.y); // 4 backupReg0f = R127f.x; R127f.x = (mul_nonIEEE(R2f.z,PV1f.w) + PV1f.z); PV0f.y = intBitsToFloat(uf_remappedVS[1].y) + R127f.z; R127f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[3].z), intBitsToFloat(uf_remappedVS[1].x)); R127f.w = (mul_nonIEEE(R2f.z,PV1f.y) + PS1f); PS0f = mul_nonIEEE(R2f.w, backupReg0f); // 5 PV1f.x = intBitsToFloat(uf_remappedVS[3].x); PV1f.y = intBitsToFloat(uf_remappedVS[3].y); PV1f.z = mul_nonIEEE(R2f.w, PV0f.y); PV1f.w = intBitsToFloat(uf_remappedVS[3].w); R122f.x = (mul_nonIEEE(R2f.z,R126f.x) + PS0f); PS1f = R122f.x; // 6 backupReg0f = R127f.x; backupReg1f = R127f.w; R127f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[4].z), intBitsToFloat(uf_remappedVS[1].x)); R126f.y = (mul_nonIEEE(R2f.y,PV1f.w) + backupReg0f); R123f.z = (mul_nonIEEE(R2f.z,R125f.w) + PV1f.z); PV0f.z = R123f.z; R127f.w = (mul_nonIEEE(R2f.y,PV1f.y) + backupReg1f); R126f.x = (mul_nonIEEE(R2f.y,PV1f.x) + PS1f); PS0f = R126f.x; // 7 PV1f.x = intBitsToFloat(uf_remappedVS[4].x); PV1f.y = intBitsToFloat(uf_remappedVS[4].y); R123f.z = (mul_nonIEEE(R2f.y,R127f.z) + PV0f.z); PV1f.z = R123f.z; PV1f.w = intBitsToFloat(uf_remappedVS[4].w); // 8 backupReg0f = R2f.x; R2f.x = (mul_nonIEEE(backupReg0f,PV1f.x) + R126f.x); R2f.y = (mul_nonIEEE(backupReg0f,PV1f.w) + R126f.y); R2f.z = (mul_nonIEEE(backupReg0f,R127f.x) + PV1f.z); R2f.w = (mul_nonIEEE(backupReg0f,PV1f.y) + R127f.w); // export passParameterSem131 = vec4(R3f.x, R3f.y, R3f.z, R3f.z); // 0 PV0f.x = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].x)); PV0f.y = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].w)); PV0f.z = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].z)); PV0f.w = mul_nonIEEE(R2f.y, intBitsToFloat(uf_remappedVS[5].y)); // 1 R123f.x = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].x)) + PV0f.x); PV1f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].w)) + PV0f.y); PV1f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].z)) + PV0f.z); PV1f.z = R123f.z; R123f.w = (mul_nonIEEE(R2f.z,intBitsToFloat(uf_remappedVS[6].y)) + PV0f.w); PV1f.w = R123f.w; // 2 R123f.x = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].x)) + PV1f.x); PV0f.x = R123f.x; R123f.y = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].w)) + PV1f.y); PV0f.y = R123f.y; R123f.z = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].z)) + PV1f.z); PV0f.z = R123f.z; R123f.w = (mul_nonIEEE(R2f.w,intBitsToFloat(uf_remappedVS[7].y)) + PV1f.w); PV0f.w = R123f.w; // 3 backupReg0f = R2f.x; R2f.x = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].x)) + PV0f.x); R2f.y = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].y)) + PV0f.w); R2f.z = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].z)) + PV0f.z); R2f.w = (mul_nonIEEE(backupReg0f,intBitsToFloat(uf_remappedVS[8].w)) + PV0f.y); // export // this removes the "pixel mess" but causes several effects to go missing // gl_Position = vec4(R2f.x, R2f.y, R2f.z, R2f.w); // 0 PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x), intBitsToFloat(uf_remappedVS[10].x)); PV0f.x *= 2.0; PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y), intBitsToFloat(uf_remappedVS[10].y)); PV0f.w *= 2.0; // 1 backupReg0f = R1f.x; backupReg1f = R1f.w; R1f.x = mul_nonIEEE(PV0f.x, backupReg0f); PV1f.y = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].w), intBitsToFloat(uf_remappedVS[10].w)); PV1f.y *= 2.0; PV1f.z = mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].z), intBitsToFloat(uf_remappedVS[10].z)); PV1f.z *= 2.0; R1f.w = mul_nonIEEE(PV0f.w, backupReg1f); // 2 R2f.z = mul_nonIEEE(PV1f.z, R1f.y); R0f.w = mul_nonIEEE(PV1f.y, R0f.y); // 0 R0f.x = mul_nonIEEE(R1f.x, intBitsToFloat(uf_remappedVS[11].x)); R0f.y = mul_nonIEEE(R1f.w, intBitsToFloat(uf_remappedVS[11].x)); R0f.z = mul_nonIEEE(R2f.z, intBitsToFloat(uf_remappedVS[11].x)); // export passParameterSem130 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); // 0 }