[Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Resolution path = "Super Mario 3D World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 [Preset] name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 # Performance [Preset] name = 320x180 $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 # Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x2880 $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 # Common Ultrawide Resolutions [Preset] name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 # Common 16:10 Resolutions [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 formatsExcluded = 0x008,0x41A,0x034,0x035 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1152 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #heat haze width = 1128 height = 720 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 [TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 600 [TextureRedefine] #sparkly mine width = 896 height = 480 overwriteWidth = ($width/$gameWidth) * 896 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 864 height = 480 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] #Depth 8 width = 640 height = 368 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #Depth width = 640 height = 360 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] #heat haze zoomed width = 576 height = 368 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 368 [TextureRedefine] #816 fire transition, 80e? width = 512 height = 512 formats = 0x816 # #0x431,0x235,0x034 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 [TextureRedefine] width = 512 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 [TextureRedefine] width = 512 height = 256 formats = 0x816,0x806 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 500 height = 300 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 300 [TextureRedefine] # width = 480 height = 272 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 [TextureRedefine] width = 480 height = 270 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 #formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] width = 320 height = 180 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] #heat haze width = 288 height = 192 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 192 [TextureRedefine] #Transition fire width = 282 height = 180 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 256 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 160 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 256 height = 144 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 144 [TextureRedefine] width = 256 height = 128 formats = 0x816,0x806 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 250 height = 150 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 240 height = 135 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 240 overwriteHeight = ($height/$gameHeight) * 135 [TextureRedefine] # mine sparkles width = 224 height = 128 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 224 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] # mine sparkles width = 213 height = 120 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 213 overwriteHeight = ($height/$gameHeight) * 120 [TextureRedefine] width = 160 height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 #formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 128 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] #Transition fire width = 141 height = 90 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 80 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 128 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #haze width = 128 height = 16 formats = 0x823 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 125 height = 75 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 75 [TextureRedefine] width = 120 height = 67 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 96 height = 48 #formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 #formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # Transition fire width = 70 height = 45 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 64 height = 64 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 48 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 64 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 62 height = 37 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 37 [TextureRedefine] width = 60 height = 33 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33 [TextureRedefine] #transition fire width = 40 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 35 height = 22 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 35 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 32 height = 32 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 31 height = 18 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 31 overwriteHeight = ($height/$gameHeight) * 18 [TextureRedefine] width = 24 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] #Transition fire width = 17 height = 11 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 17 overwriteHeight = ($height/$gameHeight) * 11 [TextureRedefine] width = 16 height = 16 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 16 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 15 height = 9 formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 [TextureRedefine] # circus width = 1272 height = 720 overwriteWidth = ($width/$gameWidth) * 1272 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1264 height = 720 overwriteWidth = ($width/$gameWidth) * 1264 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1256 height = 720 overwriteWidth = ($width/$gameWidth) * 1256 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1248 height = 720 overwriteWidth = ($width/$gameWidth) * 1248 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1240 height = 720 overwriteWidth = ($width/$gameWidth) * 1240 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1232 height = 720 overwriteWidth = ($width/$gameWidth) * 1232 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1224 height = 720 overwriteWidth = ($width/$gameWidth) * 1224 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1216 height = 720 overwriteWidth = ($width/$gameWidth) * 1216 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1208 height = 720 overwriteWidth = ($width/$gameWidth) * 1208 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1200 height = 720 overwriteWidth = ($width/$gameWidth) * 1200 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1192 height = 720 overwriteWidth = ($width/$gameWidth) * 1192 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1184 height = 720 overwriteWidth = ($width/$gameWidth) * 1184 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1176 height = 720 overwriteWidth = ($width/$gameWidth) * 1176 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1168 height = 720 overwriteWidth = ($width/$gameWidth) * 1168 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1160 height = 720 overwriteWidth = ($width/$gameWidth) * 1160 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1152 height = 720 overwriteWidth = ($width/$gameWidth) * 1152 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1144 height = 720 overwriteWidth = ($width/$gameWidth) * 1144 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1136 height = 720 overwriteWidth = ($width/$gameWidth) * 1136 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1128 height = 720 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1120 height = 720 overwriteWidth = ($width/$gameWidth) * 1120 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1112 height = 720 overwriteWidth = ($width/$gameWidth) * 1112 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1104 height = 720 overwriteWidth = ($width/$gameWidth) * 1104 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1096 height = 720 overwriteWidth = ($width/$gameWidth) * 1096 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1088 height = 720 overwriteWidth = ($width/$gameWidth) * 1088 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1080 height = 720 overwriteWidth = ($width/$gameWidth) * 1080 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1072 height = 720 overwriteWidth = ($width/$gameWidth) * 1072 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1064 height = 720 overwriteWidth = ($width/$gameWidth) * 1064 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1056 height = 720 overwriteWidth = ($width/$gameWidth) * 1056 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1048 height = 720 overwriteWidth = ($width/$gameWidth) * 1048 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1040 height = 720 overwriteWidth = ($width/$gameWidth) * 1040 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1032 height = 720 overwriteWidth = ($width/$gameWidth) * 1032 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1024 height = 720 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1016 height = 720 overwriteWidth = ($width/$gameWidth) * 1016 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1008 height = 720 overwriteWidth = ($width/$gameWidth) * 1008 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 1000 height = 720 overwriteWidth = ($width/$gameWidth) * 1000 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # circus width = 640 height = 320 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 320 [TextureRedefine] # circus width = 636 height = 360 overwriteWidth = ($width/$gameWidth) * 636 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 632 height = 360 overwriteWidth = ($width/$gameWidth) * 632 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 628 height = 360 overwriteWidth = ($width/$gameWidth) * 628 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 624 height = 360 overwriteWidth = ($width/$gameWidth) * 624 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 620 height = 360 overwriteWidth = ($width/$gameWidth) * 620 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 616 height = 360 overwriteWidth = ($width/$gameWidth) * 616 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 612 height = 360 overwriteWidth = ($width/$gameWidth) * 612 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 608 height = 360 overwriteWidth = ($width/$gameWidth) * 608 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 604 height = 360 overwriteWidth = ($width/$gameWidth) * 604 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 600 height = 360 overwriteWidth = ($width/$gameWidth) * 600 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 596 height = 360 overwriteWidth = ($width/$gameWidth) * 596 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 592 height = 360 overwriteWidth = ($width/$gameWidth) * 592 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 588 height = 360 overwriteWidth = ($width/$gameWidth) * 588 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 584 height = 360 overwriteWidth = ($width/$gameWidth) * 584 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 580 height = 360 overwriteWidth = ($width/$gameWidth) * 580 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 576 height = 360 overwriteWidth = ($width/$gameWidth) * 576 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 572 height = 360 overwriteWidth = ($width/$gameWidth) * 572 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 568 height = 360 overwriteWidth = ($width/$gameWidth) * 568 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 564 height = 360 overwriteWidth = ($width/$gameWidth) * 564 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 560 height = 360 overwriteWidth = ($width/$gameWidth) * 560 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 556 height = 360 overwriteWidth = ($width/$gameWidth) * 556 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 552 height = 360 overwriteWidth = ($width/$gameWidth) * 552 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 548 height = 360 overwriteWidth = ($width/$gameWidth) * 548 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 544 height = 360 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 540 height = 360 overwriteWidth = ($width/$gameWidth) * 540 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 536 height = 360 overwriteWidth = ($width/$gameWidth) * 536 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 532 height = 360 overwriteWidth = ($width/$gameWidth) * 532 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 528 height = 360 overwriteWidth = ($width/$gameWidth) * 528 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 524 height = 360 overwriteWidth = ($width/$gameWidth) * 524 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 520 height = 360 overwriteWidth = ($width/$gameWidth) * 520 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 516 height = 360 overwriteWidth = ($width/$gameWidth) * 516 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 512 height = 360 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 508 height = 360 overwriteWidth = ($width/$gameWidth) * 508 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 504 height = 360 overwriteWidth = ($width/$gameWidth) * 504 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 500 height = 360 overwriteWidth = ($width/$gameWidth) * 500 overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] # circus width = 318 height = 180 overwriteWidth = ($width/$gameWidth) * 318 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 316 height = 180 overwriteWidth = ($width/$gameWidth) * 316 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 314 height = 180 overwriteWidth = ($width/$gameWidth) * 314 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 312 height = 180 overwriteWidth = ($width/$gameWidth) * 312 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 310 height = 180 overwriteWidth = ($width/$gameWidth) * 310 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 308 height = 180 overwriteWidth = ($width/$gameWidth) * 308 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 306 height = 180 overwriteWidth = ($width/$gameWidth) * 306 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 304 height = 180 overwriteWidth = ($width/$gameWidth) * 304 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 302 height = 180 overwriteWidth = ($width/$gameWidth) * 302 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 300 height = 180 overwriteWidth = ($width/$gameWidth) * 300 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 298 height = 180 overwriteWidth = ($width/$gameWidth) * 298 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 296 height = 180 overwriteWidth = ($width/$gameWidth) * 296 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 294 height = 180 overwriteWidth = ($width/$gameWidth) * 294 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 292 height = 180 overwriteWidth = ($width/$gameWidth) * 292 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 290 height = 180 overwriteWidth = ($width/$gameWidth) * 290 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 288 height = 180 overwriteWidth = ($width/$gameWidth) * 288 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 286 height = 180 formatsExcluded = 0x433 overwriteWidth = ($width/$gameWidth) * 286 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 284 height = 180 overwriteWidth = ($width/$gameWidth) * 284 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 282 height = 180 overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 280 height = 180 overwriteWidth = ($width/$gameWidth) * 280 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 278 height = 180 overwriteWidth = ($width/$gameWidth) * 278 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 276 height = 180 overwriteWidth = ($width/$gameWidth) * 276 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 274 height = 180 overwriteWidth = ($width/$gameWidth) * 274 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 272 height = 180 overwriteWidth = ($width/$gameWidth) * 272 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 270 height = 180 overwriteWidth = ($width/$gameWidth) * 270 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 268 height = 180 overwriteWidth = ($width/$gameWidth) * 268 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 266 height = 180 formatsExcluded = 0x433 overwriteWidth = ($width/$gameWidth) * 266 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 264 height = 180 overwriteWidth = ($width/$gameWidth) * 264 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 262 height = 180 overwriteWidth = ($width/$gameWidth) * 262 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 260 height = 180 overwriteWidth = ($width/$gameWidth) * 260 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 258 height = 180 overwriteWidth = ($width/$gameWidth) * 258 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 256 height = 180 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 254 height = 180 overwriteWidth = ($width/$gameWidth) * 254 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 252 height = 180 overwriteWidth = ($width/$gameWidth) * 252 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 250 height = 180 overwriteWidth = ($width/$gameWidth) * 250 overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] # circus width = 160 height = 90 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 159 height = 90 overwriteWidth = ($width/$gameWidth) * 159 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 158 height = 90 overwriteWidth = ($width/$gameWidth) * 158 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 157 height = 90 overwriteWidth = ($width/$gameWidth) * 157 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 156 height = 90 overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 155 height = 90 overwriteWidth = ($width/$gameWidth) * 155 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 154 height = 90 overwriteWidth = ($width/$gameWidth) * 154 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 153 height = 90 overwriteWidth = ($width/$gameWidth) * 153 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 152 height = 90 overwriteWidth = ($width/$gameWidth) * 152 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 151 height = 90 overwriteWidth = ($width/$gameWidth) * 151 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 150 height = 90 overwriteWidth = ($width/$gameWidth) * 150 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 149 height = 90 overwriteWidth = ($width/$gameWidth) * 149 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 148 height = 90 overwriteWidth = ($width/$gameWidth) * 148 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 147 height = 90 overwriteWidth = ($width/$gameWidth) * 147 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 146 height = 90 overwriteWidth = ($width/$gameWidth) * 146 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 145 height = 90 overwriteWidth = ($width/$gameWidth) * 145 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 144 height = 90 overwriteWidth = ($width/$gameWidth) * 144 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 143 height = 90 overwriteWidth = ($width/$gameWidth) * 143 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 142 height = 90 overwriteWidth = ($width/$gameWidth) * 142 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 141 height = 90 overwriteWidth = ($width/$gameWidth) * 141 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 140 height = 90 overwriteWidth = ($width/$gameWidth) * 140 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 139 height = 90 overwriteWidth = ($width/$gameWidth) * 139 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 138 height = 90 overwriteWidth = ($width/$gameWidth) * 138 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 137 height = 90 overwriteWidth = ($width/$gameWidth) * 137 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 136 height = 90 overwriteWidth = ($width/$gameWidth) * 136 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 135 height = 90 overwriteWidth = ($width/$gameWidth) * 135 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 134 height = 90 overwriteWidth = ($width/$gameWidth) * 134 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 133 height = 90 overwriteWidth = ($width/$gameWidth) * 133 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 132 height = 90 overwriteWidth = ($width/$gameWidth) * 132 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 131 height = 90 overwriteWidth = ($width/$gameWidth) * 131 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 130 height = 90 overwriteWidth = ($width/$gameWidth) * 130 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 129 height = 90 overwriteWidth = ($width/$gameWidth) * 129 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 128 height = 90 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 127 height = 90 overwriteWidth = ($width/$gameWidth) * 127 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 126 height = 90 overwriteWidth = ($width/$gameWidth) * 126 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 125 height = 90 overwriteWidth = ($width/$gameWidth) * 125 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] # circus width = 120 height = 67 overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] # circus width = 80 height = 45 overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 79 height = 45 overwriteWidth = ($width/$gameWidth) * 79 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 78 height = 45 overwriteWidth = ($width/$gameWidth) * 78 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 77 height = 45 overwriteWidth = ($width/$gameWidth) * 77 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 76 height = 45 overwriteWidth = ($width/$gameWidth) * 76 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 75 height = 45 overwriteWidth = ($width/$gameWidth) * 75 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 74 height = 45 overwriteWidth = ($width/$gameWidth) * 74 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 73 height = 45 overwriteWidth = ($width/$gameWidth) * 73 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 72 height = 45 overwriteWidth = ($width/$gameWidth) * 72 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 71 height = 45 overwriteWidth = ($width/$gameWidth) * 71 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 70 height = 45 overwriteWidth = ($width/$gameWidth) * 70 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 69 height = 45 overwriteWidth = ($width/$gameWidth) * 69 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 68 height = 45 overwriteWidth = ($width/$gameWidth) * 68 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 67 height = 45 overwriteWidth = ($width/$gameWidth) * 67 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 66 height = 45 overwriteWidth = ($width/$gameWidth) * 66 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 65 height = 45 overwriteWidth = ($width/$gameWidth) * 65 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 64 height = 45 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 63 height = 45 overwriteWidth = ($width/$gameWidth) * 63 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 62 height = 45 overwriteWidth = ($width/$gameWidth) * 62 overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] # circus width = 60 height = 33 overwriteWidth = ($width/$gameWidth) * 60 overwriteHeight = ($height/$gameHeight) * 33